Browse Source

Remove ACT_KEYMAP and ACT_OVERLAY

- Remove ACT_OVERLAY
- Rename ACT_KEYMAP to ACT_LAYER
- Add ACT_LAYER_BITOP
tags/v1.9
tmk 11 years ago
parent
commit
10f33a3e48
8 changed files with 102 additions and 401 deletions
  1. 6
    166
      common/action.c
  2. 77
    71
      common/action.h
  3. 0
    1
      common/command.c
  4. 2
    88
      common/layer_switch.c
  5. 1
    41
      common/layer_switch.h
  6. 1
    2
      keyboard/gh60/config.h
  7. 14
    30
      keyboard/gh60/keymap.c
  8. 1
    2
      keyboard/hhkb/config.h

+ 6
- 166
common/action.c View File



action_t action = layer_switch_get_action(event.key); action_t action = layer_switch_get_action(event.key);
debug("ACTION: "); debug_action(action); debug("ACTION: "); debug_action(action);
debug(" overlays: "); overlay_debug();
debug(" keymaps: "); keymap_debug(); debug(" keymaps: "); keymap_debug();
debug(" default_layer: "); debug_dec(default_layer); debug("\n"); debug(" default_layer: "); debug_dec(default_layer); debug("\n");


} }
break; break;
#endif #endif
#ifndef NO_ACTION_KEYMAP
case ACT_KEYMAP:
#ifndef NO_ACTION_LAYER
case ACT_LAYER:
case ACT_LAYER1:
switch (action.layer.code) { switch (action.layer.code) {
/* Keymap clear */ /* Keymap clear */
case OP_RESET: case OP_RESET:
switch (action.layer.val & 0x03) { switch (action.layer.val & 0x03) {
case 0: case 0:
// NOTE: reserved // NOTE: reserved
overlay_clear();
keymap_clear(); keymap_clear();
break; break;
case ON_PRESS: case ON_PRESS:
if (event.pressed) { if (event.pressed) {
overlay_clear();
keymap_clear(); keymap_clear();
} }
break; break;
case ON_RELEASE: case ON_RELEASE:
if (!event.pressed) { if (!event.pressed) {
overlay_clear();
keymap_clear(); keymap_clear();
} }
break; break;
case ON_BOTH: case ON_BOTH:
overlay_clear();
keymap_clear(); keymap_clear();
break; break;
/* NOTE: 4-7 rserved */ /* NOTE: 4-7 rserved */
break; break;
} }
break; break;
#endif
#ifndef NO_ACTION_OVERLAY
case ACT_OVERLAY:
switch (action.layer.code) {
// Overlay Invert bit4
case OP_INV4 | 0:
if (action.layer.val == 0) {
// NOTE: reserved for future use
overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val);
}
break;
case OP_INV4 | 1:
if (action.layer.val == 0) {
// on pressed
if (event.pressed) overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<4);
}
break;
case OP_INV4 | 2:
if (action.layer.val == 0) {
// on released
if (!event.pressed) overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<8);
}
break;
case OP_INV4 | 3:
if (action.layer.val == 0) {
// on both
overlay_clear();
} else {
overlay_set(overlay_stat ^ action.layer.val<<12);
}
break;

/* Overlay Bit invert */
case OP_INV:
/* with tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
debug("OVERLAY_INV: tap toggle(press).\n");
overlay_invert(action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
debug("OVERLAY_INV: tap toggle(release).\n");
overlay_invert(action.layer.val);
}
}
break;
case (OP_INV | ON_PRESS):
if (event.pressed) {
overlay_invert(action.layer.val);
}
break;
case (OP_INV | ON_RELEASE):
if (!event.pressed) {
overlay_invert(action.layer.val);
}
break;
case (OP_INV | ON_BOTH):
overlay_invert(action.layer.val);
break;

/* Overlay Bit on */
case OP_ON:
if (event.pressed) {
overlay_on(action.layer.val);
} else {
overlay_off(action.layer.val);
}
break;
case (OP_ON | ON_PRESS):
if (event.pressed) {
overlay_on(action.layer.val);
}
break;
case (OP_ON | ON_RELEASE):
if (!event.pressed) {
overlay_on(action.layer.val);
}
break;
case (OP_ON | ON_BOTH):
overlay_on(action.layer.val);
break;

