ab9382acf3
- Layouts should be changed as per defines in the Scan modules - Which are then mapped using the macro module (if possible)
222 lines
4.1 KiB
C
222 lines
4.1 KiB
C
/* Copyright (C) 2011 by Jacob Alexander
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef __TANDY1000_H
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#define __TANDY1000_H
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// This file contains various key layouts for the Tandy 1000 keyboard
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// ----- Variables -----
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static uint8_t tandy1000_modifierMask[] = { 0x1D, 0x2A, 0x36, 0x38, 0x46 };
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static uint8_t tandy1000_map[] = { 0,
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KEY_ESC,
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KEY_1,
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KEY_2,
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KEY_3,
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KEY_4,
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KEY_5,
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KEY_6,
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KEY_7,
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KEY_8,
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KEY_9,
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KEY_0,
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KEY_MINUS,
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KEY_EQUAL,
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KEY_BACKSPACE,
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KEY_TAB,
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KEY_Q,
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KEY_W,
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KEY_E,
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KEY_R,
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KEY_T,
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KEY_Y,
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KEY_U,
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KEY_I,
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KEY_O,
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KEY_P,
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KEY_LEFT_BRACE,
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KEY_RIGHT_BRACE,
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KEY_ENTER,
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KEY_CTRL, // 0x1D
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KEY_A,
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KEY_S,
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KEY_D,
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KEY_F,
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KEY_G,
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KEY_H,
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KEY_J,
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KEY_K,
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KEY_L,
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KEY_SEMICOLON,
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KEY_QUOTE,
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KEY_UP,
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KEY_LEFT_SHIFT, // 0x2A
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KEY_LEFT,
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KEY_Z,
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KEY_X,
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KEY_C,
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KEY_V,
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KEY_B,
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KEY_N,
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KEY_M,
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KEY_COMMA,
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KEY_PERIOD,
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KEY_SLASH,
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KEY_RIGHT_SHIFT, // 0x36
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KEY_PRINTSCREEN,
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KEY_ALT, // 0x38
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KEY_SPACE,
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KEY_CAPS_LOCK,
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KEY_F1,
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KEY_F2,
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KEY_F3,
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KEY_F4,
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KEY_F5,
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KEY_F6,
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KEY_F7,
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KEY_F8,
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KEY_F9,
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KEY_F10,
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KEY_NUM_LOCK,
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KEY_GUI, // Actually Hold... 0x48
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KEY_BACKSLASH, // Also KEYPAD_7
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KEY_TILDE, // Also KEYPAD_8
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KEYPAD_9,
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KEY_UP,
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KEY_BACKSLASH, // Actually | and KEYPAD_4
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KEYPAD_5,
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KEYPAD_6,
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KEY_RIGHT,
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KEYPAD_1,
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KEY_TILDE, // Actually ` and KEYPAD_2
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KEYPAD_3,
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KEYPAD_0,
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KEY_DELETE,
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KEY_PAUSE,
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KEY_INSERT,
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KEYPAD_PERIOD,
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KEYPAD_ENTER,
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KEY_HOME,
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KEY_F11,
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KEY_F12, // 0x5A
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};
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static uint8_t tandy1000_colemak[] = { 0,
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KEY_ESC,
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KEY_1,
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KEY_2,
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KEY_3,
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KEY_4,
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KEY_5,
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KEY_6,
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KEY_7,
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KEY_8,
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KEY_9,
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KEY_0,
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KEY_MINUS,
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KEY_EQUAL,
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KEY_BACKSPACE,
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KEY_TAB,
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KEY_Q,
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KEY_W,
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KEY_F,
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KEY_P,
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KEY_G,
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KEY_J,
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KEY_L,
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KEY_U,
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KEY_Y,
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KEY_SEMICOLON,
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KEY_LEFT_BRACE,
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KEY_RIGHT_BRACE,
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KEY_ENTER,
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KEY_CTRL, // 0x1D
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KEY_A,
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KEY_R,
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KEY_S,
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KEY_T,
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KEY_D,
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KEY_H,
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KEY_N,
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KEY_E,
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KEY_I,
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KEY_O,
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KEY_QUOTE,
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KEY_UP,
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KEY_LEFT_SHIFT, // 0x2A
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KEY_LEFT,
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KEY_Z,
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KEY_X,
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KEY_C,
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KEY_V,
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KEY_B,
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KEY_K,
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KEY_M,
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KEY_COMMA,
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KEY_PERIOD,
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KEY_SLASH,
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KEY_RIGHT_SHIFT, // 0x36
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KEY_PRINTSCREEN,
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KEY_ALT, // 0x38
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KEY_SPACE,
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0, //KEY_CAPS_LOCK,
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KEY_F1,
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KEY_F2,
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KEY_F3,
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KEY_F4,
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KEY_F5,
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KEY_F6,
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KEY_F7,
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KEY_F8,
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KEY_F9,
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KEY_F10,
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0, //KEY_NUM_LOCK,
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KEY_GUI, // Actually Hold... 0x48
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KEY_BACKSLASH, // Also KEYPAD_7
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KEY_TILDE, // Also KEYPAD_8
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KEYPAD_9,
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KEY_DOWN,
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KEY_BACKSLASH, // Actually | and KEYPAD_4
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KEYPAD_5,
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KEYPAD_6,
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KEY_RIGHT,
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KEYPAD_1,
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KEY_TILDE, // Actually ` and KEYPAD_2
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KEYPAD_3,
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KEYPAD_0,
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KEY_DELETE,
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KEY_PAUSE,
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KEY_INSERT,
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KEYPAD_PERIOD,
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KEYPAD_ENTER,
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KEY_HOME,
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KEY_F11,
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KEY_F12, // 0x5A
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};
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#endif
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