#ifndef LAYERSTATE_H #define LAYERSTATE_H #include #include //#include /* basic StateLayers for keyboard. When pressed, Code_Layer objects call StateLayers functions lock() or hold(). When pressed, Layered objects call StateLayers function getActiveLayer(). */ class StateLayers : public StateLayersInterface { protected: uint8_t activeLayer; //currently active layer uint8_t lockedLayer; //most recently pressed lock layer virtual void setActiveLayer(const uint8_t layer); public: StateLayers() : activeLayer(0), lockedLayer(0) {} virtual void hold(uint8_t layer); //set activeLayer virtual void unhold(const uint8_t layer); //restore activeLayer to lockedLayer virtual void lock(uint8_t layer); //set activeLayer and lock it virtual uint8_t getActiveLayer(); }; #endif