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kll/kll_lib/containers.py
Jacob Alexander b4e4a13811 Fixing layered assignment bug.
- Layered assignments were lost due to how the cached assignments were replayed
- Replaying each assignment cache after each file is done processing
2014-09-16 18:14:06 -07:00

296 lines
9.5 KiB
Python

#!/usr/bin/env python3
# KLL Compiler Containers
#
# Copyright (C) 2014 by Jacob Alexander
#
# This file is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This file is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this file. If not, see <http://www.gnu.org/licenses/>.
### Imports ###
import copy
### Decorators ###
## Print Decorator Variables
ERROR = '\033[5;1;31mERROR\033[0m:'
### Parsing ###
## Containers
class Capabilities:
# Container for capabilities dictionary and convenience functions
def __init__( self ):
self.capabilities = dict()
def __getitem__( self, name ):
return self.capabilities[ name ]
def __setitem__( self, name, contents ):
self.capabilities[ name ] = contents
def __repr__( self ):
return "Capabilities => {0}\nIndexed Capabilities => {1}".format( self.capabilities, sorted( self.capabilities, key = self.capabilities.get ) )
# Total bytes needed to store arguments
def totalArgBytes( self, name ):
totalBytes = 0
# Iterate over the arguments, summing the total bytes
for arg in self.capabilities[ name ][ 1 ]:
totalBytes += int( arg[ 1 ] )
return totalBytes
# Name of the capability function
def funcName( self, name ):
return self.capabilities[ name ][ 0 ]
# Only valid while dictionary keys are not added/removed
def getIndex( self, name ):
return sorted( self.capabilities, key = self.capabilities.get ).index( name )
def getName( self, index ):
return sorted( self.capabilities, key = self.capabilities.get )[ index ]
def keys( self ):
return sorted( self.capabilities, key = self.capabilities.get )
class Macros:
# Container for Trigger Macro : Result Macro correlation
# Layer selection for generating TriggerLists
#
# Only convert USB Code list once all the ResultMacros have been accumulated (does a macro reduction; not reversible)
# Two staged list for ResultMacros:
# 1) USB Code/Non-converted (may contain capabilities)
# 2) Capabilities
def __init__( self ):
# Default layer (0)
self.layer = 0
# Macro Storage
self.macros = [ dict() ]
# Base Layout Storage
self.baseLayout = None
self.layerLayoutMarkers = []
# Correlated Macro Data
self.resultsIndex = dict()
self.triggersIndex = dict()
self.resultsIndexSorted = []
self.triggersIndexSorted = []
self.triggerList = []
self.maxScanCode = []
self.firstScanCode = []
# USBCode Assignment Cache
self.assignmentCache = []
def __repr__( self ):
return "{0}".format( self.macros )
def completeBaseLayout( self ):
# Copy base layout for later use when creating partial layers and add marker
self.baseLayout = copy.deepcopy( self.macros[ 0 ] )
self.layerLayoutMarkers.append( copy.deepcopy( self.baseLayout ) ) # Not used for default layer, just simplifies coding
def removeUnmarked( self ):
# Remove all of the unmarked mappings from the partial layer
for trigger in self.layerLayoutMarkers[ self.layer ].keys():
del self.macros[ self.layer ][ trigger ]
def addLayer( self ):
# Increment layer count, and append another macros dictionary
self.layer += 1
self.macros.append( copy.deepcopy( self.baseLayout ) )
# Add a layout marker for each layer
self.layerLayoutMarkers.append( copy.deepcopy( self.baseLayout ) )
# Use for ScanCode trigger macros
def appendScanCode( self, trigger, result ):
if not trigger in self.macros[ self.layer ]:
self.replaceScanCode( trigger, result )
else:
self.macros[ self.layer ][ trigger ].append( result )
# Remove the given trigger/result pair
def removeScanCode( self, trigger, result ):
# Remove all instances of the given trigger/result pair
while result in self.macros[ self.layer ][ trigger ]:
self.macros[ self.layer ][ trigger ].remove( result )
# Replaces the given trigger with the given result
# If multiple results for a given trigger, clear, then add
def replaceScanCode( self, trigger, result ):
self.macros[ self.layer ][ trigger ] = [ result ]
# Mark layer scan code, so it won't be removed later
# Also check to see if it hasn't already been removed before
if not self.baseLayout is None and trigger in self.layerLayoutMarkers[ self.layer ]:
del self.layerLayoutMarkers[ self.layer ][ trigger ]
# Return a list of ScanCode triggers with the given USB Code trigger
def lookupUSBCodes( self, usbCode ):
scanCodeList = []