/* Overlay Bit off */
case OP_OFF:
if (event.pressed) {
overlay_off(action.layer.val);
} else {
overlay_on(action.layer.val);
}
break;
case (OP_OFF | ON_PRESS):
if (event.pressed) {
overlay_off(action.layer.val);
}
break;
case (OP_OFF | ON_RELEASE):
if (!event.pressed) {
overlay_off(action.layer.val);
}
break;
case (OP_OFF | ON_BOTH):
overlay_off(action.layer.val);
break;

/* Overlay Bit set */
case OP_SET:
if (event.pressed) {
overlay_move(action.layer.val);
} else {
overlay_clear();
}
break;
case (OP_SET | ON_PRESS):
if (event.pressed) {
overlay_move(action.layer.val);
}
break;
case (OP_SET | ON_RELEASE):
if (!event.pressed) {
overlay_move(action.layer.val);
}
break;
case (OP_SET | ON_BOTH):
overlay_move(action.layer.val);
break;

/* Overlay Bit invert with tap key */
default:
if (event.pressed) {
if (tap_count > 0) {
debug("OVERLAY_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("OVERLAY_TAP_KEY: No tap: On on press\n");
overlay_on(action.layer.val);
}
} else {
if (tap_count > 0) {
debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("OVERLAY_TAP_KEY: No tap: Off on release\n");
overlay_off(action.layer.val);
}
}
break;
}
break;
#endif #endif
/* Extentions */ /* Extentions */
#ifndef NO_ACTION_MACRO #ifndef NO_ACTION_MACRO
case ACT_LMODS_TAP: case ACT_LMODS_TAP:
case ACT_RMODS_TAP: case ACT_RMODS_TAP:
return true; return true;
case ACT_KEYMAP:
case ACT_OVERLAY:
case ACT_LAYER:
switch (action.layer.code) { switch (action.layer.code) {
case 0x04 ... 0xEF: /* tap key */ case 0x04 ... 0xEF: /* tap key */
case OP_INV: case OP_INV:
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
case ACT_KEYMAP: debug("ACT_KEYMAP"); break;
case ACT_OVERLAY: debug("ACT_OVERLAY"); break;
case ACT_LAYER: debug("ACT_LAYER"); break;
case ACT_LAYER_BITOP: debug("ACT_LAYER_BITOP"); break;
case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break;

+ 77
- 71
common/action.h View File

} key; } key;
struct action_layer { struct action_layer {
uint8_t code :8; uint8_t code :8;
uint8_t val :4;
uint8_t kind :4;
uint8_t val :5;
uint8_t kind :3;
} layer; } layer;
struct action_usage { struct action_usage {
uint16_t code :10; uint16_t code :10;
* *
* Layer Actions(10XX) * Layer Actions(10XX)
* ------------------- * -------------------
* ACT_KEYMAP:
* 1000|--xx|0000 0000 Clear keyamp and overlay
* 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay
* 1000|LLLL| keycode Invert with tap key
* 1000|LLLL|1111 0000 Invert with tap toggle
* 1000|LLLL|1111 00xx Invert[^= 1<<L]
* 1000|LLLL|1111 0100 On/Off
* 1000|LLLL|1111 01xx On[|= 1<<L]
* 1000|LLLL|1111 1000 Off/On
* 1000|LLLL|1111 10xx Off[&= ~(1<<L)]
* 1000|LLLL|1111 1100 Set/Clear
* 1000|LLLL|1111 11xx Set[= 1<<L]
* default layer: 0-15(4bit)
* ACT_LAYER:
* 1000|--xx|0000 0000 Clear keyamp
* 100X|LLLL|0000 00xx Reset default layer and clear keymap
* 100X|LLLL| keycode Invert with tap key
* 100X|LLLL|1111 0000 Invert with tap toggle
* 100X|LLLL|1111 00xx Invert[^= 1<<L]
* 100X|LLLL|1111 0100 On/Off
* 100X|LLLL|1111 01xx On[|= 1<<L]
* 100X|LLLL|1111 1000 Off/On
* 100X|LLLL|1111 10xx Off[&= ~(1<<L)]
* 100X|LLLL|1111 1100 Set/Clear
* 100X|LLLL|1111 11xx Set[= 1<<L]
* XLLLL: Layer 0-31
* xx: On {00:for special use, 01:press, 10:release, 11:both} * xx: On {00:for special use, 01:press, 10:release, 11:both}
* *
* ACT_OVERLAY:
* 1011|0000|0000 0000 Clear overlay
* 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
* 1011|LLLL| keycode Invert with tap key
* 1011|LLLL|1111 0000 Invert with tap toggle
* 1011|LLLL|1111 00xx Invert[^= 1<<L]
* 1011|LLLL|1111 0100 On/Off(momentary)
* 1011|LLLL|1111 01xx On[|= 1<<L]
* 1011|LLLL|1111 1000 Off/On
* 1011|LLLL|1111 10xx Off[&= ~(1<<L)]
* 1011|LLLL|1111 1100 Set/Clear
* 1011|LLLL|1111 11xx Set[= 1<<L]
* overlays: 16-layer on/off status(16bit)
* xx: On {00:for special use, 01:press, 10:release, 11:both}
* ACT_LAYER_BITOP:
* 101B|Booo|xxxx xxxx bit operation
* BB: operand. which part of layer state bits
* 00: 0-7th bit
* 01: 8-15th bit
* 10: 16-23th bit
* 11: 24-31th bit
* ooo: operation.
* 000: AND
* 001: OR
* 010: XOR
* 011:
* 100: LSHIFT
* 101: RSHIFT
* 110:
* 111:
* bbbb bbbb: bits
* layer_state |= (((layer_state>>(0bBB*8)) & 0xff) BITOP 0bxxxxxxxx)<<(0bBB*8)
* layer_state: 32-bit layer switch state
*
*
* *
* *
* Extensions(11XX) * Extensions(11XX)
* *
*/ */
enum action_kind_id { enum action_kind_id {
ACT_MODS = 0b0000,
ACT_LMODS = 0b0000, ACT_LMODS = 0b0000,
ACT_RMODS = 0b0001, ACT_RMODS = 0b0001,
ACT_MODS_TAP = 0b0010,
ACT_LMODS_TAP = 0b0010, ACT_LMODS_TAP = 0b0010,
ACT_RMODS_TAP = 0b0011, ACT_RMODS_TAP = 0b0011,


