Quellcode durchsuchen

Add layer stack

tags/v1.9
tmk vor 11 Jahren
Ursprung
Commit
0018e19f07
2 geänderte Dateien mit 284 neuen und 104 gelöschten Zeilen
  1. 211
    44
      common/action.c
  2. 73
    60
      common/action.h

+ 211
- 44
common/action.c Datei anzeigen

} }




/*
* Layer stack
*/
#define LAYER_STACK_SIZE 8
typedef struct {
uint8_t layer:4;
uint8_t next:3;
bool used;
} layer_item_t;

static uint8_t top_layer = 0;
// [0] is sentinel and not used. [0] is null item.
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};

static bool layer_push(uint8_t layer)
{
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
if (!layer_stack[i].used) {
layer_stack[i] = (layer_item_t){ .layer = layer,
.next = top_layer,
.used = true };
top_layer = i;
return true;
}
}
return false;
}
static bool layer_pop(void)
{
if (layer_stack[top_layer].used) {
uint8_t popped = top_layer;
top_layer = layer_stack[popped].next;
layer_stack[popped] = (layer_item_t){};
return true;
}
return false;
}
static bool layer_remove(uint8_t layer)
{
if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
layer_pop();
debug("layer_remove: top_layer\n");
return true;
}

for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
debug("layer_remove: ["); debug_dec(i); debug("]");
debug_dec(layer_stack[i].layer); debug("\n");
uint8_t removed = layer_stack[i].next;
if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
layer_stack[i].next = layer_stack[removed].next;
layer_stack[removed] = (layer_item_t){};
debug("layer_remove: removed.\n");
return true;
}
}
return false;
}
static bool layer_remove_then_push(uint8_t layer)
{
layer_remove(layer);
return layer_push(layer);
}
static bool layer_remove_or_push(uint8_t layer)
{
return (layer_remove(layer)) || layer_push(layer);
}
static void debug_layer_stack(void)
{
debug("layer_stack: ");
layer_item_t item = layer_stack[top_layer];
while (item.used) {
debug_dec(item.layer);
debug("["); debug_dec(item.next); debug("]");
item = layer_stack[item.next];
}
debug("\n");
}



void action_exec(keyevent_t event) void action_exec(keyevent_t event)
{ {


static action_t get_action(key_t key) static action_t get_action(key_t key)
{ {
action_t action = action_for_key(current_layer, key);
action_t action;

/* layer stack */
for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
action = action_for_key(i.layer, key);
if (action.code != ACTION_TRANSPARENT) {
debug_layer_stack();
debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
return action;
}
debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
}


/* Transparently use default layer */
/* current layer */
action = action_for_key(current_layer, key);

