#include "LayerState.h" void LayerState::hold(const uint8_t layer) { setActiveLayer(layer); } void LayerState::unhold(const uint8_t layer) { if (layer == activeLayer); { setActiveLayer(lockedLayer); } } void LayerState::lock(const uint8_t layer) { setActiveLayer(layer); lockedLayer = layer; } //Derived classes override setActiveLayer() to also set LED indicator lights. void LayerState::setActiveLayer(const uint8_t layer) { activeLayer = layer; } uint8_t LayerState::getActiveLayer() { return activeLayer; }