/** * StenoFW is a firmware for Stenoboard keyboards. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Copyright 2014 Emanuele Caruso. See LICENSE.txt for details. */ #define ROWS 5 #define COLS 6 /* The following matrix is shown here for reference, it is needed for correct wiring. char keys[ROWS][COLS] = { {'S', 'T', 'P', 'H', '*', Fn1}, {'S', 'K', 'W', 'R', '*', Fn2}, {'a', 'o', 'e', 'u', '#'}, {'f', 'p', 'l', 't', 'd'}, {'r', 'b', 'g', 's', 'z'} };*/ // Configuration variables int rowPins[ROWS] = {13, 12, 11, 10, 9}; int colPins[COLS] = {8, 7, 6, 5, 4, 2}; int ledPin = 3; long debounceMillis = 20; // Keyboard state variables boolean isStrokeInProgress = false; boolean currentChord[ROWS][COLS]; boolean currentKeyReadings[ROWS][COLS]; boolean debouncingKeys[ROWS][COLS]; unsigned long debouncingMicros[ROWS][COLS]; // Other state variables int ledIntensity = 1; // Min 0 - Max 255 // This is called when the keyboard is connected void setup() { Serial.begin(9600); for (int i = 0; i < COLS; i++) pinMode(colPins[i], INPUT_PULLUP); for (int i = 0; i < ROWS; i++) { pinMode(rowPins[i], OUTPUT); digitalWrite(rowPins[i], HIGH); } pinMode(ledPin, OUTPUT); analogWrite(ledPin, ledIntensity); clearBooleanMatrixes(); } // Read key states and handle all chord events void loop() { readKeys(); boolean isAnyKeyPressed = true; // If stroke is not in progress, check debouncing keys if (!isStrokeInProgress) { checkAlreadyDebouncingKeys(); if (!isStrokeInProgress) checkNewDebouncingKeys(); } // If any key was pressed, record all pressed keys if (isStrokeInProgress) { isAnyKeyPressed = recordCurrentKeys(); } // If all keys have been released, send the chord and reset global state if (!isAnyKeyPressed) { sendChord(); clearBooleanMatrixes(); isStrokeInProgress = false; } } // Record all pressed keys into current chord. Return false if no key is currently pressed boolean recordCurrentKeys() { boolean isAnyKeyPressed = false; for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (currentKeyReadings[i][j] == true) { currentChord[i][j] = true; isAnyKeyPressed = true; } } } return isAnyKeyPressed; } // If a key is pressed, add it to debouncing keys and record the time void checkNewDebouncingKeys() { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (currentKeyReadings[i][j] == true && debouncingKeys[i][j] == false) { debouncingKeys[i][j] = true; debouncingMicros[i][j] = micros(); } } } } // Check already debouncing keys. If a key debounces, start chord recording. void checkAlreadyDebouncingKeys() { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (debouncingKeys[i][j] == true && currentKeyReadings[i][j] == false) { debouncingKeys[i][j] = false; continue; } if (debouncingKeys[i][j] == true && micros() - debouncingMicros[i][j] / 1000 > debounceMillis) { isStrokeInProgress = true; currentChord[i][j] = true; return; } } } } // Set all values of all boolean matrixes to false void clearBooleanMatrixes() { clearBooleanMatrix(currentChord, false); clearBooleanMatrix(currentKeyReadings, false); clearBooleanMatrix(debouncingKeys, false); } // Set all values of the passed matrix to the given value void clearBooleanMatrix(boolean booleanMatrix[][COLS], boolean value) { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { booleanMatrix[i][j] = value; } } } // Read all keys void readKeys() { for (int i = 0; i < ROWS; i++) { digitalWrite(rowPins[i], LOW); for (int j = 0; j < COLS; j++) currentKeyReadings[i][j] = digitalRead(colPins[j]) == LOW ? true : false; digitalWrite(rowPins[i], HIGH); } } // Send current chord over serial using the Gemini protocol. If there are fn keys // pressed, delegate to the corresponding function instead. // In future versions, there should also be a way to handle fn keys presses before // they are released, eg. for mouse emulation functionality or custom key presses. void sendChord() { // Initialize chord bytes byte chordBytes[] = {B10000000, B0, B0, B0, B0, B0}; // If fn keys have been pressed, delegate to corresponding method and return if (currentChord[0][5] && currentChord[1][5]) { fn1fn2(); return; } else if (currentChord[0][5]) { fn1(); return; } else if (currentChord[1][5]) { fn2(); return; } // Byte 0 if (currentChord[2][4]) { chordBytes[0] = B10000001; } // Byte 1 if (currentChord[0][0] || currentChord[1][0]) { chordBytes[1] += B01000000; } if (currentChord[0][1]) { chordBytes[1] += B00010000; } if (currentChord[1][1]) { chordBytes[1] += B00001000; } if (currentChord[0][2]) { chordBytes[1] += B00000100; } if (currentChord[1][2]) { chordBytes[1] += B00000010; } if (currentChord[0][3]) { chordBytes[1] += B00000001; } // Byte 2 if (currentChord[1][3]) { chordBytes[2] += B01000000; } if (currentChord[2][0]) { chordBytes[2] += B00100000; } if (currentChord[2][1]) { chordBytes[2] += B00010000; } if (currentChord[0][4] || currentChord[1][4]) { chordBytes[2] += B00001000; } // Byte 3 if (currentChord[2][2]) { chordBytes[3] += B00001000; } if (currentChord[2][3]) { chordBytes[3] += B00000100; } if (currentChord[3][0]) { chordBytes[3] += B00000010; } if (currentChord[4][0]) { chordBytes[3] += B00000001; } // Byte 4 if (currentChord[3][1]) { chordBytes[4] += B01000000; } if (currentChord[4][1]) { chordBytes[4] += B00100000; } if (currentChord[3][2]) { chordBytes[4] += B00010000; } if (currentChord[4][2]) { chordBytes[4] += B00001000; } if (currentChord[3][3]) { chordBytes[4] += B00000100; } if (currentChord[4][3]) { chordBytes[4] += B00000010; } if (currentChord[3][4]) { chordBytes[4] += B00000001; } // Byte 5 if (currentChord[4][4]) { chordBytes[5] += B00000001; } // Send chord bytes over serial for (int i = 0; i < 6; i++) { Serial.write(chordBytes[i]); } } // This function is called when only "fn1" key has been pressed. void fn1() { } // This function is called when only "fn2" key has been pressed. void fn2() { } // This function is called when both "fn1" and "fn1" key has been pressed. void fn1fn2() { // "HR" -> Change LED intensity if (currentChord[0][3] && currentChord[1][3]) { // "P" -> LED intensity up if (currentChord[3][1]) { if (ledIntensity == 0) ledIntensity +=1; else if(ledIntensity < 50) ledIntensity += 10; else ledIntensity += 30; if (ledIntensity > 255) ledIntensity = 0; analogWrite(ledPin, ledIntensity); } // "F" -> LED intensity down if (currentChord[3][0]) { if(ledIntensity == 0) ledIntensity = 255; else if(ledIntensity < 50) ledIntensity -= 10; else ledIntensity -= 30; if (ledIntensity < 1) ledIntensity = 0; analogWrite(ledPin, ledIntensity); } } }