# Scan current layer for USB Codes
for macro in self.macros[ self.layer ].keys():
if usbCode in self.macros[ self.layer ][ macro ]:
scanCodeList.append( macro )
return scanCodeList
# Cache USBCode Assignment
def cacheAssignment( self, operator, scanCode, result ):
self.assignmentCache.append( [ operator, scanCode, result ] )
# Assign cached USBCode Assignments
def replayCachedAssignments( self ):
# Iterate over each item in the assignment cache
for item in self.assignmentCache:
# Check operator, and choose the specified assignment action
# Append Case
if item[0] == ":+":
self.appendScanCode( item[1], item[2] )
# Remove Case
elif item[0] == ":-":
self.removeScanCode( item[1], item[2] )
# Replace Case
elif item[0] == ":":
self.replaceScanCode( item[1], item[2] )
# Clear assignment cache
self.assignmentCache = []
# Generate/Correlate Layers
def generate( self ):
self.generateIndices()
self.sortIndexLists()
self.generateTriggerLists()
# Generates Index of Results and Triggers
def generateIndices( self ):
# Iterate over every trigger result, and add to the resultsIndex and triggersIndex
for layer in range( 0, len( self.macros ) ):
for trigger in self.macros[ layer ].keys():
# Each trigger has a list of results
for result in self.macros[ layer ][ trigger ]:
# Only add, with an index, if result hasn't been added yet
if not result in self.resultsIndex:
self.resultsIndex[ result ] = len( self.resultsIndex )
# Then add a trigger for each result, if trigger hasn't been added yet
triggerItem = tuple( [ trigger, self.resultsIndex[ result ] ] )
if not triggerItem in self.triggersIndex:
self.triggersIndex[ triggerItem ] = len( self.triggersIndex )
# Sort Index Lists using the indices rather than triggers/results
def sortIndexLists( self ):
self.resultsIndexSorted = [ None ] * len( self.resultsIndex )
# Iterate over the resultsIndex and sort by index
for result in self.resultsIndex.keys():
self.resultsIndexSorted[ self.resultsIndex[ result ] ] = result
self.triggersIndexSorted = [ None ] * len( self.triggersIndex )
# Iterate over the triggersIndex and sort by index
for trigger in self.triggersIndex.keys():
self.triggersIndexSorted[ self.triggersIndex[ trigger ] ] = trigger
# Generates Trigger Lists per layer using index lists
def generateTriggerLists( self ):
for layer in range( 0, len( self.macros ) ):
# Set max scancode to 0xFF (255)
# But keep track of the actual max scancode and reduce the list size
self.triggerList.append( [ [] ] * 0xFF )
self.maxScanCode.append( 0x00 )
# Iterate through trigger macros to locate necessary ScanCodes and corresponding triggerIndex
for trigger in self.macros[ layer ].keys():
for variant in range( 0, len( self.macros[ layer ][ trigger ] ) ):
# Identify result index
resultIndex = self.resultsIndex[ self.macros[ layer ][ trigger ][ variant ] ]
# Identify trigger index
triggerIndex = self.triggersIndex[ tuple( [ trigger, resultIndex ] ) ]
# Iterate over the trigger to locate the ScanCodes
for sequence in trigger:
for combo in sequence:
# Append triggerIndex for each found scanCode of the Trigger List
# Do not re-add if triggerIndex is already in the Trigger List
if not triggerIndex in self.triggerList[ layer ][ combo ]:
# Append is working strangely with list pre-initialization
# Doing a 0 check replacement instead -HaaTa
if len( self.triggerList[ layer ][ combo ] ) == 0:
self.triggerList[ layer ][ combo ] = [ triggerIndex ]
else:
self.triggerList[ layer ][ combo ].append( triggerIndex )
# Look for max Scan Code
if combo > self.maxScanCode[ layer ]:
self.maxScanCode[ layer ] = combo
# Shrink triggerList to actual max size
self.triggerList[ layer ] = self.triggerList[ layer ][ : self.maxScanCode[ layer ] + 1 ]
# Calculate first scan code for layer, useful for uC implementations trying to save RAM
firstScanCode = 0
for triggerList in range( 0, len( self.triggerList[ layer ] ) ):
firstScanCode = triggerList
# Break if triggerList has items
if len( self.triggerList[ layer ][ triggerList ] ) > 0:
break;
self.firstScanCode.append( firstScanCode )
# Determine overall maxScanCode
self.overallMaxScanCode = 0x00
for maxVal in self.maxScanCode:
if maxVal > self.overallMaxScanCode:
self.overallMaxScanCode = maxVal
class Variables:
# Container for variables
# Stores three sets of variables, the overall combined set, per layer, and per file
def __init__( self ):
pass
def baseLayerFinished( self ):
pass
def setCurrentFile( self, name ):
# Store using filename and current layer
pass
def setCurrentLayer( self, layer ):
# Store using layer index
pass
def assignVariable( self, key, value ):
pass