/* Copyright (C) 2014-2016 by Jacob Alexander
*
* This file is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This file is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this file. If not, see .
*/
// ----- Includes -----
// Compiler Includes
#include
// Project Includes
#include
#include
// Local Includes
#include "trigger.h"
#include "kll.h"
// ----- Enums -----
// Bit positions are important, passes (correct key) always trump incorrect key votes
typedef enum TriggerMacroVote {
TriggerMacroVote_Release = 0x10, // Correct key
TriggerMacroVote_PassRelease = 0x18, // Correct key (both pass and release)
TriggerMacroVote_Pass = 0x8, // Correct key
TriggerMacroVote_DoNothingRelease = 0x4, // Incorrect key
TriggerMacroVote_DoNothing = 0x2, // Incorrect key
TriggerMacroVote_Fail = 0x1, // Incorrect key
TriggerMacroVote_Invalid = 0x0, // Invalid state
} TriggerMacroVote;
typedef enum TriggerMacroEval {
TriggerMacroEval_DoNothing,
TriggerMacroEval_DoResult,
TriggerMacroEval_DoResultAndRemove,
TriggerMacroEval_Remove,
} TriggerMacroEval;
// ----- Generated KLL Variables -----
extern const Capability CapabilitiesList[];
extern const TriggerMacro TriggerMacroList[];
extern TriggerMacroRecord TriggerMacroRecordList[];
extern const ResultMacro ResultMacroList[];
// ----- Variables -----
// Key Trigger List Buffer and Layer Cache
// The layer cache is set on press only, hold and release events refer to the value set on press
extern TriggerGuide macroTriggerListBuffer[];
extern var_uint_t macroTriggerListBufferSize;
extern var_uint_t macroTriggerListLayerCache[];
// Pending Trigger Macro Index List
// * Any trigger macros that need processing from a previous macro processing loop
// TODO, figure out a good way to scale this array size without wasting too much memory, but not rejecting macros
// Possibly could be calculated by the KLL compiler
// XXX It may be possible to calculate the worst case using the KLL compiler
index_uint_t macroTriggerMacroPendingList[ TriggerMacroNum ] = { 0 };
index_uint_t macroTriggerMacroPendingListSize = 0;
// ----- Protected Macro Functions -----
extern nat_ptr_t *Macro_layerLookup( TriggerGuide *guide, uint8_t latch_expire );
extern void Macro_appendResultMacroToPendingList( const TriggerMacro *triggerMacro );
// ----- Functions -----
// Determine if long ResultMacro (more than 1 seqence element)
inline uint8_t Macro_isLongResultMacro( const ResultMacro *macro )
{
// Check the second sequence combo length
// If non-zero return non-zero (long sequence)
// 0 otherwise (short sequence)
var_uint_t position = 1;
for ( var_uint_t result = 0; result < macro->guide[0]; result++ )
position += ResultGuideSize( (ResultGuide*)¯o->guide[ position ] );
return macro->guide[ position ];
}
// Determine if long TriggerMacro (more than 1 sequence element)
inline uint8_t Macro_isLongTriggerMacro( const TriggerMacro *macro )
{
// Check the second sequence combo length
// If non-zero return non-zero (long sequence)
// 0 otherwise (short sequence)
return macro->guide[ macro->guide[0] * TriggerGuideSize + 1 ];
}
// Votes on the given key vs. guide, short macros
inline TriggerMacroVote Macro_evalShortTriggerMacroVote( TriggerGuide *key, TriggerGuide *guide )
{
// Depending on key type
switch ( guide->type )
{
// Normal State Type
case 0x00:
// For short TriggerMacros completely ignore incorrect keys
if ( guide->scanCode == key->scanCode )
{
switch ( key->state )
{
// Correct key, pressed, possible passing
