Updating keyboard build scripts to work in Cygwin
See wiki for setup details -> https://github.com/kiibohd/controller/wiki/Windows-Setup
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@ -84,11 +84,25 @@ done
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# Run CMake commands
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## TODO Check for windows and do windows specific things ##
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mkdir -p "${BuildPath}"
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cd "${BuildPath}"
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cmake -DCHIP="${Chip}" -DCOMPILER="${Compiler}" -DScanModule="${ScanModule}" -DMacroModule="${MacroModule}" -DOutputModule="${OutputModule}" -DDebugModule="${DebugModule}" -DBaseMap="${BaseMap}" -DDefaultMap="${DefaultMap}" -DPartialMaps="${PartialMapsExpanded}" "${CMakeListsPath}"
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return_code=$?
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# Cygwin
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if [[ $(uname -s) == MINGW32_NT* ]] || [[ $(uname -s) == CYGWIN* ]]; then
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if [[ -z "$wincmake_path" ]]; then
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echo "Error wincmake_path environment variable has not been set, see -> https://github.com/kiibohd/controller/wiki/Windows-Setup"
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exit 1
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fi
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PATH="$wincmake_path":"${PATH}" cmake -DCHIP="${Chip}" -DCOMPILER="${Compiler}" -DScanModule="${ScanModule}" -DMacroModule="${MacroModule}" -DOutputModule="${OutputModule}" -DDebugModule="${DebugModule}" -DBaseMap="${BaseMap}" -DDefaultMap="${DefaultMap}" -DPartialMaps="${PartialMapsExpanded}" "${CMakeListsPath}" -G 'Unix Makefiles'
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return_code=$?
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# Linux / Mac (and everything else)
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else
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cmake -DCHIP="${Chip}" -DCOMPILER="${Compiler}" -DScanModule="${ScanModule}" -DMacroModule="${MacroModule}" -DOutputModule="${OutputModule}" -DDebugModule="${DebugModule}" -DBaseMap="${BaseMap}" -DDefaultMap="${DefaultMap}" -DPartialMaps="${PartialMapsExpanded}" "${CMakeListsPath}"
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return_code=$?
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fi
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if [ $return_code != 0 ] ; then
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echo "Error in cmake. Exiting..."
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exit $return_code
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