/* default layer */
if (action.code == ACTION_TRANSPARENT) { if (action.code == ACTION_TRANSPARENT) {
// TODO: layer stacking
action = action_for_key(default_layer, key);
debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n"); debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
action = action_for_key(default_layer, key);
} }
return action; return action;
} }
} else { } else {
if (tap_count == 0) { if (tap_count == 0) {
debug("MODS_TAP: Oneshot: cancel/del_mods\n"); debug("MODS_TAP: Oneshot: cancel/del_mods\n");
// cancel oneshot by holding.
// cancel oneshot on hold
oneshot_cancel(); oneshot_cancel();
del_mods(mods); del_mods(mods);
} }
layer_switch(action.layer.val); layer_switch(action.layer.val);
} }
break; break;
case LAYER_DEFAULT: /* default layer */
switch (action.layer.val) {
case DEFAULT_ON_BOTH:
layer_switch(default_layer);
break;
case DEFAULT_ON_PRESS:
if (event.pressed) {
layer_switch(default_layer);
}
break;
case DEFAULT_ON_RELEASE:
if (!event.pressed) {
layer_switch(default_layer);
}
break;
}
case LAYER_ON_BOTH:
layer_switch(action.layer.val);
break; break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) { if (event.pressed) {
} }
} }
break; break;
case LAYER_CHANGE_DEFAULT: /* change default layer */
case LAYER_SET_DEFAULT_ON_PRESS:
if (event.pressed) { if (event.pressed) {
default_layer = action.layer.val; default_layer = action.layer.val;
layer_switch(default_layer); layer_switch(default_layer);
} }
break; break;
default: /* switch layer on hold and key on tap*/
case LAYER_SET_DEFAULT_ON_RELEASE:
if (!event.pressed) {
default_layer = action.layer.val;
layer_switch(default_layer);
}
break;
case LAYER_SET_DEFAULT_ON_BOTH:
default_layer = action.layer.val;
layer_switch(default_layer);
break;
default:
/* tap key */
if (event.pressed) { if (event.pressed) {
if (tap_count > 0) {
debug("LAYER_PRESSED: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_PRESSED: No tap: layer_switch\n");
layer_switch(action.layer.val);
}
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_SET: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_SET: No tap: layer_set(on press)\n");
layer_switch(action.layer.val);
}
} else { } else {
if (tap_count > 0) {
debug("LAYER_PRESSED: Tap: unregister_code\n");
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_SET: Tap: unregister_code\n");
unregister_code(action.layer.code); unregister_code(action.layer.code);
} else { } else {
//debug("LAYER_PRESSED: No tap: NO ACTION\n");
// NOTE: This is needed by legacy keymap support // NOTE: This is needed by legacy keymap support
debug("LAYER_PRESSED: No tap: return to default layer\n");
debug("LAYER_SET: No tap: return to default layer(on release)\n");
layer_switch(default_layer); layer_switch(default_layer);
} }
} }
switch (action.layer.code) { switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */ case LAYER_MOMENTARY: /* momentary */
if (event.pressed) { if (event.pressed) {
layer_switch(current_layer ^ action.layer.val);
layer_switch(current_layer | action.layer.val);
} else { } else {
layer_switch(current_layer ^ action.layer.val);
layer_switch(current_layer & ~action.layer.val);
} }
break; break;
case LAYER_ON_PRESS: case LAYER_ON_PRESS:
layer_switch(current_layer ^ action.layer.val); layer_switch(current_layer ^ action.layer.val);
} }
break; break;
case LAYER_ON_BOTH:
layer_switch(current_layer ^ action.layer.val);
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) { if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) { if (tap_count < TAPPING_TOGGLE) {
} }
} }
break; break;
case 0xFF:
// change default layer
case LAYER_SET_DEFAULT_ON_PRESS:
if (event.pressed) { if (event.pressed) {
default_layer = current_layer ^ action.layer.val; default_layer = current_layer ^ action.layer.val;
layer_switch(default_layer); layer_switch(default_layer);
} else {
}
break;
case LAYER_SET_DEFAULT_ON_RELEASE:
if (!event.pressed) {
default_layer = current_layer ^ action.layer.val; default_layer = current_layer ^ action.layer.val;
layer_switch(default_layer); layer_switch(default_layer);
} }
break; break;
case LAYER_SET_DEFAULT_ON_BOTH:
default_layer = current_layer ^ action.layer.val;
layer_switch(default_layer);
break;
default: default:
// with tap key
// tap key
if (event.pressed) { if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_BIT: Tap: register_code\n"); debug("LAYER_BIT: Tap: register_code\n");
register_code(action.layer.code); register_code(action.layer.code);
} else { } else {
debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
debug("LAYER_BIT: No tap: layer_bit(on press)\n");
layer_switch(current_layer ^ action.layer.val); layer_switch(current_layer ^ action.layer.val);
} }
} else { } else {
debug("LAYER_BIT: Tap: unregister_code\n"); debug("LAYER_BIT: Tap: unregister_code\n");
unregister_code(action.layer.code); unregister_code(action.layer.code);
} else { } else {
debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
debug("LAYER_BIT: No tap: layer_bit(on release)\n");
layer_switch(current_layer ^ action.layer.val); layer_switch(current_layer ^ action.layer.val);
} }
} }
break; break;
} }
break; break;
case ACT_LAYER_STACK:
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
layer_remove_then_push(action.layer.val);
debug_layer_stack();
} else {
layer_remove(action.layer.val);
debug_layer_stack();
}
break;
case LAYER_ON_PRESS:
if (event.pressed) {
layer_remove_or_push(action.layer.val);
debug_layer_stack();
}
break;
case LAYER_ON_RELEASE:
if (!event.pressed) {
layer_remove_or_push(action.layer.val);
debug_layer_stack();
}
break;
case LAYER_ON_BOTH:
layer_remove_or_push(action.layer.val);
debug_layer_stack();
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
debug("LAYER_STACK: tap toggle(press).\n");
layer_remove_or_push(action.layer.val);
debug_layer_stack();
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
debug("LAYER_STACK: tap toggle(release).\n");
layer_remove_or_push(action.layer.val);
debug_layer_stack();
}
}
break;
default:
// tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_STACK: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_STACK: No tap: layer_stack(on press)\n");
layer_remove_or_push(action.layer.val);
debug_layer_stack();
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_STACK: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("LAYER_STACK: No tap: layer_stack(on release)\n");
layer_remove_or_push(action.layer.val);
debug_layer_stack();
}
}
break;
}
break;


