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controller/Keyboards/infinity_programmers_dvorak.bash
Jacob Alexander a5203da1d4 Adding keyBlock capability to support Programmmer's Dvorak
- Useful for partial redefinitions of keys
  Such as redefining Shift, which, as per the USB spec is handled by the OS
  This means we have to careful select which USB Codes to send to the OS to simulate Shift not being pressed (while it is)
- KLL capabilities only work with numerical arguments (KLL 0.3d)
- Each key must be explicitly block for each combination (e.g. LShift and RShift are handled separately)

- Adding example configuration for the Infinity 60%
- Adding example configuration for the Infinity Ergodox
- Requires kll.git 1a078b2b940709bc3c429c952d2f0d842927394f or higher
2016-08-09 08:53:10 -07:00

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#!/usr/bin/env bash
# This script shows how to use a complex multi-file layout such as Programmer's Dvorak
# Jacob Alexander 2016
#################
# Configuration #
#################
# Feel free to change the variables in this section to configure your keyboard
BuildPath="IC60"
## KLL Configuration ##
# Generally shouldn't be changed, this will affect every layer
BaseMap="scancode_map"
# This is the default layer of the keyboard
# NOTE: To combine kll files into a single layout, separate them by spaces
# e.g. DefaultMap="mylayout mylayoutmod"
DefaultMap="programmers_dvorak_default stdFuncMap"
# This is where you set the additional layers
# NOTE: Indexing starts at 1
# NOTE: Each new layer is another array entry
# e.g. PartialMaps[1]="layer1 layer1mod"
# PartialMaps[2]="layer2"
# PartialMaps[3]="layer3"
PartialMaps[1]="programmers_dvorak_shift"
##########################
# Advanced Configuration #
##########################
# Don't change the variables in this section unless you know what you're doing
# These are useful for completely custom keyboards
# NOTE: Changing any of these variables will require a force build to compile correctly
# Keyboard Module Configuration
ScanModule="Infinity_60%"
MacroModule="PartialMap"
OutputModule="pjrcUSB"
DebugModule="full"
# Microcontroller
Chip="mk20dx128vlf5"
# Compiler Selection
Compiler="gcc"
########################
# Bash Library Include #
########################
# Shouldn't need to touch this section
# Check if the library can be found
if [ ! -f cmake.bash ]; then
echo "ERROR: Cannot find 'cmake.bash'"
exit 1
fi
# Load the library
source cmake.bash