|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- /* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
-
- This software may be distributed and modified under the terms of the GNU
- General Public License version 2 (GPL2) as published by the Free Software
- Foundation and appearing in the file GPL2.TXT included in the packaging of
- this file. Please note that GPL2 Section 2[b] requires that all works based
- on this software must also be made publicly available under the terms of
- the GPL2 ("Copyleft").
-
- Contact information
- -------------------
-
- Kristian Lauszus, TKJ Electronics
- Web : http://www.tkjelectronics.com
- e-mail : [email protected]
- */
-
- #ifndef _ps4bt_h_
- #define _ps4bt_h_
-
- #include "BTHID.h"
- #include "PS4Parser.h"
-
- /**
- * This class implements support for the PS4 controller via Bluetooth.
- * It uses the BTHID class for all the Bluetooth communication.
- */
- class PS4BT : public BTHID, public PS4Parser {
- public:
- /**
- * Constructor for the PS4BT class.
- * @param p Pointer to the BTD class instance.
- * @param pair Set this to true in order to pair with the device. If the argument is omitted then it will not pair with it. One can use ::PAIR to set it to true.
- * @param pin Write the pin to BTD#btdPin. If argument is omitted, then "0000" will be used.
- */
- PS4BT(BTD *p, bool pair = false, const char *pin = "0000") :
- BTHID(p, pair, pin) {
- PS4Parser::Reset();
- };
-
- /**
- * Used to check if a PS4 controller is connected.
- * @return Returns true if it is connected.
- */
- bool connected() {
- return BTHID::connected;
- };
-
- protected:
- /** @name BTHID implementation */
- /**
- * Used to parse Bluetooth HID data.
- * @param len The length of the incoming data.
- * @param buf Pointer to the data buffer.
- */
- virtual void ParseBTHIDData(uint8_t len, uint8_t *buf) {
- PS4Parser::Parse(len, buf);
- };
-
- /**
- * Called when a device is successfully initialized.
- * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
- * This is useful for instance if you want to set the LEDs in a specific way.
- */
- virtual void OnInitBTHID() {
- PS4Parser::Reset();
- enable_sixaxis(); // Make the controller send out the entire output report
- if (pFuncOnInit)
- pFuncOnInit(); // Call the user function
- else
- setLed(Blue);
- };
-
- /** Used to reset the different buffers to there default values */
- virtual void ResetBTHID() {
- PS4Parser::Reset();
- };
- /**@}*/
-
- /** @name PS4Parser implementation */
- virtual void sendOutputReport(PS4Output *output) { // Source: https://github.com/chrippa/ds4drv
- uint8_t buf[79];
- memset(buf, 0, sizeof(buf));
-
- buf[0] = 0x52; // HID BT Set_report (0x50) | Report Type (Output 0x02)
- buf[1] = 0x11; // Report ID
- buf[2] = 0x80;
- buf[4]= 0xFF;
-
- buf[7] = output->smallRumble; // Small Rumble
- buf[8] = output->bigRumble; // Big rumble
-
- buf[9] = output->r; // Red
- buf[10] = output->g; // Green
- buf[11] = output->b; // Blue
-
- buf[12] = output->flashOn; // Time to flash bright (255 = 2.5 seconds)
- buf[13] = output->flashOff; // Time to flash dark (255 = 2.5 seconds)
-
- output->reportChanged = false;
-
- // The PS4 console actually set the four last bytes to a CRC32 checksum, but it seems like it is actually not needed
-
- HID_Command(buf, sizeof(buf));
- };
- /**@}*/
-
- private:
- void enable_sixaxis() { // Command used to make the PS4 controller send out the entire output report
- uint8_t buf[2];
- buf[0] = 0x43; // HID BT Get_report (0x40) | Report Type (Feature 0x03)
- buf[1] = 0x02; // Report ID
-
- HID_Command(buf, 2);
- };
-
- void HID_Command(uint8_t *data, uint8_t nbytes) {
- pBtd->L2CAP_Command(hci_handle, data, nbytes, control_scid[0], control_scid[1]);
- };
- };
- #endif
|