Add poker keymap with layer stacking
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768ea72f10
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0c1d98bd3c
@ -124,3 +124,6 @@ plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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poker: all
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poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
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poker_stack: all
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@ -94,3 +94,6 @@ plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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poker: all
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poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
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poker_stack: all
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@ -64,6 +64,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "keymap_plain.h"
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#include "keymap_plain.h"
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#elif defined(KEYMAP_POKER)
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#elif defined(KEYMAP_POKER)
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#include "keymap_poker.h"
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#include "keymap_poker.h"
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#elif defined(KEYMAP_POKER_STACK)
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#include "keymap_poker_stack.h"
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#else
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#else
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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/*
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@ -18,7 +18,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KEYMAP_ANSI(
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
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LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
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/* Layer x001: Poker with Arrow */
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/* Layer x001: Poker with Arrow */
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@ -48,28 +48,28 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer x100: Poker Default + Fn'd */
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/* Layer x100: Poker Default + Fn'd */
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KEYMAP_ANSI(
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KEYMAP_ANSI(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
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TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
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CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
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TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
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TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
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/* Layer x101: Poker with Arrow + Fn'd */
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/* Layer x101: Poker with Arrow + Fn'd */
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KEYMAP_ANSI(
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KEYMAP_ANSI(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
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TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
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CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
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TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
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TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
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/* Layer x110: Poker with Esc + Fn'd */
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/* Layer x110: Poker with Esc + Fn'd */
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KEYMAP_ANSI(
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KEYMAP_ANSI(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
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TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
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CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
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TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
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TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
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/* Layer x111: Poker with Arrow and Esc + Fn'd */
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/* Layer x111: Poker with Arrow and Esc + Fn'd */
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KEYMAP_ANSI(
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KEYMAP_ANSI(
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GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
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GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
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TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
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CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
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TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
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TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
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TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
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@ -84,7 +84,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KEYMAP_ANSI(
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
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TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
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TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
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CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
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LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
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LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
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LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
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LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
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LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
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/* workman */
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/* workman */
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