case 0x01:
return TriggerMacroVote_Pass;
// Correct key, held, possible passing or release
case 0x02:
return TriggerMacroVote_PassRelease;
// Correct key, released, possible release
case 0x03:
return TriggerMacroVote_Release;
}
}
return TriggerMacroVote_DoNothing;
// LED State Type
case 0x01:
erro_print("LED State Type - Not implemented...");
break;
// Analog State Type
case 0x02:
erro_print("Analog State Type - Not implemented...");
break;
// Invalid State Type
default:
erro_print("Invalid State Type. This is a bug.");
break;
}
// XXX Shouldn't reach here
return TriggerMacroVote_Invalid;
}
// Votes on the given key vs. guide, long macros
// A long macro is defined as a guide with more than 1 combo
inline TriggerMacroVote Macro_evalLongTriggerMacroVote( TriggerGuide *key, TriggerGuide *guide )
{
// Depending on key type
switch ( guide->type )
{
// Normal State Type
case 0x00:
// Depending on the state of the buffered key, make voting decision
// Incorrect key
if ( guide->scanCode != key->scanCode )
{
switch ( key->state )
{
// Wrong key, pressed, fail
case 0x01:
return TriggerMacroVote_Fail;
// Wrong key, held, do not pass (no effect)
case 0x02:
return TriggerMacroVote_DoNothing;
// Wrong key released, fail out if pos == 0
case 0x03:
return TriggerMacroVote_DoNothing | TriggerMacroVote_DoNothingRelease;
}
}
// Correct key
else
{
switch ( key->state )
{
// Correct key, pressed, possible passing
case 0x01:
return TriggerMacroVote_Pass;
// Correct key, held, possible passing or release
case 0x02:
return TriggerMacroVote_PassRelease;
// Correct key, released, possible release
case 0x03:
return TriggerMacroVote_Release;
}
}
break;
// LED State Type
case 0x01:
erro_print("LED State Type - Not implemented...");
break;
// Analog State Type
case 0x02:
erro_print("Analog State Type - Not implemented...");
break;
// Invalid State Type
default:
erro_print("Invalid State Type. This is a bug.");
break;
}
// XXX Shouldn't reach here
return TriggerMacroVote_Invalid;
}
// Evaluate/Update TriggerMacro
TriggerMacroEval Macro_evalTriggerMacro( var_uint_t triggerMacroIndex )
{
// Lookup TriggerMacro
const TriggerMacro *macro = &TriggerMacroList[ triggerMacroIndex ];
TriggerMacroRecord *record = &TriggerMacroRecordList[ triggerMacroIndex ];
// Check if macro has finished and should be incremented sequence elements
if ( record->state == TriggerMacro_Release )
{
record->state = TriggerMacro_Waiting;
record->pos = record->pos + macro->guide[ record->pos ] * TriggerGuideSize + 1;
}
// Current Macro position
var_uint_t pos = record->pos;
// Length of the combo being processed
uint8_t comboLength = macro->guide[ pos ] * TriggerGuideSize;
// If no combo items are left, remove the TriggerMacro from the pending list
if ( comboLength == 0 )
{
return TriggerMacroEval_Remove;
}
// Check if this is a long Trigger Macro
uint8_t longMacro = Macro_isLongTriggerMacro( macro );
// Iterate through the items in the combo, voting the on the key state
// If any of the pressed keys do not match, fail the macro
//
// The macro is waiting for input when in the TriggerMacro_Waiting state
// Once all keys have been pressed/held (only those keys), entered TriggerMacro_Press state (passing)
// Transition to the next combo (if it exists) when a single key is released (TriggerMacro_Release state)
// On scan after position increment, change to TriggerMacro_Waiting state
// TODO Add support for system LED states (NumLock, CapsLock, etc.)
