Adding DebounceThrottleDiv define to slow down the debounce rate.
By default: DebounceThrottleDiv = 0; This is the default infinity behaviour right now (may be changed in the future). Increasing DebounceThrottleDiv will increase the scan rate divider. DebounceThrottleDiv = 1; # Scans half as much DebounceThrottleDiv = 2; # Scans a quarter as much DebounceThrottleDiv = 3; # Scans an eigth as much etc. For ARM based uCs (like the Infinity) the maximum divider is 32.
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@ -18,3 +18,17 @@ DebounceDivThreshold => DebounceDivThreshold_define;
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DebounceDivThreshold = 0xFFFF; # Default debounce
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#DebounceDivThreshold = 0xFFFFFFFF; # Max debounce
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# This defines how often the matrix is scanned
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# By, default the key matrix is scanned once per macro processing loop
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# For fast uCs and bouncy switches, this can be non-ideal
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# 0 - Bit-shift of 0
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# 1 - Bit-shift of 1 (i.e. divide by 2)
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# 2 - Bit-shift of 2 (i.e. divide by 4)
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# 3 - Bit-shift of 3 (i.e. divide by 8)
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# etc.
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# Depending on the architecture, this is either a maximum of 16 or 32
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# Increasing this value will increase switch latency
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DebounceThrottleDiv => DebounceThrottleDiv_define;
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DebounceThrottleDiv = 0; # Default
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#DebounceThrottleDiv = 2; # /4 divider
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@ -26,6 +26,7 @@
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// Project Includes
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#include <cli.h>
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#include <kll.h>
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#include <led.h>
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#include <print.h>
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#include <macro.h>
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@ -38,6 +39,14 @@
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// ----- Defines -----
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#if ( DebounceThrottleDiv_define > 0 )
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nat_ptr_t Matrix_divCounter = 0;
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#endif
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// ----- Function Declarations -----
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// CLI Functions
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@ -232,6 +241,15 @@ void Matrix_keyPositionDebug( KeyPosition pos )
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// NOTE: scanNum should be reset to 0 after a USB send (to reset all the counters)
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void Matrix_scan( uint16_t scanNum )
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{
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#if ( DebounceThrottleDiv_define > 0 )
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// Scan-rate throttling
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// By scanning using a divider, the scan rate slowed down
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// DebounceThrottleDiv_define == 1 means -> /2 or half scan rate
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// This helps with bouncy switches on fast uCs
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if ( !( Matrix_divCounter++ & (1 << ( DebounceThrottleDiv_define - 1 )) ) )
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return;
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#endif
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// Increment stats counters
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if ( scanNum > matrixMaxScans ) matrixMaxScans = scanNum;
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if ( scanNum == 0 )
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