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controller/CMakeLists.txt

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###| CMAKE Kiibohd Controller |###
#
# Jacob Alexander 2011-2014
# Due to this file's usefulness:
#
# Released into the Public Domain
#
###
###
# Chip Selection
#
#| You _MUST_ set this to match the microcontroller you are trying to compile for
#| You _MUST_ clean the build directory if you change this value
#|
set( CHIP
# "at90usb162" # Teensy 1.0 (avr)
# "atmega32u4" # Teensy 2.0 (avr)
# "at90usb646" # Teensy++ 1.0 (avr)
# "at90usb1286" # Teensy++ 2.0 (avr)
# "mk20dx128" # Teensy 3.0 (arm)
"mk20dx128vlf5" # McHCK mk20dx128vlf5
# "mk20dx256" # Teensy 3.1 (arm)
)
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###
# Compiler Intialization
#
set ( CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/Lib/CMake )
include( initialize )
###
# Project Modules
#
#| Note: This is the only section you probably want to modify
#| Each module is defined by it's own folder (e.g. Scan/Matrix represents the "Matrix" module)
#| All of the modules must be specified, as they generate the sources list of files to compile
#| Any modifications to this file will cause a complete rebuild of the project
#| Please look at the {Scan,Macro,Output,Debug} for information on the modules and how to create new ones
##| Deals with acquiring the keypress information and turning it into a key index
set( ScanModule "MD1" )
##| Provides the mapping functions for DefaultMap and handles any macro processing before sending to the OutputModule
set( MacroModule "PartialMap" )
##| Sends the current list of usb key codes through USB HID
set( OutputModule "pjrcUSB" )
##| Debugging source to use, each module has it's own set of defines that it sets
set( DebugModule "full" )
###
# Keymap Configuration (do not include the .kll extension)
#
#| Do not include the .kll extension
#| * BaseMap maps the native keyboard scan codes to USB Codes so the layout is compatible with all other layouts
#| * DefaultMap allows the default keymap to be modified from the BaseMap
#| * PartialMaps is a set of dynamically set layers (there is no limit, but too many may use up too much RAM...)
#| BaseMap generally does not need to be changed from "defaultMap"
#|
#| Syntax:
#| myMap
#| * defines a single .kll layout file, double-quotes are needed to distinguish between layers
#| "myMap specialLayer"
#| * defines myMap to be the main layout, then replace specialLayers on top of it
#|
#| - Only for PartialMaps -
#| "myMap specialLayer" "myMap colemak" dvorak
#| * As before, but also generates a second layer at index 2 and third at index 3
#|
#| NOTE: Remember to add key(s) to enable each Partial Layer
#| NOTE2: Layers are always based up the BaseMap (which should be an ANSI-like mapping)
#| NOTE3: Compiler looks in kll/layouts and the build directory for layout files (precedence on build directory)
##| Set the base keyboard .kll map, defaults to "defaultMap" if not found
##| Looks in Scan/<Module Name> for the available BaseMaps
##| TODO Support layering in basemap
set( BaseMap "defaultMap" )
##| Layer additonal .kll maps on the BaseMap, layers are in order from 1st to nth
##| Can be set to ""
set( DefaultMap "colemak stdFuncMap" )
##| ParitalMaps available on top of the BaseMap. See above for syntax on specifying multiple layers vs. layering
##| Can be set to ""
set( PartialMaps "hhkbpro2" )
###
# Source Defines (in addition to the selected Modules)
#
set( MAIN_SRCS
main.c
)
###
# Project Description
#
#| Project
project( kiibohd_controller )
#| Target Name (output name)
set( TARGET kiibohd )
#| General Settings
cmake_minimum_required( VERSION 2.8 )
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###
# Module Initialization / Compilation / Targets
#
include( Lib/CMake/modules.cmake )
include( Lib/CMake/kll.cmake ) # Generate kll layouts if necessary
include( Lib/CMake/build.cmake )