ACT_USAGE = 0b0100, ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101, ACT_MOUSEKEY = 0b0101,


ACT_KEYMAP = 0b1000,
ACT_OVERLAY = 0b1001,
ACT_LAYER = 0b1000,
ACT_LAYER1 = 0b1001,
ACT_LAYER_BITOP = 0b1010,
ACT_LAYER1_BITOP = 0b1011,


ACT_MACRO = 0b1100, ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110, ACT_COMMAND = 0b1110,
* Set layer = (1<<layer) * Set layer = (1<<layer)
* Clear layer = 0 * Clear layer = 0
*/ */
enum layer_params {
enum layer_param_on {
ON_PRESS = 1, ON_PRESS = 1,
ON_RELEASE = 2, ON_RELEASE = 2,
ON_BOTH = 3, ON_BOTH = 3,
};


OP_RESET = 0x00,
enum layer_pram_op {
OP_RESET = 0x00,
OP_INV4 = 0x00, OP_INV4 = 0x00,
OP_INV = 0xF0, OP_INV = 0xF0,
OP_ON = 0xF4, OP_ON = 0xF4,
OP_SET = 0xFC, OP_SET = 0xFC,
}; };


enum layer_pram_bitop {
BITOP_AND,
BITOP_OR,
BITOP_XOR,
BITOP_LSHIFT,
BITOP_RSHIFT,
};

/* /*
* Default Layer * Default Layer
*/ */
#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, ON_RELEASE<<8 | OP_RESET | 0)
#define ACTION_DEFAULT_LAYER ACTION(ACT_LAYER, ON_RELEASE<<8 | OP_RESET | 0)
#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_TO(layer, ON_RELEASE) #define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_TO(layer, ON_RELEASE)
#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | (on))
#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_RESET | (on))

/* /*
* Keymap Layer * Keymap Layer
*/ */
#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer)
#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV(layer, ON_RELEASE)
#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INV(layer, ON_RELEASE)
/* Keymap Invert */ /* Keymap Invert */
#define ACTION_KEYMAP_INV(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | (on))
#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
#define ACTION_LAYER_INV(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_INV | (on))
#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_INV | 0)
/* Keymap On */ /* Keymap On */
#define ACTION_KEYMAP_ON(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | (on))
#define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
#define ACTION_LAYER_ON(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_ON | (on))
#define ACTION_LAYER_ON_OFF(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_ON | 0)
/* Keymap Off */ /* Keymap Off */
#define ACTION_KEYMAP_OFF(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | (on))
#define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
#define ACTION_LAYER_OFF(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_OFF | (on))
#define ACTION_LAYER_OFF_ON(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_OFF | 0)
/* Keymap Set */ /* Keymap Set */
#define ACTION_KEYMAP_SET(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | (on))
#define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
#define ACTION_LAYER_SET(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_SET | (on))
#define ACTION_LAYER_SET_CLEAR(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_SET | 0)
/* Keymap Invert with tap key */ /* Keymap Invert with tap key */
#define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))

