Upload files to 'wonky'
This commit is contained in:
parent
79dbe33b22
commit
1509f83028
169
wonky/wonky.ino
Normal file
169
wonky/wonky.ino
Normal file
@ -0,0 +1,169 @@
|
||||
// Simple demonstration on using an input device to trigger changes on your
|
||||
// NeoPixels. Wire a momentary push button to connect from ground to a
|
||||
// digital IO pin. When the button is pressed it will change to a new pixel
|
||||
// animation. Initial state has all pixels off -- press the button once to
|
||||
// start the first animation. As written, the button does not interrupt an
|
||||
// animation in-progress, it works only when idle.
|
||||
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
#ifdef __AVR__
|
||||
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
|
||||
#endif
|
||||
|
||||
// Digital IO pin connected to the button. This will be driven with a
|
||||
// pull-up resistor so the switch pulls the pin to ground momentarily.
|
||||
// On a high -> low transition the button press logic will execute.
|
||||
#define BUTTON_PIN 1
|
||||
|
||||
#define LED_PIN 2 // in-switch LED
|
||||
|
||||
#define PIXEL_PIN 3 // Digital IO pin connected to the NeoPixels.
|
||||
|
||||
#define PIXEL_COUNT 4 // Number of NeoPixels
|
||||
|
||||
// Declare our NeoPixel strip object:
|
||||
Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
|
||||
// Argument 1 = Number of pixels in NeoPixel strip
|
||||
// Argument 2 = Arduino pin number (most are valid)
|
||||
// Argument 3 = Pixel type flags, add together as needed:
|
||||
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
|
||||
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
|
||||
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
|
||||
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
|
||||
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
|
||||
|
||||
boolean oldState = HIGH;
|
||||
int mode = 0; // Currently-active animation mode, 0-9
|
||||
|
||||
void setup() {
|
||||
pinMode(BUTTON_PIN, INPUT_PULLUP);
|
||||
strip.begin(); // Initialize NeoPixel strip object (REQUIRED)
|
||||
strip.show(); // Initialize all pixels to 'off'
|
||||
pinMode(LED_PIN, OUTPUT);
|
||||
digitalWrite(LED_PIN, LOW);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Get current button state.
|
||||
boolean newState = digitalRead(BUTTON_PIN);
|
||||
|
||||
// Check if state changed from high to low (button press).
|
||||
if((newState == LOW) && (oldState == HIGH)) {
|
||||
// Short delay to debounce button.
|
||||
delay(20);
|
||||
// Check if button is still low after debounce.
|
||||
newState = digitalRead(BUTTON_PIN);
|
||||
if(newState == LOW) { // Yes, still low
|
||||
digitalWrite(LED_PIN, !digitalRead(LED_PIN)); //Toggle the in-switch LED
|
||||
if(++mode > 8) mode = 0; // Advance to next mode, wrap around after #8
|
||||
switch(mode) { // Start the new animation...
|
||||
case 0:
|
||||
colorWipe(strip.Color( 0, 0, 0), 50); // Black/off
|
||||
break;
|
||||
case 1:
|
||||
colorWipe(strip.Color(255, 0, 0), 50); // Red
|
||||
break;
|
||||
case 2:
|
||||
colorWipe(strip.Color( 0, 255, 0), 50); // Green
|
||||
break;
|
||||
case 3:
|
||||
colorWipe(strip.Color( 0, 0, 255), 50); // Blue
|
||||
break;
|
||||
case 4:
|
||||
theaterChase(strip.Color(127, 127, 127), 50); // White
|
||||
break;
|
||||
case 5:
|
||||
theaterChase(strip.Color(127, 0, 0), 50); // Red
|
||||
break;
|
||||
case 6:
|
||||
theaterChase(strip.Color( 0, 0, 127), 50); // Blue
|
||||
break;
|
||||
case 7:
|
||||
rainbow(10);
|
||||
break;
|
||||
case 8:
|
||||
theaterChaseRainbow(50);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set the last-read button state to the old state.
|
||||
oldState = newState;
|
||||
}
|
||||
|
||||
// Fill strip pixels one after another with a color. Strip is NOT cleared
|
||||
// first; anything there will be covered pixel by pixel. Pass in color
|
||||
// (as a single 'packed' 32-bit value, which you can get by calling
|
||||
// strip.Color(red, green, blue) as shown in the loop() function above),
|
||||
// and a delay time (in milliseconds) between pixels.
|
||||
void colorWipe(uint32_t color, int wait) {
|
||||
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
|
||||
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
|
||||
strip.show(); // Update strip to match
|
||||
delay(wait); // Pause for a moment
|
||||
}
|
||||
}
|
||||
|
||||
// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
|
||||
// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
|
||||
// between frames.
|
||||
void theaterChase(uint32_t color, int wait) {
|
||||
for(int a=0; a<10; a++) { // Repeat 10 times...
|
||||
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
|
||||
strip.clear(); // Set all pixels in RAM to 0 (off)
|
||||
// 'c' counts up from 'b' to end of strip in steps of 3...
|
||||
for(int c=b; c<strip.numPixels(); c += 3) {
|
||||
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
|
||||
}
|
||||
strip.show(); // Update strip with new contents
|
||||
delay(wait); // Pause for a moment
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
|
||||
void rainbow(int wait) {
|
||||
// Hue of first pixel runs 3 complete loops through the color wheel.
|
||||
// Color wheel has a range of 65536 but it's OK if we roll over, so
|
||||
// just count from 0 to 3*65536. Adding 256 to firstPixelHue each time
|
||||
// means we'll make 3*65536/256 = 768 passes through this outer loop:
|
||||
for(long firstPixelHue = 0; firstPixelHue < 3*65536; firstPixelHue += 256) {
|
||||
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
|
||||
// Offset pixel hue by an amount to make one full revolution of the
|
||||
// color wheel (range of 65536) along the length of the strip
|
||||
// (strip.numPixels() steps):
|
||||
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
|
||||
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
|
||||
// optionally add saturation and value (brightness) (each 0 to 255).
|
||||
// Here we're using just the single-argument hue variant. The result
|
||||
// is passed through strip.gamma32() to provide 'truer' colors
|
||||
// before assigning to each pixel:
|
||||
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
|
||||
}
|
||||
strip.show(); // Update strip with new contents
|
||||
delay(wait); // Pause for a moment
|
||||
}
|
||||
}
|
||||
|
||||
// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
|
||||
void theaterChaseRainbow(int wait) {
|
||||
int firstPixelHue = 0; // First pixel starts at red (hue 0)
|
||||
for(int a=0; a<30; a++) { // Repeat 30 times...
|
||||
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
|
||||
strip.clear(); // Set all pixels in RAM to 0 (off)
|
||||
// 'c' counts up from 'b' to end of strip in increments of 3...
|
||||
for(int c=b; c<strip.numPixels(); c += 3) {
|
||||
// hue of pixel 'c' is offset by an amount to make one full
|
||||
// revolution of the color wheel (range 65536) along the length
|
||||
// of the strip (strip.numPixels() steps):
|
||||
int hue = firstPixelHue + c * 65536L / strip.numPixels();
|
||||
uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
|
||||
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
|
||||
}
|
||||
strip.show(); // Update strip with new contents
|
||||
delay(wait); // Pause for a moment
|
||||
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
|
||||
}
|
||||
}
|
||||
}
|
BIN
wonky/wonky.png
Normal file
BIN
wonky/wonky.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 114 KiB |
BIN
wonky/wonky.rar
Normal file
BIN
wonky/wonky.rar
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user