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- #!/usr/bin/env bash
- # This is a build script template for testing builds
- # These build scripts are just a convenience for configuring your keyboard (less daunting than CMake)
- # Jacob Alexander 2015-2016
-
-
-
- #################
- # Configuration #
- #################
-
- # Feel free to change the variables in this section to configure your keyboard
-
- BuildPath="UART"
-
- ## KLL Configuration ##
-
- # Generally shouldn't be changed, this will affect every layer
- BaseMap="scancode_map"
-
- # This is the default layer of the keyboard
- # NOTE: To combine kll files into a single layout, separate them by spaces
- # e.g. DefaultMap="mylayout mylayoutmod"
- DefaultMap="md1Overlay stdFuncMap"
-
- # This is where you set the additional layers
- # NOTE: Indexing starts at 1
- # NOTE: Each new layer is another array entry
- # e.g. PartialMaps[1]="layer1 layer1mod"
- # PartialMaps[2]="layer2"
- # PartialMaps[3]="layer3"
- PartialMaps[1]="hhkbpro2"
- PartialMaps[2]="colemak"
-
-
-
- ##########################
- # Advanced Configuration #
- ##########################
-
- # Don't change the variables in this section unless you know what you're doing
- # These are useful for completely custom keyboards
- # NOTE: Changing any of these variables will require a force build to compile correctly
-
- # Keyboard Module Configuration
- ScanModule="Infinity_60%"
- MacroModule="PartialMap"
- OutputModule="uartOut"
- DebugModule="full"
-
- # Microcontroller
- Chip="mk20dx128vlf5"
-
- # Compiler Selection
- Compiler="gcc"
-
-
-
- ########################
- # Bash Library Include #
- ########################
-
- # Shouldn't need to touch this section
-
- # Check if the library can be found
- if [ ! -f ../cmake.bash ]; then
- echo "ERROR: Cannot find 'cmake.bash'"
- exit 1
- fi
-
- # Override CMakeLists path
- CMakeListsPath="../../.."
-
- # Load the library
- source "../cmake.bash"
-
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