Remove ACT_KEYMAP and ACT_OVERLAY
- Remove ACT_OVERLAY - Rename ACT_KEYMAP to ACT_LAYER - Add ACT_LAYER_BITOP
This commit is contained in:
parent
353a9b56e6
commit
10f33a3e48
172
common/action.c
172
common/action.c
@ -56,7 +56,6 @@ void process_action(keyrecord_t *record)
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action_t action = layer_switch_get_action(event.key);
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debug("ACTION: "); debug_action(action);
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debug(" overlays: "); overlay_debug();
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debug(" keymaps: "); keymap_debug();
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debug(" default_layer: "); debug_dec(default_layer); debug("\n");
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@ -199,31 +198,28 @@ void process_action(keyrecord_t *record)
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}
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break;
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#endif
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#ifndef NO_ACTION_KEYMAP
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case ACT_KEYMAP:
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#ifndef NO_ACTION_LAYER
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case ACT_LAYER:
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case ACT_LAYER1:
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switch (action.layer.code) {
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/* Keymap clear */
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case OP_RESET:
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switch (action.layer.val & 0x03) {
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case 0:
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// NOTE: reserved
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overlay_clear();
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keymap_clear();
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break;
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case ON_PRESS:
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if (event.pressed) {
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overlay_clear();
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keymap_clear();
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}
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break;
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case ON_RELEASE:
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if (!event.pressed) {
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overlay_clear();
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keymap_clear();
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}
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break;
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case ON_BOTH:
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overlay_clear();
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keymap_clear();
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break;
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/* NOTE: 4-7 rserved */
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@ -361,161 +357,6 @@ void process_action(keyrecord_t *record)
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break;
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}
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break;
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#endif
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#ifndef NO_ACTION_OVERLAY
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case ACT_OVERLAY:
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switch (action.layer.code) {
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// Overlay Invert bit4
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case OP_INV4 | 0:
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if (action.layer.val == 0) {
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// NOTE: reserved for future use
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overlay_clear();
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} else {
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overlay_set(overlay_stat ^ action.layer.val);
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}
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break;
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case OP_INV4 | 1:
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if (action.layer.val == 0) {
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// on pressed
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if (event.pressed) overlay_clear();
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} else {
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overlay_set(overlay_stat ^ action.layer.val<<4);
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}
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break;
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case OP_INV4 | 2:
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if (action.layer.val == 0) {
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// on released
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if (!event.pressed) overlay_clear();
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} else {
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overlay_set(overlay_stat ^ action.layer.val<<8);
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}
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break;
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case OP_INV4 | 3:
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if (action.layer.val == 0) {
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// on both
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overlay_clear();
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} else {
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overlay_set(overlay_stat ^ action.layer.val<<12);
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}
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break;
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/* Overlay Bit invert */
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case OP_INV:
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/* with tap toggle */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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debug("OVERLAY_INV: tap toggle(press).\n");
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overlay_invert(action.layer.val);
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}
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} else {