// TODO Add support for analog key states
// TODO Add support for 0x00 Key state (not pressing a key, not all that useful in general)
// TODO Add support for Press/Hold/Release differentiation when evaluating (not sure if useful)
TriggerMacroVote overallVote = TriggerMacroVote_Invalid;
for ( uint8_t comboItem = pos + 1; comboItem < pos + comboLength + 1; comboItem += TriggerGuideSize )
{
// Assign TriggerGuide element (key type, state and scancode)
TriggerGuide *guide = (TriggerGuide*)(¯o->guide[ comboItem ]);
TriggerMacroVote vote = TriggerMacroVote_Invalid;
// Iterate through the key buffer, comparing to each key in the combo
for ( var_uint_t key = 0; key < macroTriggerListBufferSize; key++ )
{
// Lookup key information
TriggerGuide *keyInfo = ¯oTriggerListBuffer[ key ];
// If vote is a pass (>= 0x08, no more keys in the combo need to be looked at)
// Also mask all of the non-passing votes
vote |= longMacro
? Macro_evalLongTriggerMacroVote( keyInfo, guide )
: Macro_evalShortTriggerMacroVote( keyInfo, guide );
if ( vote >= TriggerMacroVote_Pass )
{
vote &= TriggerMacroVote_Release | TriggerMacroVote_PassRelease | TriggerMacroVote_Pass;
break;
}
}
// If no pass vote was found after scanning all of the keys
// Fail the combo, if this is a short macro (long macros already will have a fail vote)
if ( !longMacro && vote < TriggerMacroVote_Pass )
vote |= TriggerMacroVote_Fail;
// After voting, append to overall vote
overallVote |= vote;
}
// If no pass vote was found after scanning the entire combo
// And this is the first position in the combo, just remove it (nothing important happened)
if ( longMacro && overallVote & TriggerMacroVote_DoNothingRelease && pos == 0 )
overallVote |= TriggerMacroVote_Fail;
// Decide new state of macro after voting
// Fail macro, remove from pending list
if ( overallVote & TriggerMacroVote_Fail )
{
return TriggerMacroEval_Remove;
}
// Do nothing, incorrect key is being held or released
else if ( overallVote & TriggerMacroVote_DoNothing && longMacro )
{
// Just doing nothing :)
}
// If ready for transition and in Press state, set to Waiting and increment combo position
// Position is incremented (and possibly remove the macro from the pending list) on the next iteration
else if ( overallVote & TriggerMacroVote_Release && record->state == TriggerMacro_Press )
{
record->state = TriggerMacro_Release;
// If this is the last combo in the sequence, remove from the pending list
if ( macro->guide[ record->pos + macro->guide[ record->pos ] * TriggerGuideSize + 1 ] == 0 )
return TriggerMacroEval_DoResultAndRemove;
}
// If passing and in Waiting state, set macro state to Press
else if ( overallVote & TriggerMacroVote_Pass
&& ( record->state == TriggerMacro_Waiting || record->state == TriggerMacro_Press ) )
{
record->state = TriggerMacro_Press;
// If in press state, and this is the final combo, send request for ResultMacro
// Check to see if the result macro only has a single element
// If this result macro has more than 1 key, only send once
// TODO Add option to have long macro repeat rate
if ( macro->guide[ pos + comboLength + 1 ] == 0 )
{
// Long result macro (more than 1 combo)
if ( Macro_isLongResultMacro( &ResultMacroList[ macro->result ] ) )
{
// Only ever trigger result once, on press
if ( overallVote == TriggerMacroVote_Pass )
{
return TriggerMacroEval_DoResultAndRemove;
}
}
// Short result macro
else
{
// Only trigger result once, on press, if long trigger (more than 1 combo)
if ( Macro_isLongTriggerMacro( macro ) )
{
return TriggerMacroEval_DoResultAndRemove;
}
// Otherwise, trigger result continuously
else
{
return TriggerMacroEval_DoResult;
}
}
}
}
// Otherwise, just remove the macro on key release
// One more result has to be called to indicate to the ResultMacro that the key transitioned to the release state
else if ( overallVote & TriggerMacroVote_Release )
{
