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- /* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
-
- This software may be distributed and modified under the terms of the GNU
- General Public License version 2 (GPL2) as published by the Free Software
- Foundation and appearing in the file GPL2.TXT included in the packaging of
- this file. Please note that GPL2 Section 2[b] requires that all works based
- on this software must also be made publicly available under the terms of
- the GPL2 ("Copyleft").
-
- Contact information
- -------------------
-
- Kristian Lauszus, TKJ Electronics
- Web : http://www.tkjelectronics.com
- e-mail : [email protected]
- */
-
- #ifndef _psbuzz_h_
- #define _psbuzz_h_
-
- #include "hiduniversal.h"
- #include "controllerEnums.h"
-
- #define PSBUZZ_VID 0x054C // Sony Corporation
- #define PSBUZZ_PID 0x1000 // PS Buzz Controller
-
- /** Struct used to easily read the different buttons on the controllers */
- union PSBUZZButtons {
- struct {
- uint8_t red : 1;
- uint8_t yellow : 1;
- uint8_t green : 1;
- uint8_t orange : 1;
- uint8_t blue : 1;
- } __attribute__((packed)) btn[4];
- uint32_t val : 20;
- } __attribute__((packed));
-
- /**
- * This class implements support for the PS Buzz controllers via USB.
- * It uses the HIDUniversal class for all the USB communication.
- */
- class PSBuzz : public HIDUniversal {
- public:
- /**
- * Constructor for the PSBuzz class.
- * @param p Pointer to the USB class instance.
- */
- PSBuzz(USB *p) :
- HIDUniversal(p) {
- Reset();
- };
-
- /**
- * Used to check if a PS Buzz controller is connected.
- * @return Returns true if it is connected.
- */
- bool connected() {
- return HIDUniversal::isReady() && HIDUniversal::VID == PSBUZZ_VID && HIDUniversal::PID == PSBUZZ_PID;
- };
-
- /**
- * Used to call your own function when the device is successfully initialized.
- * @param funcOnInit Function to call.
- */
- void attachOnInit(void (*funcOnInit)(void)) {
- pFuncOnInit = funcOnInit;
- };
-
- /** @name PS Buzzer Controller functions */
- /**
- * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
- *
- * While getButtonClick(ButtonEnum b) will only return it once.
- *
- * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
- * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
- * @param b ::ButtonEnum to read.
- * @param controller The controller to read from. Default to 0.
- * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
- */
- bool getButtonPress(ButtonEnum b, uint8_t controller = 0);
- bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
- /**@}*/
- /** @name PS Buzzer Controller functions */
- /**
- * Set LED value without using ::LEDEnum.
- * @param value See: ::LEDEnum.
- */
- /**
- * Set LED values directly.
- * @param value Used to set whenever the LED should be on or off
- * @param controller The controller to control. Defaults to 0.
- */
- void setLedRaw(bool value, uint8_t controller = 0);
-
- /** Turn all LEDs off. */
- void setLedOffAll() {
- for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
- ledState[i] = false; // Just an easy way to set all four off at the same time
- setLedRaw(false); // Turn the LED off, on all four controllers
- };
-
- /**
- * Turn the LED off on a specific controller.
- * @param controller The controller to turn off. Defaults to 0.
- */
- void setLedOff(uint8_t controller = 0) {
- setLedRaw(false, controller);
- };
-
-
- /** Turn all LEDs on. */
- void setLedOnAll() {
- for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
- ledState[i] = true; // Just an easy way to set all four off at the same time
- setLedRaw(true); // Turn the LED on, on all four controllers
- };
-
- /**
- * Turn the LED on on a specific controller.
- * @param controller The controller to turn off. Defaults to 0.
- */
- void setLedOn(uint8_t controller = 0) {
- setLedRaw(true, controller);
- };
-
- /**
- * Toggle the LED on a specific controller.
- * @param controller The controller to turn off. Defaults to 0.
- */
- void setLedToggle(uint8_t controller = 0) {
- setLedRaw(!ledState[controller], controller);
- };
- /**@}*/
-
- protected:
- /** @name HIDUniversal implementation */
- /**
- * Used to parse USB HID data.
- * @param hid Pointer to the HID class.
- * @param is_rpt_id Only used for Hubs.
- * @param len The length of the incoming data.
- * @param buf Pointer to the data buffer.
- */
- void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf);
-
- /**
- * Called when a device is successfully initialized.
- * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
- * This is useful for instance if you want to set the LEDs in a specific way.
- */
- uint8_t OnInitSuccessful();
- /**@}*/
-
- /** Used to reset the different buffers to their default values */
- void Reset() {
- psbuzzButtons.val = 0;
- oldButtonState.val = 0;
- buttonClickState.val = 0;
- for (uint8_t i = 0; i < sizeof(ledState); i++)
- ledState[i] = 0;
- };
-
- /** @name USBDeviceConfig implementation */
- /**
- * Used by the USB core to check what this driver support.
- * @param vid The device's VID.
- * @param pid The device's PID.
- * @return Returns true if the device's VID and PID matches this driver.
- */
- virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
- return (vid == PSBUZZ_VID && pid == PSBUZZ_PID);
- };
- /**@}*/
-
- private:
- void (*pFuncOnInit)(void); // Pointer to function called in onInit()
-
- void PSBuzz_Command(uint8_t *data, uint16_t nbytes);
-
- PSBUZZButtons psbuzzButtons, oldButtonState, buttonClickState;
- bool ledState[4];
- };
- #endif
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