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if (tap_count <= TAPPING_TOGGLE) {
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debug("OVERLAY_INV: tap toggle(release).\n");
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overlay_invert(action.layer.val);
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}
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}
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break;
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case (OP_INV | ON_PRESS):
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if (event.pressed) {
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overlay_invert(action.layer.val);
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}
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break;
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case (OP_INV | ON_RELEASE):
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if (!event.pressed) {
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overlay_invert(action.layer.val);
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}
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break;
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case (OP_INV | ON_BOTH):
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overlay_invert(action.layer.val);
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break;
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/* Overlay Bit on */
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case OP_ON:
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if (event.pressed) {
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overlay_on(action.layer.val);
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} else {
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overlay_off(action.layer.val);
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}
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break;
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case (OP_ON | ON_PRESS):
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if (event.pressed) {
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overlay_on(action.layer.val);
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}
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break;
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case (OP_ON | ON_RELEASE):
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if (!event.pressed) {
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overlay_on(action.layer.val);
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}
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break;
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case (OP_ON | ON_BOTH):
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overlay_on(action.layer.val);
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break;
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/* Overlay Bit off */
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case OP_OFF:
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if (event.pressed) {
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overlay_off(action.layer.val);
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} else {
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overlay_on(action.layer.val);
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}
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break;
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case (OP_OFF | ON_PRESS):
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if (event.pressed) {
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overlay_off(action.layer.val);
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}
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break;
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case (OP_OFF | ON_RELEASE):
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if (!event.pressed) {
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overlay_off(action.layer.val);
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}
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break;
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case (OP_OFF | ON_BOTH):
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overlay_off(action.layer.val);
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break;
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/* Overlay Bit set */
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case OP_SET:
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if (event.pressed) {
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overlay_move(action.layer.val);
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} else {
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overlay_clear();
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}
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break;
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case (OP_SET | ON_PRESS):
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if (event.pressed) {
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overlay_move(action.layer.val);
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}
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break;
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case (OP_SET | ON_RELEASE):
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if (!event.pressed) {
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overlay_move(action.layer.val);
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}
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break;
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case (OP_SET | ON_BOTH):
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overlay_move(action.layer.val);
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break;
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/* Overlay Bit invert with tap key */
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default:
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if (event.pressed) {
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if (tap_count > 0) {
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debug("OVERLAY_TAP_KEY: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("OVERLAY_TAP_KEY: No tap: On on press\n");
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overlay_on(action.layer.val);
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}
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} else {
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if (tap_count > 0) {
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debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("OVERLAY_TAP_KEY: No tap: Off on release\n");
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overlay_off(action.layer.val);
