Initial code for Animation stack
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@ -32,6 +32,8 @@
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// ----- Function Declarations -----
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void cliFunc_aniAdd ( char* args );
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void cliFunc_aniDel ( char* args );
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void cliFunc_chanTest ( char* args );
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void cliFunc_pixelList ( char* args );
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void cliFunc_pixelTest ( char* args );
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@ -53,11 +55,15 @@ typedef enum PixelTest {
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// ----- Variables -----
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// Macro Module command dictionary
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CLIDict_Entry( aniAdd, "Add the given animation id to the stack" );
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CLIDict_Entry( aniDel, "Remove the given stack index animation" );
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CLIDict_Entry( chanTest, "Channel test. No arg - next pixel. # - pixel, r - roll-through. a - all, s - stop" );
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CLIDict_Entry( pixelList, "Prints out pixel:channel mappings." );
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CLIDict_Entry( pixelTest, "Pixel test. No arg - next pixel. # - pixel, r - roll-through. a - all, s - stop" );
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CLIDict_Def( pixelCLIDict, "Pixel Module Commands" ) = {
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CLIDict_Item( aniAdd ),
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CLIDict_Item( aniDel ),
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CLIDict_Item( chanTest ),
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CLIDict_Item( pixelList ),
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CLIDict_Item( pixelTest ),
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@ -72,6 +78,9 @@ uint16_t Pixel_testPos;
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// Indicates to pixel and output modules current state of the buffer
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FrameState Pixel_FrameState;
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// Animation Stack
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AnimationStack Pixel_AnimationStack;
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@ -225,6 +234,47 @@ const uint8_t testani_frame2[] = {
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Pixel_ModRGB(0, Set, 60, 90, 140),
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};
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// Rainbow Animation - Hardcoded
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const uint8_t rainbow_frame0[] = {
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// Set 1
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Pixel_ModRGB(84, Set, 127,0,255),
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};
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const uint8_t rainbow_frame1[] = {
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// Set 1
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Pixel_ModRGB(84, Set, 127,0,255),
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// Set 2
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Pixel_ModRGB(16, Set, 127,0,255),
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Pixel_ModRGB(35, Set, 127,0,255),
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Pixel_ModRGB(53, Set, 127,0,255),
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Pixel_ModRGB(68, Set, 127,0,255),
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Pixel_ModRGB(85, Set, 127,0,255),
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};
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const uint8_t rainbow_frame2[] = {
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// Set 1
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Pixel_ModRGB(84, Set, 127,0,255),
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// Set 2
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Pixel_ModRGB(16, Set, 127,0,255),
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Pixel_ModRGB(35, Set, 127,0,255),
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Pixel_ModRGB(53, Set, 127,0,255),
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Pixel_ModRGB(68, Set, 127,0,255),
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Pixel_ModRGB(85, Set, 127,0,255),
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// Set 3
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Pixel_ModRGB(0, Set, 127,0,255),
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Pixel_ModRGB(17, Set, 127,0,255),
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Pixel_ModRGB(36, Set, 127,0,255),
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Pixel_ModRGB(54, Set, 127,0,255),
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Pixel_ModRGB(70, Set, 127,0,255),
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Pixel_ModRGB(86, Set, 127,0,255),
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};
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// Index of frames for animations
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// uint8_t *<animation>_frames[] = { <animation>_frame<num>, ... }
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const uint8_t *testani_frames[] = {
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@ -233,10 +283,20 @@ const uint8_t *testani_frames[] = {
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testani_frame2,
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};
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// Rainbow frame index
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const uint8_t *rainbow_frames[] = {
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rainbow_frame0,
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rainbow_frame1,
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rainbow_frame2,
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};
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// Index of animations
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// uint8_t *Pixel_Animations[] = { <animation>_frames, ... }
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const uint8_t **Pixel_Animations[] = {
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testani_frames,
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rainbow_frames,
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};
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// -------------------------------
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@ -391,6 +451,9 @@ inline void Pixel_process()
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break;
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}
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// Start from the top of the Animation Stack
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// TODO
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pixel_process_done:
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// Frame is now ready to send
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@ -408,6 +471,9 @@ inline void Pixel_setup()
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// Disable test modes by default, start at position 0
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Pixel_testMode = PixelTest_Off;
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// Clear animation stack
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Pixel_AnimationStack.size = 0;
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}
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@ -592,3 +658,25 @@ void cliFunc_chanTest( char* args )
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Pixel_testPos = 0;
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}
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void cliFunc_aniAdd( char* args )
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{
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print( NL ); // No \r\n by default after the command is entered
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// TODO
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uint16_t index = Pixel_AnimationStack.size;
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Pixel_AnimationStack.stack[index].index = 1;
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Pixel_AnimationStack.stack[index].pos = 1;
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Pixel_AnimationStack.stack[index].loops = 1;
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Pixel_AnimationStack.stack[index].divider = 0;
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Pixel_AnimationStack.stack[index].modifier = AnimationModifier_None;
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Pixel_AnimationStack.size++;
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}
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void cliFunc_aniDel( char* args )
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{
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print( NL ); // No \r\n by default after the command is entered
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// TODO
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Pixel_AnimationStack.size--;
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}
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@ -44,7 +44,7 @@ typedef enum FrameState {
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// * Add no-rollover
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// * Subtract no-rollover
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typedef enum PixelChange {
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PixelChange_Set = 0, // <no op>
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PixelChange_Set = 0, // =
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PixelChange_Add, // +
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PixelChange_Subtract, // -
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PixelChange_NoRoll_Add, // +:
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@ -54,6 +54,13 @@ typedef enum PixelChange {
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} PixelChange;
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// Animation modifiers
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typedef enum AnimationModifier {
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AnimationModifier_None = 0x00,
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AnimationModifier_Fallthrough = 0x01, // Process lower animation first
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} AnimationModifier;
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// ----- Structs -----
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@ -89,6 +96,22 @@ typedef struct PixelMod {
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uint8_t data[0]; // Data size depends on PixelElement definition
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} PixelMod;
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// Animation stack element
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typedef struct AnimationElement {
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uint16_t index; // Animation id
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uint16_t pos; // Current frame
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uint8_t loops; // # of loops to run animation, 0 indicates infinite
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uint8_t divider; // # of times to repeat each frame
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AnimationModifier modifier; // Modifier applied to the entire animation
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} AnimationElement;
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// Animation stack
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#define Pixel_AnimationStackSize 16
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typedef struct AnimationStack {
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uint16_t size;
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AnimationElement stack[Pixel_AnimationStackSize];
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} AnimationStack;
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// ----- Variables -----
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