@@ -48,9 +48,14 @@ TOP_DIR = ../.. | |||
TARGET_DIR = . | |||
# project specific files | |||
SRC = keymap.c \ | |||
SRC = keymap_common.c \ | |||
matrix.c \ | |||
led.c | |||
ifdef KEYMAP | |||
SRC := keymap_$(KEYMAP).c $(SRC) | |||
else | |||
SRC := keymap_poker.c $(SRC) | |||
endif | |||
CONFIG_H = config.h | |||
@@ -93,7 +98,7 @@ ARCH = AVR8 | |||
F_USB = $(F_CPU) | |||
# Interrupt driven control endpoint task(+60) | |||
#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||
# Boot Section Size in *bytes* | |||
@@ -114,7 +119,7 @@ EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | |||
CONSOLE_ENABLE = yes # Console for debug(+400) | |||
COMMAND_ENABLE = yes # Commands for debug and configuration | |||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | |||
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA | |||
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA | |||
# Optimize size but this may cause error "relocation truncated to fit" | |||
@@ -127,15 +132,3 @@ VPATH += $(TOP_DIR) | |||
include $(TOP_DIR)/protocol/lufa.mk | |||
include $(TOP_DIR)/common.mk | |||
include $(TOP_DIR)/rules.mk | |||
plain: OPT_DEFS += -DKEYMAP_PLAIN | |||
plain: all | |||
poker: OPT_DEFS += -DKEYMAP_POKER | |||
poker: all | |||
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET | |||
poker_set: all | |||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | |||
poker_bit: all |
@@ -10,28 +10,20 @@ DIY compact keyboard designed and run by komar007 and Geekhack community. | |||
## Build | |||
Move to this directory then just run `make` like: | |||
$ make -f Makfile.[pjrc|lufa] | |||
$ make | |||
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack. | |||
## Boot Magic | |||
Plugin pressing these `Boot Magic` key. | |||
- `Fn` key for bootloader kick up. | |||
- `D` key for Debug enable. | |||
Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now. | |||
## Keymap | |||
Two version of keymap are available. `Plan`, `Poker` and `Funky`(default). | |||
See keymap.c to define your own favourite keymap. | |||
Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap. | |||
$ make -f Makefile.[pjrc|lufa] [plain|poker] | |||
$ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu] | |||
### 1. Plain keymap | |||
This will be useful if you want to use key mapping tool like AHK. | |||
Even without any Fn layer. This will be useful if you want to use key mapping tool like AHK. | |||
See [keymap_plain.h](keymap_plain.h) for detail. | |||
See [keymap_plain.c](keymap_plain.c) for detail. | |||
#### 1.0 Plain Default Layer | |||
,-----------------------------------------------------------. | |||
@@ -48,9 +40,13 @@ See [keymap_plain.h](keymap_plain.h) for detail. | |||
### 2 Poker keymap | |||
See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow. | |||
[keymap_poker.c](keymap_poker.c) emulates original Poker layer emulation. | |||
[keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) offers better support of Esc and arrow like: | |||
These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty. | |||
Fn + Esc = ` | |||
Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||
`poker` keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty, where `Magic` is `LShift` + `RShift`. | |||
#### 2.0 Poker Default Layer | |||
,-----------------------------------------------------------. | |||
@@ -65,32 +61,6 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi | |||
|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||
`-----------------------------------------------------------' | |||
#### 2.1 Poker Arrow Layer | |||
,-----------------------------------------------------------. | |||
| | | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | Up | | |||
|-----------------------------------------------------------| | |||
| | | | |Fn |Left|Down|Righ| | |||
`-----------------------------------------------------------' | |||
#### 2.2 Poker Esc Layer | |||
,-----------------------------------------------------------. | |||
|Esc| | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | | | | | | | | | | | |||
|-----------------------------------------------------------| | |||
| | | | |Fn | | | | | |||
`-----------------------------------------------------------' | |||
#### 2.1 Poker Fn Layer | |||
,-----------------------------------------------------------. | |||
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | |||
@@ -99,17 +69,15 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi | |||
|-----------------------------------------------------------| | |||
| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | | |||
|-----------------------------------------------------------| | |||
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | | |||
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| Up | | |||
|-----------------------------------------------------------| | |||
| | | | FnS |Fn | | | | | |||
| | | | FnS |Fn |Left|Down|Righ| | |||
`-----------------------------------------------------------' | |||
### 3. Funky keymap | |||
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. | |||
See [keymap.c](keymap.c) for detail. | |||
### 3. Hasu keymap | |||
This is my keymap with HHKB, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail. | |||
#### 3.0 Funky Default Layer | |||
,-----------------------------------------------------------. |
@@ -0,0 +1,30 @@ | |||
/* | |||
Copyright 2012,2013 Jun Wako <[email protected]> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include "keymap_common.h" | |||
/* translates key to keycode */ | |||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) | |||
{ | |||
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); | |||
} | |||
/* translates Fn keycode to action */ | |||
action_t keymap_fn_to_action(uint8_t keycode) | |||
{ | |||
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) }; | |||
} |
@@ -0,0 +1,69 @@ | |||
/* | |||
Copyright 2012,2013 Jun Wako <[email protected]> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef KEYMAP_COMMON_H | |||
#define KEYMAP_COMMON_H | |||
#include <stdint.h> | |||
#include <stdbool.h> | |||
#include <avr/pgmspace.h> | |||
#include "keycode.h" | |||
#include "action.h" | |||
#include "action_macro.h" | |||
#include "report.h" | |||
#include "host.h" | |||
#include "print.h" | |||
#include "debug.h" | |||