return TriggerMacroEval_DoResultAndRemove;
}
// If this is a short macro, just remove it
// The state can be rebuilt on the next iteration
if ( !longMacro )
return TriggerMacroEval_Remove;
return TriggerMacroEval_DoNothing;
}
// Update pending trigger list
inline void Macro_updateTriggerMacroPendingList()
{
// Iterate over the macroTriggerListBuffer to add any new Trigger Macros to the pending list
for ( var_uint_t key = 0; key < macroTriggerListBufferSize; key++ )
{
// TODO LED States
// TODO Analog Switches
// Only add TriggerMacro to pending list if key was pressed (not held, released or off)
if ( macroTriggerListBuffer[ key ].state == 0x00 && macroTriggerListBuffer[ key ].state != 0x01 )
continue;
// TODO Analog
// If this is a release case, indicate to layer lookup for possible latch expiry
uint8_t latch_expire = macroTriggerListBuffer[ key ].state == 0x03;
// Lookup Trigger List
nat_ptr_t *triggerList = Macro_layerLookup( ¯oTriggerListBuffer[ key ], latch_expire );
// If there was an error during lookup, skip
if ( triggerList == 0 )
continue;
// Number of Triggers in list
nat_ptr_t triggerListSize = triggerList[0];
// Iterate over triggerList to see if any TriggerMacros need to be added
// First item is the number of items in the TriggerList
for ( var_uint_t macro = 1; macro < triggerListSize + 1; macro++ )
{
// Lookup trigger macro index
var_uint_t triggerMacroIndex = triggerList[ macro ];
// Iterate over macroTriggerMacroPendingList to see if any macro in the scancode's
// triggerList needs to be added
var_uint_t pending = 0;
for ( ; pending < macroTriggerMacroPendingListSize; pending++ )
{
// Stop scanning if the trigger macro index is found in the pending list
if ( macroTriggerMacroPendingList[ pending ] == triggerMacroIndex )
break;
}
// If the triggerMacroIndex (macro) was not found in the macroTriggerMacroPendingList
// Add it to the list
if ( pending == macroTriggerMacroPendingListSize )
{
macroTriggerMacroPendingList[ macroTriggerMacroPendingListSize++ ] = triggerMacroIndex;
// Reset macro position
TriggerMacroRecordList[ triggerMacroIndex ].pos = 0;
TriggerMacroRecordList[ triggerMacroIndex ].state = TriggerMacro_Waiting;
}
}
}
}
void Trigger_state( uint8_t type, uint8_t state, uint8_t index )
{
}
uint8_t Trigger_update( uint8_t type, uint8_t state, uint8_t index )
{
return 0;
}
void Trigger_setup()
{
// Initialize TriggerMacro states
for ( var_uint_t macro = 0; macro < TriggerMacroNum; macro++ )
{
TriggerMacroRecordList[ macro ].pos = 0;
TriggerMacroRecordList[ macro ].state = TriggerMacro_Waiting;
}
}
void Trigger_process()
{
// Update pending trigger list, before processing TriggerMacros
Macro_updateTriggerMacroPendingList();
// Tail pointer for macroTriggerMacroPendingList
// Macros must be explicitly re-added
var_uint_t macroTriggerMacroPendingListTail = 0;
// Iterate through the pending TriggerMacros, processing each of them
for ( var_uint_t macro = 0; macro < macroTriggerMacroPendingListSize; macro++ )
{
switch ( Macro_evalTriggerMacro( macroTriggerMacroPendingList[ macro ] ) )
{
// Trigger Result Macro (purposely falling through)
case TriggerMacroEval_DoResult:
// Append ResultMacro to PendingList
Macro_appendResultMacroToPendingList( &TriggerMacroList[ macroTriggerMacroPendingList[ macro ] ] );
default:
macroTriggerMacroPendingList[ macroTriggerMacroPendingListTail++ ] = macroTriggerMacroPendingList[ macro ];
break;
// Trigger Result Macro and Remove (purposely falling through)
case TriggerMacroEval_DoResultAndRemove:
// Append ResultMacro to PendingList
Macro_appendResultMacroToPendingList( &TriggerMacroList[ macroTriggerMacroPendingList[ macro ] ] );
// Remove Macro from Pending List, nothing to do, removing by default
case TriggerMacroEval_Remove:
break;
}
}
// Update the macroTriggerMacroPendingListSize with the tail pointer
macroTriggerMacroPendingListSize = macroTriggerMacroPendingListTail;
}