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}
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}
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break;
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}
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break;
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#endif
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/* Extentions */
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#ifndef NO_ACTION_MACRO
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@ -668,8 +509,7 @@ bool is_tap_key(key_t key)
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case ACT_LMODS_TAP:
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case ACT_RMODS_TAP:
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return true;
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case ACT_KEYMAP:
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case ACT_OVERLAY:
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case ACT_LAYER:
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switch (action.layer.code) {
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case 0x04 ... 0xEF: /* tap key */
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case OP_INV:
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@ -714,8 +554,8 @@ void debug_action(action_t action)
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case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
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case ACT_USAGE: debug("ACT_USAGE"); break;
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case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
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case ACT_KEYMAP: debug("ACT_KEYMAP"); break;
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case ACT_OVERLAY: debug("ACT_OVERLAY"); break;
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case ACT_LAYER: debug("ACT_LAYER"); break;
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case ACT_LAYER_BITOP: debug("ACT_LAYER_BITOP"); break;
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case ACT_MACRO: debug("ACT_MACRO"); break;
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case ACT_COMMAND: debug("ACT_COMMAND"); break;
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case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
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142
common/action.h
142
common/action.h
@ -65,8 +65,8 @@ typedef union {
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} key;
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struct action_layer {
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uint8_t code :8;
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uint8_t val :4;
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uint8_t kind :4;
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uint8_t val :5;
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uint8_t kind :3;
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} layer;
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struct action_usage {
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uint16_t code :10;
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@ -170,35 +170,42 @@ void debug_action(action_t action);
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*
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* Layer Actions(10XX)
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* -------------------
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* ACT_KEYMAP:
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* 1000|--xx|0000 0000 Clear keyamp and overlay
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* 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay
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* 1000|LLLL| keycode Invert with tap key
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* 1000|LLLL|1111 0000 Invert with tap toggle
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* 1000|LLLL|1111 00xx Invert[^= 1<<L]
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* 1000|LLLL|1111 0100 On/Off
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* 1000|LLLL|1111 01xx On[|= 1<<L]
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* 1000|LLLL|1111 1000 Off/On
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* 1000|LLLL|1111 10xx Off[&= ~(1<<L)]
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* 1000|LLLL|1111 1100 Set/Clear
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* 1000|LLLL|1111 11xx Set[= 1<<L]
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* default layer: 0-15(4bit)
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* ACT_LAYER:
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* 1000|--xx|0000 0000 Clear keyamp
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* 100X|LLLL|0000 00xx Reset default layer and clear keymap
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* 100X|LLLL| keycode Invert with tap key
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* 100X|LLLL|1111 0000 Invert with tap toggle
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* 100X|LLLL|1111 00xx Invert[^= 1<<L]
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* 100X|LLLL|1111 0100 On/Off
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* 100X|LLLL|1111 01xx On[|= 1<<L]
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* 100X|LLLL|1111 1000 Off/On
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* 100X|LLLL|1111 10xx Off[&= ~(1<<L)]
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* 100X|LLLL|1111 1100 Set/Clear
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* 100X|LLLL|1111 11xx Set[= 1<<L]
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* XLLLL: Layer 0-31
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* xx: On {00:for special use, 01:press, 10:release, 11:both}
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*
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* ACT_OVERLAY:
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* 1011|0000|0000 0000 Clear overlay
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* 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
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* 1011|LLLL| keycode Invert with tap key
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* 1011|LLLL|1111 0000 Invert with tap toggle
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* 1011|LLLL|1111 00xx Invert[^= 1<<L]
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* 1011|LLLL|1111 0100 On/Off(momentary)
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* 1011|LLLL|1111 01xx On[|= 1<<L]
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* 1011|LLLL|1111 1000 Off/On
