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controller/Keyboards/ktype.bash
Jacob Alexander 1e47c7abc2 Initial LED Animiation Support
- Added port swapping to KType
- Added initial KType default keymappings
- Initial PixelMap animiation framework
- Swapped in new i2c library for ISSILed
2016-01-03 10:21:10 -08:00

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#!/bin/bash
# This is a build script template
# These build scripts are just a convenience for configuring your keyboard (less daunting than CMake)
# Jacob Alexander 2015
#################
# Configuration #
#################
# Feel free to change the variables in this section to configure your keyboard
BuildPath="KType"
## KLL Configuration ##
# Generally shouldn't be changed, this will affect every layer
BaseMap="defaultMap"
# This is the default layer of the keyboard
# NOTE: To combine kll files into a single layout, separate them by spaces
# e.g. DefaultMap="mylayout mylayoutmod"
DefaultMap="stdFuncMap"
# This is where you set the additional layers
# NOTE: Indexing starts at 1
# NOTE: Each new layer is another array entry
# e.g. PartialMaps[1]="layer1 layer1mod"
# PartialMaps[2]="layer2"
# PartialMaps[3]="layer3"
PartialMaps[1]=""
##########################
# Advanced Configuration #
##########################
# Don't change the variables in this section unless you know what you're doing
# These are useful for completely custom keyboards
# NOTE: Changing any of these variables will require a force build to compile correctly
# Keyboard Module Configuration
ScanModule="KType"
MacroModule="PixelMap"
OutputModule="pjrcUSB"
DebugModule="full"
# Microcontroller
Chip="mk20dx256vlh7"
# Compiler Selection
Compiler="gcc"
########################
# Bash Library Include #
########################
# Shouldn't need to touch this section
# Check if the library can be found
if [ ! -f cmake.bash ]; then
echo "ERROR: Cannot find 'cmake.bash'"
exit 1
fi
# Load the library
source cmake.bash