Adding support for layer packing
- Only keep state for the scan code that are available for the layer - Also properly implemented scan code range checking (was not done before, only worked because the KLL compiler was well behaved)
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@ -118,7 +118,7 @@ typedef enum TriggerMacroState {
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// TriggerMacro struct, one is created per TriggerMacro, no duplicates
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typedef struct TriggerMacro {
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const uint8_t *guide;
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var_uint_t result;
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const var_uint_t result;
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var_uint_t pos;
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TriggerMacroState state;
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} TriggerMacro;
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@ -137,8 +137,8 @@ typedef struct TriggerGuide {
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// Capability
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typedef struct Capability {
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void *func;
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uint8_t argCount;
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const void *func;
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const uint8_t argCount;
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} Capability;
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// Total Number of Capabilities
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@ -205,28 +205,31 @@ typedef struct Capability {
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// * Shift - 0x01
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// * Latch - 0x02
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// * Lock - 0x04
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// Layer states are stored in the LayerState array
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//
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// Except for Off, all states an exist simultaneously for each layer
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// For example:
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// state -> 0x04 + 0x01 = 0x05 (Shift + Lock), which is effectively Off (0x00)
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//
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// Max defines the maximum number of keys in the map, maximum of 0xFF
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// First defines the first used scan code (most keyboards start at 0, some start higher e.g. 0x40)
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// - Compiler calculates this
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//
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// Last defines the last scan code used (helps reduce RAM usage)
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//
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// The name is defined for cli debugging purposes (Null terminated string)
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typedef struct Layer {
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const nat_ptr_t **triggerMap;
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const char *name;
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const uint8_t max;
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uint8_t state;
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const uint8_t first;
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const uint8_t last;
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} Layer;
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// Layer_IN( map, name );
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// * map - Trigger map
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// * name - Name of the trigger map
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#define Layer_IN( map, name ) { map, name, sizeof( map ) / sizeof( nat_ptr_t ) - 1, 0 }
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// Layer_IN( map, name, first );
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// * map - Trigger map
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// * name - Name of the trigger map
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// * first - First scan code used (most keyboards start at 0, some start higher e.g. 0x40)
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#define Layer_IN( map, name, first ) { map, name, first, sizeof( map ) / sizeof( nat_ptr_t ) - 1 + first }
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// Total number of layers
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#define LayerNum sizeof( LayerIndex ) / sizeof( Layer )
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@ -155,15 +155,15 @@ void Macro_layerState( uint8_t state, uint8_t stateType, uint16_t layer, uint8_t
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}
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// Toggle Layer State Byte
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if ( LayerIndex[ layer ].state & layerState )
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if ( LayerState[ layer ] & layerState )
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{
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// Unset
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LayerIndex[ layer ].state &= ~layerState;
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LayerState[ layer ] &= ~layerState;
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}
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else
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{
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// Set
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LayerIndex[ layer ].state |= layerState;
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LayerState[ layer ] |= layerState;
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}
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// If the layer was not in the LayerIndexStack add it
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@ -173,7 +173,7 @@ void Macro_layerState( uint8_t state, uint8_t stateType, uint16_t layer, uint8_t
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}
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// If the layer is in the LayerIndexStack and the state is 0x00, remove
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if ( LayerIndex[ layer ].state == 0x00 && inLayerIndexStack )
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if ( LayerState[ layer ] == 0x00 && inLayerIndexStack )
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{
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// Remove the layer from the LayerIndexStack
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// Using the already positioned stackItem variable from the loop above
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@ -302,43 +302,55 @@ nat_ptr_t *Macro_layerLookup( uint8_t scanCode )
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for ( uint16_t layerIndex = 0; layerIndex < macroLayerIndexStackSize; layerIndex++ )
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{
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// Lookup Layer
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Layer *layer = &LayerIndex[ macroLayerIndexStack[ layerIndex ] ];
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const Layer *layer = &LayerIndex[ macroLayerIndexStack[ layerIndex ] ];
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// Check if latch has been pressed for this layer
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// XXX Regardless of whether a key is found, the latch is removed on first lookup
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uint8_t latch = layer->state & 0x02;
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uint8_t latch = LayerState[ layerIndex ] & 0x02;
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if ( latch )
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{
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layer->state &= ~0x02;
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LayerState[ layerIndex ] &= ~0x02;
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}
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// Only use layer, if state is valid
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// XOR each of the state bits
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// If only two are enabled, do not use this state
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if ( (layer->state & 0x01) ^ (latch>>1) ^ ((layer->state & 0x04)>>2) )
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if ( (LayerState[ layerIndex ] & 0x01) ^ (latch>>1) ^ ((LayerState[ layerIndex ] & 0x04)>>2) )
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{
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// Lookup layer
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nat_ptr_t **map = (nat_ptr_t**)layer->triggerMap;
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// Determine if layer has key defined
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if ( map != 0 && *map[ scanCode ] != 0 )
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return map[ scanCode ];
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// Make sure scanCode is between layer first and last scancodes
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if ( map != 0
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&& scanCode < layer->last
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&& scanCode > layer->first
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&& *map[ scanCode - layer->first ] != 0 )
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{
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return map[ scanCode - layer->first ];
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}
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}
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}
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// Do lookup on default layer
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nat_ptr_t **map = (nat_ptr_t**)LayerIndex[0].triggerMap;
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// Determine if layer has key defined
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if ( map == 0 && *map[ scanCode ] == 0 )
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// Lookup default layer
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const Layer *layer = &LayerIndex[ macroLayerIndexStack[ 0 ] ];
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// Make sure scanCode is between layer first and last scancodes
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if ( map != 0
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&& scanCode < layer->last
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&& scanCode > layer->first
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&& *map[ scanCode - layer->first ] != 0 )
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{
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erro_msg("Scan Code has no defined Trigger Macro: ");
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printHex( scanCode );
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return 0;
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return map[ scanCode - layer->first ];
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}
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// Return lookup result
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return map[ scanCode ];
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// Otherwise no defined Trigger Macro
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erro_msg("Scan Code has no defined Trigger Macro: ");
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printHex( scanCode );
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return 0;
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}
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@ -1157,11 +1169,13 @@ void cliFunc_layerList( char* args )
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// Layer State
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print( NL "\t\t Layer State: " );
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printHex( LayerIndex[ layer ].state );
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printHex( LayerState[ layer ] );
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// Max Index
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print(" Max Index: ");
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printHex( LayerIndex[ layer ].max );
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// First -> Last Indices
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print(" First -> Last Indices: ");
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printHex( LayerIndex[ layer ].first );
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print(" -> ");
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printHex( LayerIndex[ layer ].last );
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}
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}
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@ -1206,7 +1220,7 @@ void cliFunc_layerState( char* args )
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printHex( arg2 );
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// Set the layer state
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LayerIndex[ arg1 ].state = arg2;
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LayerState[ arg1 ] = arg2;
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break;
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}
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}
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