#ifndef KEY_LAYEREDCODESC_H #define KEY_LAYEREDCODESC_H #include #include #include "Key_LayeredCodeScBase.h" #include "LayerStateInterface.h" /* Class Key_LayeredCodeSc is a 2-layer code, one object for each layer e.g. layer0: ms_up //mouse up layer1: KEY_UP //up arrow When the key is pressed, the active layerId is retrieved from refLayerState, and the object for the active layer is sent to USB. */ class Key_LayeredCodeSc : public Key_LayeredCodeScBase { private: static LayerStateInterface& refLayerState; public: Key_LayeredCodeSc(Code& refCode0, const uint16_t scancode1) : Key_LayeredCodeScBase(refCode0, scancode1, 0) { } virtual void press(); }; #endif