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* 1011|LLLL|1111 10xx Off[&= ~(1<<L)]
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* 1011|LLLL|1111 1100 Set/Clear
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* 1011|LLLL|1111 11xx Set[= 1<<L]
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* overlays: 16-layer on/off status(16bit)
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* xx: On {00:for special use, 01:press, 10:release, 11:both}
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* ACT_LAYER_BITOP:
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* 101B|Booo|xxxx xxxx bit operation
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* BB: operand. which part of layer state bits
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* 00: 0-7th bit
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* 01: 8-15th bit
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* 10: 16-23th bit
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* 11: 24-31th bit
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* ooo: operation.
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* 000: AND
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* 001: OR
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* 010: XOR
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* 011:
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* 100: LSHIFT
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* 101: RSHIFT
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* 110:
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* 111:
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* bbbb bbbb: bits
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* layer_state |= (((layer_state>>(0bBB*8)) & 0xff) BITOP 0bxxxxxxxx)<<(0bBB*8)
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* layer_state: 32-bit layer switch state
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*
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*
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*
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*
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* Extensions(11XX)
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@ -216,16 +223,20 @@ void debug_action(action_t action);
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*
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*/
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enum action_kind_id {
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ACT_MODS = 0b0000,
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ACT_LMODS = 0b0000,
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ACT_RMODS = 0b0001,
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ACT_MODS_TAP = 0b0010,
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ACT_LMODS_TAP = 0b0010,
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ACT_RMODS_TAP = 0b0011,
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ACT_USAGE = 0b0100,
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ACT_MOUSEKEY = 0b0101,
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ACT_KEYMAP = 0b1000,
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ACT_OVERLAY = 0b1001,
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ACT_LAYER = 0b1000,
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ACT_LAYER1 = 0b1001,
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ACT_LAYER_BITOP = 0b1010,
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ACT_LAYER1_BITOP = 0b1011,
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ACT_MACRO = 0b1100,
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ACT_COMMAND = 0b1110,
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@ -285,11 +296,13 @@ enum usage_pages {
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* Set layer = (1<<layer)
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* Clear layer = 0
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*/
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enum layer_params {
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enum layer_param_on {
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ON_PRESS = 1,
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ON_RELEASE = 2,
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ON_BOTH = 3,
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};
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enum layer_pram_op {
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OP_RESET = 0x00,
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OP_INV4 = 0x00,
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OP_INV = 0xF0,
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@ -298,55 +311,48 @@ enum layer_params {
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OP_SET = 0xFC,
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};
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enum layer_pram_bitop {
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BITOP_AND,
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BITOP_OR,
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BITOP_XOR,
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BITOP_LSHIFT,
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BITOP_RSHIFT,
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};
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/*
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* Default Layer
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*/
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#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, ON_RELEASE<<8 | OP_RESET | 0)
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#define ACTION_DEFAULT_LAYER ACTION(ACT_LAYER, ON_RELEASE<<8 | OP_RESET | 0)
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#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_TO(layer, ON_RELEASE)
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#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | (on))
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#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_RESET | (on))
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/*
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* Keymap Layer
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*/
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#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer)
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#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV(layer, ON_RELEASE)
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#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
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#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INV(layer, ON_RELEASE)