/* Extentions */ /* Extentions */
case ACT_MACRO: case ACT_MACRO:
case LAYER_MOMENTARY: case LAYER_MOMENTARY:
case LAYER_ON_PRESS: case LAYER_ON_PRESS:
case LAYER_ON_RELEASE: case LAYER_ON_RELEASE:
case LAYER_DEFAULT:
case LAYER_ON_BOTH:
case LAYER_SET_DEFAULT_ON_PRESS:
case LAYER_SET_DEFAULT_ON_RELEASE:
case LAYER_SET_DEFAULT_ON_BOTH:
return false; return false;
case LAYER_TAP_TOGGLE: case LAYER_TAP_TOGGLE:
default: /* tap key */ default: /* tap key */
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
case ACT_LAYER: debug("ACT_LAYER"); break;
case ACT_LAYER: debug("ACT_LAYER"); break;
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break;
case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break;

+ 73
- 60
common/action.h Datei anzeigen

* *
* Layer Actions * Layer Actions
* ------------- * -------------
* ACT_LAYER(1000): Set layer
* ACT_LAYER_BIT(1001): Bit-op layer
* ACT_LAYER(1000): Set layer
* ACT_LAYER_BIT(1001): Bit-op layer
* ACT_LAYER_STACK: Layer stack
* *
* 1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
* 1000|LLLL|0000 0001 set L to layer on press
* 1000|LLLL|0000 0010 set L to layer on release
* 1000|----|0000 0011 set default to layer on both(return to default layer)
* 1000|LLLL| keycode set L to layer while hold and send key on tap
* 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
* 1000|LLLL|1111 1111 set L to default and layer(on press)
* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
* 1000|LLLL|0000 0001 set current layer on press
* 1000|LLLL|0000 0010 set current layer on release
* 1000|LLLL|0000 0011 set current layer on both
* 1000|LLLL| keycode set current layer on hold and send key on tap
* 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps
* 1000|DDDD|1111 1111 set default layer on press
* L: 0 means default layer
* *
* 1001|BBBB|0000 0000 (not used)
* 1001|BBBB|0000 0001 bit-xor layer with B on press
* 1001|BBBB|0000 0010 bit-xor layer with B on release
* 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
* 1001|BBBB| keycode bit-xor layer with B while hold and send key on tap
* 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
* 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
* 1001|BBBB|0000 0001 bit-xor current layer on press
* 1001|BBBB|0000 0010 bit-xor current layer on release
* 1001|BBBB|0000 0011 bit-xor current layer on both
* 1001|BBBB| keycode bit-xor current layer on hold and send key on tap
* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
* 1001|BBBB|1111 1111 bit-xor default layer on both
* *
* 1011|LLLL|0000 0000 push on press and remove on release(momentary)
* 1011|LLLL|0000 0001 push or remove on press
* 1011|LLLL|0000 0010 push or remove on release
* 1011|LLLL|0000 0011 push or remove on both
* 1011|LLLL| keycode push or remove on hold and send key on tap
* 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps
* 1011|LLLL|1111 1111 (not used)
* *
* *
* Extensions(11XX) * Extensions(11XX)


