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Adding DebounceThrottleDiv define to slow down the debounce rate.

By default:
DebounceThrottleDiv = 0;
This is the default infinity behaviour right now (may be changed in the future).

Increasing DebounceThrottleDiv will increase the scan rate divider.
DebounceThrottleDiv = 1; # Scans half as much
DebounceThrottleDiv = 2; # Scans a quarter as much
DebounceThrottleDiv = 3; # Scans an eigth as much
etc.

For ARM based uCs (like the Infinity) the maximum divider is 32.
This commit is contained in:
Jacob Alexander 2015-03-06 22:18:15 -08:00
parent a959011faa
commit ae6daa0e5c
2 changed files with 32 additions and 0 deletions

View File

@ -18,3 +18,17 @@ DebounceDivThreshold => DebounceDivThreshold_define;
DebounceDivThreshold = 0xFFFF; # Default debounce
#DebounceDivThreshold = 0xFFFFFFFF; # Max debounce
# This defines how often the matrix is scanned
# By, default the key matrix is scanned once per macro processing loop
# For fast uCs and bouncy switches, this can be non-ideal
# 0 - Bit-shift of 0
# 1 - Bit-shift of 1 (i.e. divide by 2)
# 2 - Bit-shift of 2 (i.e. divide by 4)
# 3 - Bit-shift of 3 (i.e. divide by 8)
# etc.
# Depending on the architecture, this is either a maximum of 16 or 32
# Increasing this value will increase switch latency
DebounceThrottleDiv => DebounceThrottleDiv_define;
DebounceThrottleDiv = 0; # Default
#DebounceThrottleDiv = 2; # /4 divider

View File

@ -26,6 +26,7 @@
// Project Includes
#include <cli.h>
#include <kll.h>
#include <led.h>
#include <print.h>
#include <macro.h>
@ -38,6 +39,14 @@
// ----- Defines -----
#if ( DebounceThrottleDiv_define > 0 )
nat_ptr_t Matrix_divCounter = 0;
#endif
// ----- Function Declarations -----
// CLI Functions
@ -232,6 +241,15 @@ void Matrix_keyPositionDebug( KeyPosition pos )
// NOTE: scanNum should be reset to 0 after a USB send (to reset all the counters)
void Matrix_scan( uint16_t scanNum )
{
#if ( DebounceThrottleDiv_define > 0 )
// Scan-rate throttling
// By scanning using a divider, the scan rate slowed down
// DebounceThrottleDiv_define == 1 means -> /2 or half scan rate
// This helps with bouncy switches on fast uCs
if ( !( Matrix_divCounter++ & (1 << ( DebounceThrottleDiv_define - 1 )) ) )
return;
#endif
// Increment stats counters
if ( scanNum > matrixMaxScans ) matrixMaxScans = scanNum;
if ( scanNum == 0 )