/*
* Overlay Layer
*/
#define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV(layer, ON_RELEASE)
/* Overlay Clear */
#define ACTION_OVERLAY_CLEAR(on) ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | (on))
/* Overlay Invert 4-bit chunk */
#define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
/* Overlay Invert */
#define ACTION_OVERLAY_INV(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | (on))
#define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
/* Overlay On */
#define ACTION_OVERLAY_ON(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | (on))
#define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
/* Overlay Off */
#define ACTION_OVERLAY_OFF(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | (on))
#define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
/* Overlay Set */
#define ACTION_OVERLAY_SET(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | (on))
#define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
/* Overlay Invert with tap key */
#define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))

#define ACTION_LAYER_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))

/* Layer BitOp: 101|BB|ooo|xxxxxxxx */
#define ACTION_LAYER_BITOP(op, part, bits) (ACT_LAYER_BITOP<<12 | (part&0x3)<<11 | (op&0x7)<<8 | bits)
#define ACTION_LAYER_AND(part, bits) ACTION_LAYER_BITOP(BITOP_AND, part, bits)
#define ACTION_LAYER_OR(part, bits) ACTION_LAYER_BITOP(BITOP_OR, part, bits)
#define ACTION_LAYER_XOR(part, bits) ACTION_LAYER_BITOP(BITOP_XOR, part, bits)
#define ACTION_LAYER_LSHIFT(part, bits) ACTION_LAYER_BITOP(BITOP_LSHIFT, part, bits)
#define ACTION_LAYER_RSHIFT(part, bits) ACTION_LAYER_BITOP(BITOP_RSHIFT, part, bits)


/* /*
* Extensions * Extensions

+ 0
- 1
common/command.c View File

{ {
print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); print("\n"); print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); print("\n");
default_layer_set(layer); default_layer_set(layer);
overlay_clear();
clear_keyboard(); clear_keyboard();
} }

+ 2
- 88
common/layer_switch.c View File

} }




#ifndef NO_ACTION_KEYMAP
#ifndef NO_ACTION_LAYER
/* /*
* Keymap Layer (0-15) * Keymap Layer (0-15)
*/ */






#ifndef NO_ACTION_OVERLAY
/*
* Overlay Layer (16-31 = 0-15|0x10)
*/
uint16_t overlay_stat = 0;

/* return highest layer whose state is on */
uint8_t overlay_get_layer(void)
{
return biton16(overlay_stat);
}

static void overlay_stat_set(uint16_t stat)
{
debug("overlay: ");
overlay_debug(); debug(" to ");

overlay_stat = stat;

overlay_debug(); debug("\n");

clear_keyboard_but_mods(); // To avoid stuck keys
}

void overlay_clear(void)
{
overlay_stat_set(0);
}


void overlay_set(uint16_t stat)
{
overlay_stat_set(stat);
}

void overlay_move(uint8_t layer)
{
overlay_stat_set(1<<layer);
}

void overlay_on(uint8_t layer)
{
overlay_stat_set(overlay_stat | (1<<layer));
}

void overlay_off(uint8_t layer)
{
overlay_stat_set(overlay_stat & ~(1<<layer));
}

void overlay_invert(uint8_t layer)
{
overlay_stat_set(overlay_stat ^ (1<<layer));
}

void overlay_or(uint16_t stat)
{
overlay_stat_set(overlay_stat | stat);
}
void overlay_and(uint16_t stat)
{
overlay_stat_set(overlay_stat & stat);
}
void overlay_xor(uint16_t stat)
{
overlay_stat_set(overlay_stat ^ stat);
}

void overlay_debug(void)
{
debug_hex16(overlay_stat); debug("("); debug_dec(overlay_get_layer()); debug(")");
}
#endif

action_t layer_switch_get_action(key_t key) action_t layer_switch_get_action(key_t key)
{ {
action_t action; action_t action;
action.code = ACTION_TRANSPARENT; action.code = ACTION_TRANSPARENT;