#include "keymap.h" | |||
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS]; | |||
extern const uint16_t fn_actions[]; | |||
/* GH60 keymap definition macro | |||
* K2C, K31 and K3C are extra keys for ISO | |||
*/ | |||
#define KEYMAP( \ | |||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ | |||
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ | |||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||
) { \ | |||
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \ | |||
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \ | |||
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \ | |||
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \ | |||
{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \ | |||
} | |||
/* ANSI valiant. No extra keys for ISO */ | |||
#define KEYMAP_ANSI( \ | |||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \ | |||
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \ | |||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||
) KEYMAP( \ | |||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \ | |||
K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \ | |||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||
) | |||
#endif |
@@ -1,77 +1,8 @@ | |||
/* | |||
Copyright 2012,2013 Jun Wako <[email protected]> | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 2 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#include <stdint.h> | |||
#include <stdbool.h> | |||
#include <avr/pgmspace.h> | |||
#include "keycode.h" | |||
#include "action.h" | |||
#include "action_macro.h" | |||
#include "report.h" | |||
#include "host.h" | |||
#include "print.h" | |||
#include "debug.h" | |||
#include "keymap.h" | |||
/* GH60 keymap definition macro | |||
* K2C, K31 and K3C are extra keys for ISO | |||
*/ | |||
#define KEYMAP( \ | |||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ | |||
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ | |||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||
) { \ | |||
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \ | |||
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \ | |||
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \ | |||
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \ | |||
{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \ | |||
} | |||
#include "keymap_common.h" | |||
/* ANSI valiant. No extra keys for ISO */ | |||
#define KEYMAP_ANSI( \ | |||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \ | |||
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \ | |||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||
) KEYMAP( \ | |||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \ | |||
K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \ | |||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||
) | |||
#if defined(KEYMAP_PLAIN) | |||
#include "keymap_plain.h" | |||
#elif defined(KEYMAP_POKER) | |||
#include "keymap_poker.h" | |||
#elif defined(KEYMAP_POKER_SET) | |||
#include "keymap_poker_set.h" | |||
#elif defined(KEYMAP_POKER_BIT) | |||
#include "keymap_poker_bit.h" | |||
#else | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* | |||
* Funky | |||
* Hasu | |||
*/ | |||
/* Keymap 0: Default Layer | |||
* ,-----------------------------------------------------------. | |||
@@ -200,7 +131,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* | |||
* Fn action definition | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
const uint16_t PROGMEM fn_actions[] = { | |||
[0] = ACTION_LAYER_MOMENTARY(4), | |||
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH), | |||
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN), | |||
@@ -212,34 +143,3 @@ static const uint16_t PROGMEM fn_actions[] = { | |||
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout | |||
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), | |||
}; | |||
#endif | |||
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) | |||
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) | |||
/* translates key to keycode */ | |||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) | |||
{ | |||
if (layer < KEYMAPS_SIZE) { | |||
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); | |||
} else { | |||
// XXX: this may cuaes bootlaoder_jump inconsistent fail. | |||
//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n"); | |||
// fall back to layer 0 | |||
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); | |||
} | |||
} | |||
/* translates Fn keycode to action */ | |||
action_t keymap_fn_to_action(uint8_t keycode) | |||
{ | |||
action_t action; | |||
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { | |||
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); | |||
} else { | |||
action.code = ACTION_NO; | |||
} | |||
return action; | |||
} |
@@ -1,4 +1,6 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
#include "keymap_common.h" | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* 0: qwerty */ | |||
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
@@ -6,4 +8,4 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
}; | |||
static const uint16_t PROGMEM fn_actions[] = {}; | |||
const uint16_t PROGMEM fn_actions[] = {}; |
@@ -1,4 +1,6 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
#include "keymap_common.h" | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
@@ -88,7 +90,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
}; | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay | |||
[1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay |
@@ -1,7 +1,9 @@ | |||
#include "keymap_common.h" | |||
// Poker fix with toggle and bit operation | |||
// Fn + Esc = ` | |||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
@@ -38,7 +40,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | |||
}; | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) | |||
[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle |
@@ -1,7 +1,9 @@ | |||
#include "keymap_common.h" | |||
// Poker fix with set(state transition) | |||
// Fn + Esc = ` | |||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
@@ -63,7 +65,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* | |||
* Fn action definition | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press | |||
[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press |