117 line
3.4 KiB
C++
117 line
3.4 KiB
C++
/* Buttons to USB Keyboard Example - Special Media Player Keys
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You must select Keyboard from the "Tools > USB Type" menu
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This example code is in the public domain.
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*/
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#include <Bounce.h>
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// Create Bounce objects for each button. The Bounce object
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// automatically deals with contact chatter or "bounce", and
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// it makes detecting changes very simple.
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Bounce MX01 = Bounce(4, 10);
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Bounce MX02 = Bounce(5, 10); // 10 ms debounce time is appropriate
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Bounce MX03 = Bounce(6, 10); // for most mechanical pushbuttons
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Bounce MX04 = Bounce(7, 10);
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Bounce MX05 = Bounce(9, 10); // if a button is too "sensitive"
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Bounce MX06 = Bounce(10, 10); // you can increase this time.
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Bounce MX07 = Bounce(17, 10);
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Bounce MX08 = Bounce(16, 10);
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Bounce MX09 = Bounce(15, 10);
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Bounce MX10 = Bounce(14, 10);
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Bounce MX11 = Bounce(12, 10);
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Bounce MX12 = Bounce(11, 10);
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void setup() {
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// Configure the pins for input mode with pullup resistors.
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// The pushbuttons connect from each pin to ground. When
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// the button is pressed, the pin reads LOW because the button
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// shorts it to ground. When released, the pin reads HIGH
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// because the pullup resistor connects to +5 volts inside
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// the chip.
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pinMode(4, INPUT_PULLUP);
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pinMode(5, INPUT_PULLUP);
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pinMode(6, INPUT_PULLUP);
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pinMode(7, INPUT_PULLUP);
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pinMode(9, INPUT_PULLUP);
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pinMode(10, INPUT_PULLUP);
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pinMode(17, INPUT_PULLUP);
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pinMode(16, INPUT_PULLUP);
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pinMode(15, INPUT_PULLUP);
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pinMode(14, INPUT_PULLUP);
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pinMode(12, INPUT_PULLUP);
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pinMode(11, INPUT_PULLUP);
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pinMode(8, OUTPUT); // The virtual Ground Pin
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digitalWrite(8, LOW);
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}
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void loop() {
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// Update all the buttons. There should not be any long
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// delays in loop(), so this runs repetitively at a rate
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// faster than the buttons could be pressed and released.
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MX01.update();
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MX02.update();
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MX03.update();
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MX04.update();
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MX05.update();
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MX06.update();
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MX07.update();
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MX08.update();
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MX09.update();
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MX10.update();
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MX11.update();
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MX12.update();
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// Check each button for "falling" edge.
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// falling = high (not pressed - voltage from pullup resistor)
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// to low (pressed - button connects pin to ground)
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if (MX01.fallingEdge()) {
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Keyboard.press(KEY_HOME);
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Keyboard.release(KEY_HOME);
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}
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if (MX02.fallingEdge()) {
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Keyboard.press(KEY_UP);
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Keyboard.release(KEY_UP);
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}
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if (MX03.fallingEdge()) {
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Keyboard.press(KEY_PAGE_UP);
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Keyboard.release(KEY_PAGE_UP);
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}
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if (MX04.fallingEdge()) {
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Keyboard.press(KEY_LEFT);
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Keyboard.release(KEY_LEFT);
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}
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if (MX05.fallingEdge()) {
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Keyboard.press(KEY_ESC);
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Keyboard.release(KEY_ESC);
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}
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if (MX06.fallingEdge()) {
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Keyboard.press(KEY_RIGHT);
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Keyboard.release(KEY_RIGHT);
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}
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if (MX07.fallingEdge()) {
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Keyboard.press(KEY_END);
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Keyboard.release(KEY_END);
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}
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if (MX08.fallingEdge()) {
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Keyboard.press(KEY_DOWN);
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Keyboard.release(KEY_DOWN);
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}
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if (MX09.fallingEdge()) {
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Keyboard.press(KEY_PAGE_DOWN);
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Keyboard.release(KEY_PAGE_DOWN);
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}
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if (MX10.fallingEdge()) {
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Keyboard.press(KEY_BACKSPACE);
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Keyboard.release(KEY_BACKSPACE);
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}
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if (MX11.fallingEdge()) {
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Keyboard.press(KEY_SPACE);
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Keyboard.release(KEY_SPACE);
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}
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if (MX12.fallingEdge()) {
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Keyboard.press(KEY_ENTER);
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Keyboard.release(KEY_ENTER);
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}
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}
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