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- #include "keymap_common.h"
-
- #ifdef KEYMAP_SECTION_ENABLE
- const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
- #else
- const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
- #endif
- /* 0: qwerty
- * ,-----------------------------------------------------------.
- * |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| #|Bsp|
- * |-----------------------------------------------------------|
- * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
- * |-----------------------------------------------------------|
- * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter |
- * |-----------------------------------------------------------|
- * |Shft| \| Z| X| C| V| B| N| M| ,| .| /|Shift |Esc|
- * |-----------------------------------------------------------'
- * |Ctrl|Gui |Alt | Space |App |Alt |Gui |Ctrl |
- * `-----------------------------------------------------------'
- */
- KEYMAP( \
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
- CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
- LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \
- LCTL,LGUI,LALT, SPC, APP, RALT,RGUI,RCTL),
- };
-
- #ifdef KEYMAP_SECTION_ENABLE
- const action_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
- #else
- const action_t fn_actions[] PROGMEM = {
- #endif
- [0] = ACTION_LAYER_MOMENTARY(1),
- [1] = ACTION_LAYER_MOMENTARY(2),
- [2] = ACTION_LAYER_MOMENTARY(3),
- [3] = ACTION_LAYER_MOMENTARY(4),
- [4] = ACTION_LAYER_MOMENTARY(5),
- [5] = ACTION_LAYER_MOMENTARY(6),
- [6] = ACTION_LAYER_MOMENTARY(7),
- [7] = ACTION_LAYER_TOGGLE(1),
- [8] = ACTION_LAYER_TOGGLE(2),
- [9] = ACTION_LAYER_TOGGLE(3),
- [10] = ACTION_LAYER_TAP_TOGGLE(1),
- [11] = ACTION_LAYER_TAP_TOGGLE(2),
- [12] = ACTION_LAYER_TAP_TOGGLE(3),
- [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
- [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
- [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
- [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
- [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
- [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
- [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
- [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
- [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
- [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
- [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
- [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
- [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
- [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
- [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
- [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
- [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
- [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
- [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
- };
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