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/* Keymap Invert */
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#define ACTION_KEYMAP_INV(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | (on))
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#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
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#define ACTION_LAYER_INV(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_INV | (on))
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#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_INV | 0)
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/* Keymap On */
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#define ACTION_KEYMAP_ON(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | (on))
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#define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
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#define ACTION_LAYER_ON(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_ON | (on))
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#define ACTION_LAYER_ON_OFF(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_ON | 0)
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/* Keymap Off */
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#define ACTION_KEYMAP_OFF(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | (on))
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#define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
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#define ACTION_LAYER_OFF(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_OFF | (on))
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#define ACTION_LAYER_OFF_ON(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_OFF | 0)
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/* Keymap Set */
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#define ACTION_KEYMAP_SET(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | (on))
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#define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
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#define ACTION_LAYER_SET(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_SET | (on))
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#define ACTION_LAYER_SET_CLEAR(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_SET | 0)
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/* Keymap Invert with tap key */
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#define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
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#define ACTION_LAYER_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
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/*
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* Overlay Layer
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*/
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#define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
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#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV(layer, ON_RELEASE)
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/* Overlay Clear */
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#define ACTION_OVERLAY_CLEAR(on) ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | (on))
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/* Overlay Invert 4-bit chunk */
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#define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
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/* Overlay Invert */
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#define ACTION_OVERLAY_INV(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | (on))
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#define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
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/* Overlay On */
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#define ACTION_OVERLAY_ON(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | (on))
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#define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
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/* Overlay Off */
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#define ACTION_OVERLAY_OFF(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | (on))
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#define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
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/* Overlay Set */
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#define ACTION_OVERLAY_SET(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | (on))
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#define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
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/* Overlay Invert with tap key */
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#define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
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/* Layer BitOp: 101|BB|ooo|xxxxxxxx */
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#define ACTION_LAYER_BITOP(op, part, bits) (ACT_LAYER_BITOP<<12 | (part&0x3)<<11 | (op&0x7)<<8 | bits)
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#define ACTION_LAYER_AND(part, bits) ACTION_LAYER_BITOP(BITOP_AND, part, bits)
|
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#define ACTION_LAYER_OR(part, bits) ACTION_LAYER_BITOP(BITOP_OR, part, bits)
|
||||
#define ACTION_LAYER_XOR(part, bits) ACTION_LAYER_BITOP(BITOP_XOR, part, bits)
|
||||
#define ACTION_LAYER_LSHIFT(part, bits) ACTION_LAYER_BITOP(BITOP_LSHIFT, part, bits)
|
||||
#define ACTION_LAYER_RSHIFT(part, bits) ACTION_LAYER_BITOP(BITOP_RSHIFT, part, bits)
|
||||
|
||||
|
||||
/*
|
||||
|
@ -575,6 +575,5 @@ static void switch_default_layer(uint8_t layer)
|
||||
{
|
||||
print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); print("\n");
|
||||
default_layer_set(layer);
|
||||
overlay_clear();
|
||||
clear_keyboard();
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ void default_layer_set(uint8_t layer)
|
||||
}
|
||||
|
||||
|
||||
#ifndef NO_ACTION_KEYMAP
|
||||
#ifndef NO_ACTION_LAYER
|
||||
/*
|
||||
* Keymap Layer (0-15)
|
||||
*/
|
||||
@ -100,98 +100,12 @@ void keymap_debug(void)
|
||||
|
||||
|
||||
|
||||
#ifndef NO_ACTION_OVERLAY
|
||||
/*
|
||||
* Overlay Layer (16-31 = 0-15|0x10)
|
||||
*/
|
||||
uint16_t overlay_stat = 0;
|
||||
|
||||
/* return highest layer whose state is on */
|
||||
uint8_t overlay_get_layer(void)
|
||||
{
|
||||
return biton16(overlay_stat);
|
||||
}
|
||||
|
||||
static void overlay_stat_set(uint16_t stat)
