/* keybrd_5_LEDs.ino This sketch: is firmware for a simple 2-layer keyboard with three LEDs runs on the first two rows and columns of a breadboard keyboard | Layout | **0** | **1** | |:------:|-------|-------| | **0** |CapsLck| a 1 | | **1** | fn | b 2 | */ // ################## GLOBAL ################### // ================= INCLUDES ================== //Keys #include #include #include #include #include #include #include #include // ============ SPEED CONFIGURATION ============ ScanDelay scanDelay(9000); // ================ ACTIVE STATE =============== const bool Scanner_uC::STROBE_ON = LOW; const bool Scanner_uC::STROBE_OFF = HIGH; // ================= PINS ================= uint8_t readPins[] = {14, 15}; uint8_t READ_PIN_COUNT = sizeof(readPins)/sizeof(*readPins); /* ==================== LEDs =================== The LED_uC constructor parameter is for an Aduino pin that is connected to an LED. LED_uC objects are passed to other objects that want to turn the LED on or off. In this example, the LED_uC objects are named after the states they indicate. The prtsLayerLEDs[] array contains one LED per layer, it is used to indicate the current layer. */ LED_uC LED_normal(16); LED_uC LED_fn(17); LED_uC LED_CapsLck(21); LED* prtsLayerLEDs[] = { &LED_normal, &LED_fn }; // =================== CODES =================== /* ---------------- LAYER CODE ----------------- LayerState_LED is similar to LayerState, introduced in keybrd_3a_multi-layer.ino, but with LEDs. The LayerState_LED turns on the LED of the current layer. The active layer is used as an index to dereference the prtsLayerLEDs[] array. */ enum layers { NORMAL, FN }; LayerState_LED layerState(prtsLayerLEDs); Code_LayerHold l_fn(FN, layerState); /* ---------------- SCAN CODES ----------------- When a Code_LEDLock object is pressed, it sends a scancodes and updates the its LED. Scancodes can be one of KEY_CAPS_LOCK, KEY_SCROLL_LOCK, or KEY_NUM_LOCK. For example, when o_capsLock is pressed, it sends KEY_CAPS_LOCK scancode and updates LED_CapsLck. */ Code_LEDLock o_capsLock(KEY_CAPS_LOCK, LED_CapsLck); Code_Sc s_a(KEY_A); Code_Sc s_b(KEY_B); Code_Sc s_1(KEY_1); Code_Sc s_2(KEY_2); // =================== KEYS ==================== Key* const ptrsCodes_01[] = { &s_a, &s_1 }; Key_LayeredKeysArray k_01(ptrsCodes_01); Key* const ptrsCodes_11[] = { &s_b, &s_2 }; Key_LayeredKeysArray k_11(ptrsCodes_11); LayerStateInterface& Key_LayeredKeysArray::refLayerState = layerState; // =================== ROWS ==================== Key* const ptrsKeys_0[] = { &o_capsLock, &k_01 }; Row_uC row_0(0, readPins, READ_PIN_COUNT, ptrsKeys_0); Key* const ptrsKeys_1[] = { &l_fn, &k_11 }; Row_uC row_1(1, readPins, READ_PIN_COUNT, ptrsKeys_1); /* ################### MAIN #################### layerState.begin() turns on the LED of the initial active layer. */ void setup() { Keyboard.begin(); layerState.begin(); } void loop() { row_0.process(); row_1.process(); scanDelay.delay(); }