#include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP( A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, ENTER,ESC,BSPACE,TAB,SPACE,MINUS, EQUAL, LBRACKET, RBRACKET, BSLASH, SCOLON,QUOTE, GRAVE, COMMA, DOT, SLASH, PSCREEN, PAUSE, INSERT, HOME, PGUP, DELETE, END, PGDOWN, RIGHT, LEFT, DOWN, UP, KP_SLASH, KP_ASTERISK, KP_MINUS, KP_PLUS, KP_ENTER, KP_1, KP_2, KP_3, KP_4, KP_5, KP_6, KP_7, KP_8, KP_9, KP_0, KP_DOT, KP_EQUAL,KP_COMMA, AUDIO_MUTE, AUDIO_VOL_UP, AUDIO_VOL_DOWN,CAPSLOCK, SCROLLLOCK, NUMLOCK, LCTRL, LSHIFT, LALT,LGUI, RCTRL, RSHIFT, RALT, RGUI ), }; const action_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), [1] = ACTION_LAYER_TAP_KEY(2, KC_BSPACE), [2] = ACTION_LAYER_TAP_KEY(3, KC_C), [3] = ACTION_LAYER_TAP_KEY(4, KC_V), [4] = ACTION_LAYER_TAP_KEY(5, KC_B), [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), [6] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_Z), [7] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_X), [8] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_N), [10] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_M), [11] = ACTION_MODS_KEY(MOD_LSFT, KC_1), [12] = ACTION_MODS_KEY(MOD_LSFT, KC_2), [13] = ACTION_MODS_KEY(MOD_LSFT, KC_3), [14] = ACTION_MODS_KEY(MOD_LSFT, KC_4), [15] = ACTION_MODS_KEY(MOD_LSFT, KC_5), [16] = ACTION_MODS_KEY(MOD_LSFT, KC_6), [17] = ACTION_MODS_KEY(MOD_LSFT, KC_7), [18] = ACTION_MODS_KEY(MOD_LSFT, KC_8), [19] = ACTION_MODS_KEY(MOD_LSFT, KC_9), [20] = ACTION_MODS_KEY(MOD_LSFT, KC_0), [21] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), [22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), [25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), [26] = ACTION_MODS_KEY(MOD_LSFT, KC_COMM), [27] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT), [28] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH), [29] = ACTION_MODS_KEY(MOD_LSFT, KC_SCLN), [30] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT), };