#!/usr/bin/env bash # This is a build script template # These build scripts are just a convenience for configuring your keyboard (less daunting than CMake) # Jacob Alexander 2016 ################# # Configuration # ################# # Feel free to change the variables in this section to configure your keyboard BuildPath="IC60_LED" ## KLL Configuration ## # Generally shouldn't be changed, this will affect every layer BaseMap="scancode_map" # This is the default layer of the keyboard # NOTE: To combine kll files into a single layout, separate them by spaces # e.g. DefaultMap="mylayout mylayoutmod" DefaultMap="md1Overlay stdFuncMap" # This is where you set the additional layers # NOTE: Indexing starts at 1 # NOTE: Each new layer is another array entry # e.g. PartialMaps[1]="layer1 layer1mod" # PartialMaps[2]="layer2" # PartialMaps[3]="layer3" PartialMaps[1]="hhkbpro2" ########################## # Advanced Configuration # ########################## # Don't change the variables in this section unless you know what you're doing # These are useful for completely custom keyboards # NOTE: Changing any of these variables will require a force build to compile correctly # Keyboard Module Configuration ScanModule="Infinity_60%_LED" MacroModule="PartialMap" OutputModule="pjrcUSB" DebugModule="full" # Microcontroller Chip="mk20dx128vlf5" # Compiler Selection Compiler="gcc" ######################## # Bash Library Include # ######################## # Shouldn't need to touch this section # Check if the library can be found if [ ! -f cmake.bash ]; then echo "ERROR: Cannot find 'cmake.bash'" exit 1 fi # Load the library source cmake.bash