#ifndef NO_ACTION_OVERLAY
/* overlay: top layer first */
for (int8_t i = 15; i >= 0; i--) {
if (overlay_stat & (1<<i)) {
action = action_for_key(i | OVERLAY_BIT, key);
if (action.code != ACTION_TRANSPARENT) {
return action;
}
}
}
#endif

#ifndef NO_ACTION_KEYMAP
#ifndef NO_ACTION_LAYER
/* keymap: top layer first */ /* keymap: top layer first */
for (int8_t i = 15; i >= 0; i--) { for (int8_t i = 15; i >= 0; i--) {
if (keymap_stat & (1<<i)) { if (keymap_stat & (1<<i)) {

+ 1
- 41
common/layer_switch.h View File

#include "action.h" #include "action.h"




/* overlays are asigned at layer 16-31 */
#define OVERLAY_BIT 0x10
#define OVERLAY_MASK 0x0F


/* /*
* Default Layer * Default Layer
*/ */
/* /*
* Keymap Layer * Keymap Layer
*/ */
#ifndef NO_ACTION_KEYMAP
#ifndef NO_ACTION_LAYER
extern uint16_t keymap_stat; extern uint16_t keymap_stat;
/* return current active layer */ /* return current active layer */
uint8_t keymap_get_layer(void); uint8_t keymap_get_layer(void);
#endif #endif




/*
* Overlay Layer
*/
#ifndef NO_ACTION_OVERLAY
extern uint16_t overlay_stat;
/* return current active layer */
uint8_t overlay_get_layer(void);
void overlay_clear(void);
void overlay_set(uint16_t stat);
void overlay_move(uint8_t layer);
void overlay_on(uint8_t layer);
void overlay_off(uint8_t layer);
void overlay_invert(uint8_t layer);
/* bitwise operation */
void overlay_or(uint16_t stat);
void overlay_and(uint16_t stat);
void overlay_xor(uint16_t stat);
void overlay_debug(void);
#else
#define overlay_stat 0
#define overlay_get_layer()
#define overlay_clear()
#define overlay_set(stat)
#define overlay_move(layer)
#define overlay_on(layer)
#define overlay_off(layer)
#define overlay_invert(layer)
#define overlay_or(stat)
#define overlay_and(stat)
#define overlay_xor(stat)
#define overlay_debug()
#endif



/* return action depending on current layer status */ /* return action depending on current layer status */
action_t layer_switch_get_action(key_t key); action_t layer_switch_get_action(key_t key);



+ 1
- 2
keyboard/gh60/config.h View File

//#define NO_PRINT //#define NO_PRINT


/* disable action features */ /* disable action features */
//#define NO_ACTION_KEYMAP
//#define NO_ACTION_OVERLAY
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING //#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT //#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO //#define NO_ACTION_MACRO

+ 14
- 30
keyboard/gh60/keymap.c View File

ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \ LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, RSFT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \
LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0), LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0),
/* Keymap 1: colemak */ /* Keymap 1: colemak */
KEYMAP_ANSI( KEYMAP_ANSI(
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
}; };


static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};

/* /*
* Fn action definition * Fn action definition
*/ */
static const uint16_t PROGMEM fn_actions[] = { static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_KEYMAP_MOMENTARY(4),
[1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH),
[2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN),
[3] = ACTION_KEYMAP_MOMENTARY(6),
[4] = ACTION_KEYMAP_MOMENTARY(7), // to Layout selector
[0] = ACTION_LAYER_MOMENTARY(4),
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
[3] = ACTION_LAYER_MOMENTARY(6),
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
[9] = ACTION_RMOD_TAP_KEY(KC_RSFT, KC_GRV),
}; };
#endif #endif






#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))


/* translates key to keycode */ /* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{ {
/* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
if (layer & OVERLAY_BIT) {
layer &= OVERLAY_MASK;
if (layer < OVERLAYS_SIZE) {
return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
} else {
// XXX: this may cuaes bootlaoder_jump incositent fail.
//debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
return KC_TRANSPARENT;
}
}
/* Keymap: 0-15 */
else {
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// XXX: this may cuaes bootlaoder_jump incositent fail.
//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// XXX: this may cuaes bootlaoder_jump inconsistent fail.
//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
} }
} }



+ 1
- 2
keyboard/hhkb/config.h View File

//#define NO_PRINT //#define NO_PRINT


/* disable action features */ /* disable action features */
//#define NO_ACTION_KEYMAP
//#define NO_ACTION_OVERLAY
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING //#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT //#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO //#define NO_ACTION_MACRO

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