|
||||
{
|
||||
debug("overlay: ");
|
||||
overlay_debug(); debug(" to ");
|
||||
|
||||
overlay_stat = stat;
|
||||
|
||||
overlay_debug(); debug("\n");
|
||||
|
||||
clear_keyboard_but_mods(); // To avoid stuck keys
|
||||
}
|
||||
|
||||
void overlay_clear(void)
|
||||
{
|
||||
overlay_stat_set(0);
|
||||
}
|
||||
|
||||
|
||||
void overlay_set(uint16_t stat)
|
||||
{
|
||||
overlay_stat_set(stat);
|
||||
}
|
||||
|
||||
void overlay_move(uint8_t layer)
|
||||
{
|
||||
overlay_stat_set(1<<layer);
|
||||
}
|
||||
|
||||
void overlay_on(uint8_t layer)
|
||||
{
|
||||
overlay_stat_set(overlay_stat | (1<<layer));
|
||||
}
|
||||
|
||||
void overlay_off(uint8_t layer)
|
||||
{
|
||||
overlay_stat_set(overlay_stat & ~(1<<layer));
|
||||
}
|
||||
|
||||
void overlay_invert(uint8_t layer)
|
||||
{
|
||||
overlay_stat_set(overlay_stat ^ (1<<layer));
|
||||
}
|
||||
|
||||
void overlay_or(uint16_t stat)
|
||||
{
|
||||
overlay_stat_set(overlay_stat | stat);
|
||||
}
|
||||
void overlay_and(uint16_t stat)
|
||||
{
|
||||
overlay_stat_set(overlay_stat & stat);
|
||||
}
|
||||
void overlay_xor(uint16_t stat)
|
||||
{
|
||||
overlay_stat_set(overlay_stat ^ stat);
|
||||
}
|
||||
|
||||
void overlay_debug(void)
|
||||
{
|
||||
debug_hex16(overlay_stat); debug("("); debug_dec(overlay_get_layer()); debug(")");
|
||||
}
|
||||
#endif
|
||||
|
||||
action_t layer_switch_get_action(key_t key)
|
||||
{
|
||||
action_t action;
|
||||
action.code = ACTION_TRANSPARENT;
|
||||
|
||||
#ifndef NO_ACTION_OVERLAY
|
||||
/* overlay: top layer first */
|
||||
for (int8_t i = 15; i >= 0; i--) {
|
||||
if (overlay_stat & (1<<i)) {
|
||||
action = action_for_key(i | OVERLAY_BIT, key);
|
||||
if (action.code != ACTION_TRANSPARENT) {
|
||||
return action;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef NO_ACTION_KEYMAP
|
||||
#ifndef NO_ACTION_LAYER
|
||||
/* keymap: top layer first */
|
||||
for (int8_t i = 15; i >= 0; i--) {
|
||||
if (keymap_stat & (1<<i)) {
|
||||
|
@ -22,11 +22,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#include "action.h"
|
||||
|
||||
|
||||
/* overlays are asigned at layer 16-31 */
|
||||
#define OVERLAY_BIT 0x10
|
||||
#define OVERLAY_MASK 0x0F
|
||||
|
||||
|
||||
/*
|
||||
* Default Layer
|
||||
*/
|
||||
@ -38,7 +33,7 @@ void default_layer_set(uint8_t layer);
|
||||
/*
|
||||
* Keymap Layer
|
||||
*/
|
||||
#ifndef NO_ACTION_KEYMAP
|
||||
#ifndef NO_ACTION_LAYER
|
||||
extern uint16_t keymap_stat;
|
||||
/* return current active layer */
|
||||
uint8_t keymap_get_layer(void);
|
||||
@ -69,41 +64,6 @@ void keymap_debug(void);
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Overlay Layer
|
||||
*/
|
||||
#ifndef NO_ACTION_OVERLAY
|
||||
extern uint16_t overlay_stat;
|
||||
/* return current active layer */
|
||||
uint8_t overlay_get_layer(void);
|
||||
void overlay_clear(void);
|
||||
void overlay_set(uint16_t stat);
|
||||
void overlay_move(uint8_t layer);
|
||||
void overlay_on(uint8_t layer);
|
||||
void overlay_off(uint8_t layer);
|
||||
void overlay_invert(uint8_t layer);
|
||||
/* bitwise operation */
|
||||
void overlay_or(uint16_t stat);
|
||||
void overlay_and(uint16_t stat);
|
||||
void overlay_xor(uint16_t stat);
|
||||
void overlay_debug(void);
|
||||
#else
|
||||
#define overlay_stat 0
|
||||
#define overlay_get_layer()
|
||||
#define overlay_clear()
|
||||
#define overlay_set(stat)
|
||||
#define overlay_move(layer)
|
||||
#define overlay_on(layer)
|
||||
#define overlay_off(layer)
|
||||
#define overlay_invert(layer)
|
||||
#define overlay_or(stat)
|
||||
#define overlay_and(stat)
|
||||
#define overlay_xor(stat)
|
||||
#define overlay_debug()
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/* return action depending on current layer status */
|
||||
action_t layer_switch_get_action(key_t key);
|
||||
|
||||
|
@ -61,8 +61,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_KEYMAP
|
||||
//#define NO_ACTION_OVERLAY
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
//#define NO_ACTION_MACRO
|
||||
|
@ -91,7 +91,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, RSFT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \
|
||||
LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0),
|
||||
/* Keymap 1: colemak */
|
||||
KEYMAP_ANSI(
|
||||
@ -198,55 +198,39 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
|
||||
};
|
||||
|
||||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
|
||||
|
||||
/*
|
||||
* Fn action definition
|
||||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
[0] = ACTION_KEYMAP_MOMENTARY(4),
|
||||
[1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH),
|
||||
[2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN),
|
||||
[3] = ACTION_KEYMAP_MOMENTARY(6),
|
||||
[4] = ACTION_KEYMAP_MOMENTARY(7), // to Layout selector
|
||||
[0] = ACTION_LAYER_MOMENTARY(4),
|
||||
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
|
||||
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
|
||||
[3] = ACTION_LAYER_MOMENTARY(6),
|
||||
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
|
||||
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
|
||||
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
|
||||
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
|
||||
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
|
||||
[9] = ACTION_RMOD_TAP_KEY(KC_RSFT, KC_GRV),
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
|
||||
#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
|
||||
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
|
||||
|
||||
/* translates key to keycode */
|
||||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
|
||||
{
|
||||
/* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
|
||||
if (layer & OVERLAY_BIT) {
|
||||
layer &= OVERLAY_MASK;
|
||||
if (layer < OVERLAYS_SIZE) {
|
||||
return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
|
||||
} else {
|
||||
// XXX: this may cuaes bootlaoder_jump incositent fail.
|
||||
//debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
|
||||
return KC_TRANSPARENT;
|
||||
}
|
||||
}
|
||||
/* Keymap: 0-15 */
|
||||
else {
|
||||
if (layer < KEYMAPS_SIZE) {
|
||||
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
|
||||
} else {
|
||||
// XXX: this may cuaes bootlaoder_jump incositent fail.
|
||||
// XXX: this may cuaes bootlaoder_jump inconsistent fail.
|
||||
//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
|
||||
// fall back to layer 0
|
||||
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* translates Fn keycode to action */
|
||||
|
@ -74,8 +74,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_KEYMAP
|
||||
//#define NO_ACTION_OVERLAY
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
//#define NO_ACTION_MACRO
|
||||
|
Loading…
Reference in New Issue
Block a user