/* Copyright (C) 2011 by Jacob Alexander * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef __TANDY1000_H #define __TANDY1000_H // This file contains various key layouts for the Tandy 1000 keyboard // ----- Variables ----- static uint8_t tandy1000_ModifierMask[] = { 0x1D, 0x2A, 0x36, 0x38, 0x46 }; static uint8_t tandy1000_DefaultMap[] = { 0, KEY_ESC, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_MINUS, KEY_EQUAL, KEY_BACKSPACE, KEY_TAB, KEY_Q, KEY_W, KEY_E, KEY_R, KEY_T, KEY_Y, KEY_U, KEY_I, KEY_O, KEY_P, KEY_LEFT_BRACE, KEY_RIGHT_BRACE, KEY_ENTER, KEY_CTRL, // 0x1D KEY_A, KEY_S, KEY_D, KEY_F, KEY_G, KEY_H, KEY_J, KEY_K, KEY_L, KEY_SEMICOLON, KEY_QUOTE, KEY_UP, KEY_LEFT_SHIFT, // 0x2A KEY_LEFT, KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B, KEY_N, KEY_M, KEY_COMMA, KEY_PERIOD, KEY_SLASH, KEY_RIGHT_SHIFT, // 0x36 KEY_PRINTSCREEN, KEY_ALT, // 0x38 KEY_SPACE, KEY_CAPS_LOCK, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_NUM_LOCK, KEY_GUI, // Actually Hold... 0x48 KEY_BACKSLASH, // Also KEYPAD_7 KEY_TILDE, // Also KEYPAD_8 KEYPAD_9, KEY_UP, KEY_BACKSLASH, // Actually | and KEYPAD_4 KEYPAD_5, KEYPAD_6, KEY_RIGHT, KEYPAD_1, KEY_TILDE, // Actually ` and KEYPAD_2 KEYPAD_3, KEYPAD_0, KEY_DELETE, KEY_PAUSE, KEY_INSERT, KEYPAD_PERIOD, KEYPAD_ENTER, KEY_HOME, KEY_F11, KEY_F12, // 0x5A }; static uint8_t tandy1000_ColemakMap[] = { 0, KEY_ESC, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_MINUS, KEY_EQUAL, KEY_BACKSPACE, KEY_TAB, KEY_Q, KEY_W, KEY_F, KEY_P, KEY_G, KEY_J, KEY_L, KEY_U, KEY_Y, KEY_SEMICOLON, KEY_LEFT_BRACE, KEY_RIGHT_BRACE, KEY_ENTER, KEY_CTRL, // 0x1D KEY_A, KEY_R, KEY_S, KEY_T, KEY_D, KEY_H, KEY_N, KEY_E, KEY_I, KEY_O, KEY_QUOTE, KEY_UP, KEY_LEFT_SHIFT, // 0x2A KEY_LEFT, KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B, KEY_K, KEY_M, KEY_COMMA, KEY_PERIOD, KEY_SLASH, KEY_RIGHT_SHIFT, // 0x36 KEY_PRINTSCREEN, KEY_ALT, // 0x38 KEY_SPACE, 0, //KEY_CAPS_LOCK, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, 0, //KEY_NUM_LOCK, KEY_GUI, // Actually Hold... 0x48 KEY_BACKSLASH, // Also KEYPAD_7 KEY_TILDE, // Also KEYPAD_8 KEYPAD_9, KEY_DOWN, KEY_BACKSLASH, // Actually | and KEYPAD_4 KEYPAD_5, KEYPAD_6, KEY_RIGHT, KEYPAD_1, KEY_TILDE, // Actually ` and KEYPAD_2 KEYPAD_3, KEYPAD_0, KEY_DELETE, KEY_PAUSE, KEY_INSERT, KEYPAD_PERIOD, KEYPAD_ENTER, KEY_HOME, KEY_F11, KEY_F12, // 0x5A }; #endif