Tutorial 3a - multi-layer keyboard
==================================
When you finish this tutorial you will be able to be able to modify a multi-layer keybrd sketch to write your very own multi-layer keyboard firmware.
Multi-layer nomenclature
------------------------
**[layers](http://deskthority.net/wiki/Layer)** - are key bindings provided by the keyboard firmware. For example,
* The classic [IBM PC keyboard](http://en.wikipedia.org/wiki/IBM_PC_keyboard) has one layer.
* Many compact keyboards have an additional [Fn layer](http://en.wikipedia.org/wiki/Fn_key).
* The [Neo layout](http://neo-layout.org/index_en.html) has 6 layers.
**layer id** - is an integer used to identify a layer.
**active layer** - is the layer currently used by the keyboard.
**default layer** - is the active layer when the keyboard starts up (in class LayerState, default layerId=0).
**layer scheme** - is a system for changing the active layer while typing (a single-layer scheme does not change layers).
Code classes
------------
Code objects only have one scancode or code.
Example single-layer Code classes include:
* Code_Sc (used in keybrd_2_single-layer.ino)
* Code_ScS
* Code_ScNS
* Code_Shift
* Code_LayerHold
* Code_LayerLock
Single-layer keybrd sketches have one Code object per key.
Multi-layer keybrd sketches have multiple Code objects per key, one code for each layer.
A simple multi-layer keybrd sketch
----------------------------------
The [keybrd_3a_multi-layerHold.ino](keybrd_3a_multi-layerHold/keybrd_3a_multi-layerHold.ino) sketch is for a simple two-layer keyboard.
It will run on the basic breadboard keyboard described in [tutorial_1_breadboard_keyboard.md](tutorial_1_breadboard_keyboard.md).
![basic breadboard keyboard](keybrd_1_breadboard/breadboard_keyboard_2x2.JPG "basic breadboard keyboard")
The sketch annotations explain how multi-layer keyboards work.
The sketch uses three layer-scheme classes:
* LayerState
* Code_LayerHold
* Key_LayeredKeys
The internal workings of these three classes are revealed in the next section.
Pseudo code for simple layer scheme
-----------------------------------
The following pseudo code is of three keybrd library classes.
It has just enough detail to show the internal workings of layer schemes.
**Code_Layer** objects change the active layer.
When a Code_Layer object is pressed, it tells LayerState to update the active layer.
```
class Code_Layer
{
int layerId;
LayerState& refLayerState;
press() { refLayerState.setActiveLayer(layerId); }
};
```
**LayerState** objects keep track of the activeLayer.
A LayerState's activeLayer is always up to date.
```
class LayerState
{
int activeLayer;
setActiveLayer(int layerId) { activeLayer = layerId; }
getActiveLayer() { return activeLayer; }
};
```
**Key_LayeredKeys** objects contain an array of keys, one key for each layer.
Key_LayeredKeys objects use layerIds as Key_LayeredKeys indexes.
When a Key_LayeredKeys object is pressed, it gets the active layerId from LayerState, and sends the corresponding key.
```
class Key_LayeredKeys
{
Key** ptrsKeys; //array of Key pointers, one Key pointer per layer
LayerState& refLayerState;
press() { layerId = refLayerState.getActiveLayer();
ptrsKeys[layerId]->press(); }
};
```
Dependency diagram
```
+------------+
| Code_Layer |
+------------+
|
|setActiveLayer()
|
v
+------------+
| LayerState |
+------------+
^
|
|getActiveLayer()
|
+-----------------+
| Key_LayeredKeys |
+-----------------+
```
Layer-scheme classes
--------------------
There are several layer scheme-classes to choose from.
You can view all the class definitions in the [keybrd library](../src/).
Code_Layer classes include:
* Code_LayerHold
* Code_LayerLock
A basic LayerState class is:
* LayerState
Key_Layered classes include:
* Key_LayeredKeys
* Key_LayeredScSc (covered in next tutorial)
* Key_LayeredCodeSc
Exercises
---------
1) Compile and run [keybrd_3a_multi-layerHold.ino](keybrd_3a_multi-layerHold/keybrd_3a_multi-layerHold.ino)
and [keybrd_3b_multi-layerLock.ino](keybrd_3b_multi-layerLock/keybrd_3b_multi-layerLock.ino).
Notice how Code_LayerHold and Code_LayerLock objects behave.
2) Modify the keybrd_3a_multi-layerHold.ino sketch to make a 3-layer keyboard with two Code_LayerHold keys.
| Layout | **0** | **1** |
|:------:|:-----:|:-----:|
| **0** | a - 1 | b = 2 |
| **1** | sym | num |
keybrd tutorial by Wolfram Volpi is licensed under a Creative Commons Attribution 4.0 International License.
Permissions beyond the scope of this license may be available at https://github.com/wolfv6/keybrd/issues/new.