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Misc/polyandry/PolyPad_Teensy_2.0.ino

117 行
3.4 KiB
Arduino

2019-07-11 16:24:53 +00:00
/* Buttons to USB Keyboard Example - Special Media Player Keys
You must select Keyboard from the "Tools > USB Type" menu
This example code is in the public domain.
*/
#include <Bounce.h>
// Create Bounce objects for each button. The Bounce object
// automatically deals with contact chatter or "bounce", and
// it makes detecting changes very simple.
Bounce MX01 = Bounce(4, 10);
Bounce MX02 = Bounce(5, 10); // 10 ms debounce time is appropriate
Bounce MX03 = Bounce(6, 10); // for most mechanical pushbuttons
Bounce MX04 = Bounce(7, 10);
Bounce MX05 = Bounce(9, 10); // if a button is too "sensitive"
Bounce MX06 = Bounce(10, 10); // you can increase this time.
Bounce MX07 = Bounce(17, 10);
Bounce MX08 = Bounce(16, 10);
Bounce MX09 = Bounce(15, 10);
Bounce MX10 = Bounce(14, 10);
Bounce MX11 = Bounce(12, 10);
Bounce MX12 = Bounce(11, 10);
void setup() {
// Configure the pins for input mode with pullup resistors.
// The pushbuttons connect from each pin to ground. When
// the button is pressed, the pin reads LOW because the button
// shorts it to ground. When released, the pin reads HIGH
// because the pullup resistor connects to +5 volts inside
// the chip.
pinMode(4, INPUT_PULLUP);
pinMode(5, INPUT_PULLUP);
pinMode(6, INPUT_PULLUP);
pinMode(7, INPUT_PULLUP);
pinMode(9, INPUT_PULLUP);
pinMode(10, INPUT_PULLUP);
pinMode(17, INPUT_PULLUP);
pinMode(16, INPUT_PULLUP);
pinMode(15, INPUT_PULLUP);
pinMode(14, INPUT_PULLUP);
pinMode(12, INPUT_PULLUP);
pinMode(11, INPUT_PULLUP);
pinMode(8, OUTPUT); // The virtual Ground Pin
digitalWrite(8, LOW);
}
void loop() {
// Update all the buttons. There should not be any long
// delays in loop(), so this runs repetitively at a rate
// faster than the buttons could be pressed and released.
MX01.update();
MX02.update();
MX03.update();
MX04.update();
MX05.update();
MX06.update();
MX07.update();
MX08.update();
MX09.update();
MX10.update();
MX11.update();
MX12.update();
// Check each button for "falling" edge.
// falling = high (not pressed - voltage from pullup resistor)
// to low (pressed - button connects pin to ground)
if (MX01.fallingEdge()) {
Keyboard.press(KEY_HOME);
Keyboard.release(KEY_HOME);
}
if (MX02.fallingEdge()) {
Keyboard.press(KEY_UP);
Keyboard.release(KEY_UP);
}
if (MX03.fallingEdge()) {
Keyboard.press(KEY_PAGE_UP);
Keyboard.release(KEY_PAGE_UP);
}
if (MX04.fallingEdge()) {
Keyboard.press(KEY_LEFT);
Keyboard.release(KEY_LEFT);
}
if (MX05.fallingEdge()) {
Keyboard.press(KEY_ESC);
Keyboard.release(KEY_ESC);
}
if (MX06.fallingEdge()) {
Keyboard.press(KEY_RIGHT);
Keyboard.release(KEY_RIGHT);
}
if (MX07.fallingEdge()) {
Keyboard.press(KEY_END);
Keyboard.release(KEY_END);
}
if (MX08.fallingEdge()) {
Keyboard.press(KEY_DOWN);
Keyboard.release(KEY_DOWN);
}
if (MX09.fallingEdge()) {
Keyboard.press(KEY_PAGE_DOWN);
Keyboard.release(KEY_PAGE_DOWN);
}
if (MX10.fallingEdge()) {
Keyboard.press(KEY_BACKSPACE);
Keyboard.release(KEY_BACKSPACE);
}
if (MX11.fallingEdge()) {
Keyboard.press(KEY_SPACE);
Keyboard.release(KEY_SPACE);
}
if (MX12.fallingEdge()) {
Keyboard.press(KEY_ENTER);
Keyboard.release(KEY_ENTER);
}
}