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Fix Latching bug (introduced when fixing shift and lock recently)

- Also conditionally refresh the lcd screen if enabled /w interconnect
  (Not the ideal way to update, but the only way with the current KLL version)
capsense
Jacob Alexander 8 years ago
parent
commit
3eece24115
2 changed files with 17 additions and 1 deletions
  1. 1
    0
      .gitignore
  2. 16
    1
      Macro/PartialMap/macro.c

+ 1
- 0
.gitignore View File

@@ -41,6 +41,7 @@
.Trashes
ehthumbs.db
Thumbs.db
*.attr

# Editor generated files #
##########################

+ 16
- 1
Macro/PartialMap/macro.c View File

@@ -422,7 +422,22 @@ nat_ptr_t *Macro_layerLookup( TriggerGuide *guide, uint8_t latch_expire )
nat_ptr_t **map = (nat_ptr_t**)LayerIndex[ cachedLayer ].triggerMap;
const Layer *layer = &LayerIndex[ cachedLayer ];

return map[ scanCode - layer->first ];
// Cache trigger list before attempting to expire latch
nat_ptr_t *trigger_list = map[ scanCode - layer->first ];

// Check if latch has been pressed for this layer
uint8_t latch = LayerState[ cachedLayer ] & 0x02;
if ( latch && latch_expire )
{
Macro_layerState( 0, 0, cachedLayer, 0x02 );
#if defined(ConnectEnabled_define) && defined(LCDEnabled_define)
// Evaluate the layerStack capability if available (LCD + Interconnect)
extern void LCD_layerStack_capability( uint8_t state, uint8_t stateType, uint8_t *args );
LCD_layerStack_capability( 0, 0, 0 );
#endif
}

return trigger_list;
}

// If no trigger macro is defined at the given layer, fallthrough to the next layer