Commenting out Tandy1000 code to make compile.
- Code hasn't been compatible with the API for a long time - It should be possible to use the hardware UART to simplify the code immensely
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6104eb3ed6
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@ -152,6 +152,8 @@ inline uint8_t scan_loop()
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// Disable keyboard interrupt (does nothing if already off)
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// Disable keyboard interrupt (does nothing if already off)
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UNSET_INTR();
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UNSET_INTR();
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/* XXX OLD CODE - Somewhat worked, has glitches, and is not compatible with the current API
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// Read the clock 8 times
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// Read the clock 8 times
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if ( READ_CLK )
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if ( READ_CLK )
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{
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{
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@ -213,6 +215,8 @@ inline uint8_t scan_loop()
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while ( READ_CLK );
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while ( READ_CLK );
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}
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}
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*/
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// Interrupt keyboard if there is no pending packet
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// Interrupt keyboard if there is no pending packet
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SET_INTR();
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SET_INTR();
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@ -232,6 +236,11 @@ void scan_finishedWithBuffer( void )
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{
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{
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}
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}
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// Signal that the keys have been properly sent over USB
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void scan_finishedWithUSBBuffer( void )
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{
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}
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// Reset/Hold keyboard
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// Reset/Hold keyboard
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// Warning! This will cause the keyboard to not send any data, so you can't disable with a keypress
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// Warning! This will cause the keyboard to not send any data, so you can't disable with a keypress
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// The Tandy 1000 keyboard has a dedicated hold/processor interrupt line
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// The Tandy 1000 keyboard has a dedicated hold/processor interrupt line
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@ -42,6 +42,7 @@
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extern volatile uint8_t KeyIndex_Buffer[KEYBOARD_BUFFER];
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extern volatile uint8_t KeyIndex_Buffer[KEYBOARD_BUFFER];
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extern volatile uint8_t KeyIndex_BufferUsed;
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extern volatile uint8_t KeyIndex_BufferUsed;
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extern volatile uint8_t KeyIndex_Add_InputSignal;
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@ -56,6 +57,7 @@ uint8_t scan_loop( void );
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uint8_t scan_sendData( uint8_t dataPayload );
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uint8_t scan_sendData( uint8_t dataPayload );
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void scan_finishedWithBuffer( void );
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void scan_finishedWithBuffer( void );
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void scan_finishedWithUSBBuffer( void );
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void scan_lockKeyboard( void );
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void scan_lockKeyboard( void );
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void scan_unlockKeyboard( void );
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void scan_unlockKeyboard( void );
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void scan_resetKeyboard( void );
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void scan_resetKeyboard( void );
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