123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221 |
- /* Copyright (C) 2011 by Jacob Alexander
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #ifndef __TANDY1000_H
- #define __TANDY1000_H
-
- // This file contains various key layouts for the Tandy 1000 keyboard
-
-
- // ----- Variables -----
-
- static uint8_t tandy1000_ModifierMask[] = { 0x1D, 0x2A, 0x36, 0x38, 0x46 };
-
- static uint8_t tandy1000_DefaultMap[] = { 0,
- KEY_ESC,
- KEY_1,
- KEY_2,
- KEY_3,
- KEY_4,
- KEY_5,
- KEY_6,
- KEY_7,
- KEY_8,
- KEY_9,
- KEY_0,
- KEY_MINUS,
- KEY_EQUAL,
- KEY_BACKSPACE,
- KEY_TAB,
- KEY_Q,
- KEY_W,
- KEY_E,
- KEY_R,
- KEY_T,
- KEY_Y,
- KEY_U,
- KEY_I,
- KEY_O,
- KEY_P,
- KEY_LEFT_BRACE,
- KEY_RIGHT_BRACE,
- KEY_ENTER,
- KEY_CTRL, // 0x1D
- KEY_A,
- KEY_S,
- KEY_D,
- KEY_F,
- KEY_G,
- KEY_H,
- KEY_J,
- KEY_K,
- KEY_L,
- KEY_SEMICOLON,
- KEY_QUOTE,
- KEY_UP,
- KEY_LEFT_SHIFT, // 0x2A
- KEY_LEFT,
- KEY_Z,
- KEY_X,
- KEY_C,
- KEY_V,
- KEY_B,
- KEY_N,
- KEY_M,
- KEY_COMMA,
- KEY_PERIOD,
- KEY_SLASH,
- KEY_RIGHT_SHIFT, // 0x36
- KEY_PRINTSCREEN,
- KEY_ALT, // 0x38
- KEY_SPACE,
- KEY_CAPS_LOCK,
- KEY_F1,
- KEY_F2,
- KEY_F3,
- KEY_F4,
- KEY_F5,
- KEY_F6,
- KEY_F7,
- KEY_F8,
- KEY_F9,
- KEY_F10,
- KEY_NUM_LOCK,
- KEY_GUI, // Actually Hold... 0x48
- KEY_BACKSLASH, // Also KEYPAD_7
- KEY_TILDE, // Also KEYPAD_8
- KEYPAD_9,
- KEY_UP,
- KEY_BACKSLASH, // Actually | and KEYPAD_4
- KEYPAD_5,
- KEYPAD_6,
- KEY_RIGHT,
- KEYPAD_1,
- KEY_TILDE, // Actually ` and KEYPAD_2
- KEYPAD_3,
- KEYPAD_0,
- KEY_DELETE,
- KEY_PAUSE,
- KEY_INSERT,
- KEYPAD_PERIOD,
- KEYPAD_ENTER,
- KEY_HOME,
- KEY_F11,
- KEY_F12, // 0x5A
- };
-
- static uint8_t tandy1000_ColemakMap[] = { 0,
- KEY_ESC,
- KEY_1,
- KEY_2,
- KEY_3,
- KEY_4,
- KEY_5,
- KEY_6,
- KEY_7,
- KEY_8,
- KEY_9,
- KEY_0,
- KEY_MINUS,
- KEY_EQUAL,
- KEY_BACKSPACE,
- KEY_TAB,
- KEY_Q,
- KEY_W,
- KEY_F,
- KEY_P,
- KEY_G,
- KEY_J,
- KEY_L,
- KEY_U,
- KEY_Y,
- KEY_SEMICOLON,
- KEY_LEFT_BRACE,
- KEY_RIGHT_BRACE,
- KEY_ENTER,
- KEY_CTRL, // 0x1D
- KEY_A,
- KEY_R,
- KEY_S,
- KEY_T,
- KEY_D,
- KEY_H,
- KEY_N,
- KEY_E,
- KEY_I,
- KEY_O,
- KEY_QUOTE,
- KEY_UP,
- KEY_LEFT_SHIFT, // 0x2A
- KEY_LEFT,
- KEY_Z,
- KEY_X,
- KEY_C,
- KEY_V,
- KEY_B,
- KEY_K,
- KEY_M,
- KEY_COMMA,
- KEY_PERIOD,
- KEY_SLASH,
- KEY_RIGHT_SHIFT, // 0x36
- KEY_PRINTSCREEN,
- KEY_ALT, // 0x38
- KEY_SPACE,
- 0, //KEY_CAPS_LOCK,
- KEY_F1,
- KEY_F2,
- KEY_F3,
- KEY_F4,
- KEY_F5,
- KEY_F6,
- KEY_F7,
- KEY_F8,
- KEY_F9,
- KEY_F10,
- 0, //KEY_NUM_LOCK,
- KEY_GUI, // Actually Hold... 0x48
- KEY_BACKSLASH, // Also KEYPAD_7
- KEY_TILDE, // Also KEYPAD_8
- KEYPAD_9,
- KEY_DOWN,
- KEY_BACKSLASH, // Actually | and KEYPAD_4
- KEYPAD_5,
- KEYPAD_6,
- KEY_RIGHT,
- KEYPAD_1,
- KEY_TILDE, // Actually ` and KEYPAD_2
- KEYPAD_3,
- KEYPAD_0,
- KEY_DELETE,
- KEY_PAUSE,
- KEY_INSERT,
- KEYPAD_PERIOD,
- KEYPAD_ENTER,
- KEY_HOME,
- KEY_F11,
- KEY_F12, // 0x5A
- };
-
-
-
- #endif
|