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Misc/atmega32/108/keymap_108.c

51 wiersze
2.1 KiB
C

#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(
A, B, C, D, E, F, G, H, I, J, K, L,
M, N, O, P, Q, R, S, T, U, V, W, X,
Y, Z, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0,
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
ENTER,ESC,BSPACE,TAB,SPACE,MINUS, EQUAL, LBRACKET, RBRACKET, BSLASH, SCOLON,QUOTE,
GRAVE, COMMA, DOT, SLASH, PSCREEN, PAUSE, INSERT, HOME, PGUP, DELETE, END, PGDOWN,
RIGHT, LEFT, DOWN, UP, KP_SLASH, KP_ASTERISK, KP_MINUS, KP_PLUS, KP_ENTER, KP_1, KP_2, KP_3,
KP_4, KP_5, KP_6, KP_7, KP_8, KP_9, KP_0, KP_DOT, KP_EQUAL,KP_COMMA, AUDIO_MUTE, AUDIO_VOL_UP,
AUDIO_VOL_DOWN,CAPSLOCK, SCROLLLOCK, NUMLOCK, LCTRL, LSHIFT, LALT,LGUI, RCTRL, RSHIFT, RALT, RGUI
),
};
const action_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
[1] = ACTION_LAYER_TAP_KEY(2, KC_BSPACE),
[2] = ACTION_LAYER_TAP_KEY(3, KC_C),
[3] = ACTION_LAYER_TAP_KEY(4, KC_V),
[4] = ACTION_LAYER_TAP_KEY(5, KC_B),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[6] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_Z),
[7] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_X),
[8] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_N),
[10] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_M),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[26] = ACTION_MODS_KEY(MOD_LSFT, KC_COMM),
[27] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),
[29] = ACTION_MODS_KEY(MOD_LSFT, KC_SCLN),
[30] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
};