/* keybrd_3c_sublayerNull.ino This sketch: is firmware for layout with 2 layers plus 1 sublayer. runs on the first three columns of a breadboard keyboard | Layout | **0** | **1** | **2** | |:------:|:-----:|:-----:|:-----:| | **0** | a - 1 | b = | c Num | | **1** | Alpha | Sym | Enter | */ // ################## GLOBAL ################### // ================= INCLUDES ================== //Keys #include #include #include #include #include #include //Matrix #include #include #include // ============ SPEED CONFIGURATION ============ ScanDelay scanDelay(9000); // ================== SCANNER ================== uint8_t readPins[] = {14, 15, 16}; uint8_t readPinCount = sizeof(readPins)/sizeof(*readPins); Scanner_uC scanner(LOW, readPins, readPinCount); // =================== CODES =================== /* ---------------- LAYER CODE ----------------- One LayerState object manages all 3 layers. */ enum layerIds { ALPHA, SYM, NUM }; LayerState layerState; Code_LayerLock l_normal(ALPHA, layerState); Code_LayerLock l_sym(SYM, layerState); Code_LayerHold l_num(NUM, layerState); LayerStateInterface& Key_LayeredKeys::refLayerState = layerState; // ---------------- SCAN CODES ----------------- Code_Sc s_a(KEY_A); Code_Sc s_b(KEY_B); Code_Sc s_c(KEY_C); Code_Sc s_minus(KEY_MINUS); Code_Sc s_equal(KEY_EQUAL); Code_Sc s_enter(KEY_ENTER); Code_Sc s_1(KEY_1); Code_Null code_null; /* =================== KEYS ==================== When a Key_LayeredKeys is pressed, layerState returns the active layerId, which could be any of the layerIds in l_normal, l_sym, l_num. The layout has one key with 3 layers, and two keys with 2 layers. But the layer scheme has 3 layers for all three keys. The extra layers are filled with duplicate codes and null codes. */ Key* const ptrsKeys_00[] = { &s_a, &s_minus, &s_1 }; Key_LayeredKeys k_00(ptrsKeys_00); /* s_equal is duplicated in layer 2. */ Key* const ptrsKeys_01[] = { &s_b, &s_equal, &s_equal }; Key_LayeredKeys k_01(ptrsKeys_01); /* code_null occupies layer 2. Class Code_Null doesn't do anything. It is useful for blank codes. Remember to fill all layers with codes. If the code_null were omitted from the array, dereferencing ptrsKeys_02[2] could cause a crash. */ Key* const ptrsKeys_02[] = { &s_c, &l_num, &code_null }; Key_LayeredKeys k_02(ptrsKeys_02); // =================== ROWS ==================== Key* const ptrsKeys_0[] = { &k_00, &k_01, &k_02 }; uint8_t keyCount_0 = sizeof(ptrsKeys_0)/sizeof(*ptrsKeys_0); Row row_0(scanner, 0, ptrsKeys_0, keyCount_0); Key* const ptrsKeys_1[] = { &l_normal, &l_sym, &s_enter }; uint8_t keyCount_1 = sizeof(ptrsKeys_1)/sizeof(*ptrsKeys_1); Row row_1(scanner, 1, ptrsKeys_1, keyCount_1); // ################### MAIN #################### void setup() { Keyboard.begin(); } void loop() { row_0.process(); row_1.process(); scanDelay.delay(); }