ACT_LAYER = 0b1000, ACT_LAYER = 0b1000,
ACT_LAYER_BIT = 0b1001, ACT_LAYER_BIT = 0b1001,
ACT_LAYER_STACK = 0b1011,


ACT_MACRO = 0b1100, ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110, ACT_COMMAND = 0b1110,
#define ACTION(kind, param) ((kind)<<12 | (param)) #define ACTION(kind, param) ((kind)<<12 | (param))
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)


/* Key */
/*
* Key
*/
#define ACTION_KEY(key) ACTION(ACT_LMODS, key) #define ACTION_KEY(key) ACTION(ACT_LMODS, key)
/* Mods & key */ /* Mods & key */
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00) #define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key)) #define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00) #define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key)) #define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
/* Mod & key */
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) #define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) #define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))

/* Mods + Tap key */
/* Tap key */
enum mods_codes { enum mods_codes {
MODS_ONESHOT = 0x00, MODS_ONESHOT = 0x00,
}; };
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT) #define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key)) #define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT) #define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
/* Mod + Tap key */
#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT) #define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))




/* /*
* Switch layer
* Layer switching
*/ */
enum layer_codes { enum layer_codes {
LAYER_MOMENTARY = 0, LAYER_MOMENTARY = 0,
LAYER_ON_PRESS = 1, LAYER_ON_PRESS = 1,
LAYER_ON_RELEASE = 2, LAYER_ON_RELEASE = 2,
LAYER_DEFAULT =3,
LAYER_ON_BOTH =3,
LAYER_TAP_TOGGLE = 0xF0, LAYER_TAP_TOGGLE = 0xF0,
LAYER_CHANGE_DEFAULT = 0xFF
LAYER_SET_DEFAULT_ON_PRESS = 0xFD,
LAYER_SET_DEFAULT_ON_RELEASE = 0xFE,
LAYER_SET_DEFAULT_ON_BOTH = 0xFF
}; };
enum layer_vals_default {
DEFAULT_ON_PRESS = 1,
DEFAULT_ON_RELEASE = 2,
DEFAULT_ON_BOTH = 3,
};

/* /*
* return to default layer
* Default layer
*/
/* set default layer */
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
/* bit-xor default layer */
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
/*
* Current layer: Return to default layer
*/ */
#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R #define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
/* set default layer on press */
#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
/* set default layer on release */
#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
/* change default layer and set layer */

#define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0)
#define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0)
#define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0)
/* /*
* Set layer
* Current layer: Set
*/ */
/* set layer on press and none on release */
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer) #define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
/* set layer on press and set default on release (This is needed by legacy keymap support.) */
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY) #define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
/* set layer on press and none on release */
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer) #define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
/* set layer while hold and send key on tap */
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
/* set layer on press */
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS) #define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
/* set layer on release */
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE) #define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
/* set layer on hold and toggle on several taps */
#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE) #define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
/* set default layer on both press and release */
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)

#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
/* /*
* Bit-op layer
* Current layer: Bit-op
*/ */
/* bit-xor on both press and release */
#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits) #define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY) #define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
/* bit-xor on press */
#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits) #define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
/* bit-xor while hold and send key on tap */
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
/* bit-xor on press */
#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS) #define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
/* bit-xor on release */
#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE) #define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
/* bit-xor while hold and toggle on several taps */
#define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) #define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
/* bit-xor default layer and set layer */
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
/*
* Layer Stack
*/
/* momentary */
#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer)
#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer)
#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))




/* HID Usage */
/*
* HID Usage
*/
enum usage_pages { enum usage_pages {
PAGE_SYSTEM, PAGE_SYSTEM,
PAGE_CONSUMER PAGE_CONSUMER

Laden…
Abbrechen
Speichern