TARGET_DIR = . | TARGET_DIR = . | ||||
# project specific files | # project specific files | ||||
SRC = keymap.c \ | |||||
SRC = keymap_common.c \ | |||||
matrix.c \ | matrix.c \ | ||||
led.c | led.c | ||||
ifdef KEYMAP | |||||
SRC := keymap_$(KEYMAP).c $(SRC) | |||||
else | |||||
SRC := keymap_poker.c $(SRC) | |||||
endif | |||||
CONFIG_H = config.h | CONFIG_H = config.h | ||||
F_USB = $(F_CPU) | F_USB = $(F_CPU) | ||||
# Interrupt driven control endpoint task(+60) | # Interrupt driven control endpoint task(+60) | ||||
#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | |||||
# Boot Section Size in *bytes* | # Boot Section Size in *bytes* | ||||
CONSOLE_ENABLE = yes # Console for debug(+400) | CONSOLE_ENABLE = yes # Console for debug(+400) | ||||
COMMAND_ENABLE = yes # Commands for debug and configuration | COMMAND_ENABLE = yes # Commands for debug and configuration | ||||
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | ||||
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA | |||||
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA | |||||
# Optimize size but this may cause error "relocation truncated to fit" | # Optimize size but this may cause error "relocation truncated to fit" | ||||
include $(TOP_DIR)/protocol/lufa.mk | include $(TOP_DIR)/protocol/lufa.mk | ||||
include $(TOP_DIR)/common.mk | include $(TOP_DIR)/common.mk | ||||
include $(TOP_DIR)/rules.mk | include $(TOP_DIR)/rules.mk | ||||
plain: OPT_DEFS += -DKEYMAP_PLAIN | |||||
plain: all | |||||
poker: OPT_DEFS += -DKEYMAP_POKER | |||||
poker: all | |||||
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET | |||||
poker_set: all | |||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | |||||
poker_bit: all |
## Build | ## Build | ||||
Move to this directory then just run `make` like: | Move to this directory then just run `make` like: | ||||
$ make -f Makfile.[pjrc|lufa] | |||||
$ make | |||||
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack. | |||||
## Boot Magic | |||||
Plugin pressing these `Boot Magic` key. | |||||
- `Fn` key for bootloader kick up. | |||||
- `D` key for Debug enable. | |||||
Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now. | |||||
## Keymap | ## Keymap | ||||
Two version of keymap are available. `Plan`, `Poker` and `Funky`(default). | |||||
See keymap.c to define your own favourite keymap. | |||||
Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap. | |||||
$ make -f Makefile.[pjrc|lufa] [plain|poker] | |||||
$ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu] | |||||
### 1. Plain keymap | ### 1. Plain keymap | ||||
This will be useful if you want to use key mapping tool like AHK. | |||||
Even without any Fn layer. This will be useful if you want to use key mapping tool like AHK. | |||||
See [keymap_plain.h](keymap_plain.h) for detail. | |||||
See [keymap_plain.c](keymap_plain.c) for detail. | |||||
#### 1.0 Plain Default Layer | #### 1.0 Plain Default Layer | ||||
,-----------------------------------------------------------. | ,-----------------------------------------------------------. | ||||
### 2 Poker keymap | ### 2 Poker keymap | ||||
See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow. | |||||
[keymap_poker.c](keymap_poker.c) emulates original Poker layer emulation. | |||||
[keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) offers better support of Esc and arrow like: | |||||
These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty. | |||||
Fn + Esc = ` | |||||
Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||||
`poker` keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty, where `Magic` is `LShift` + `RShift`. | |||||
#### 2.0 Poker Default Layer | #### 2.0 Poker Default Layer | ||||
,-----------------------------------------------------------. | ,-----------------------------------------------------------. | ||||
|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | ||||
`-----------------------------------------------------------' | `-----------------------------------------------------------' | ||||
#### 2.1 Poker Arrow Layer | |||||
,-----------------------------------------------------------. | |||||
| | | | | | | | | | | | | | | | |||||
|-----------------------------------------------------------| | |||||
| | | | | | | | | | | | | | | | |||||
|-----------------------------------------------------------| | |||||
| | | | | | | | | | | | | | | |||||
|-----------------------------------------------------------| | |||||
| | | | | | | | | | | | Up | | |||||
|-----------------------------------------------------------| | |||||
| | | | |Fn |Left|Down|Righ| | |||||
`-----------------------------------------------------------' | |||||
#### 2.2 Poker Esc Layer | |||||
,-----------------------------------------------------------. | |||||
|Esc| | | | | | | | | | | | | | | |||||
|-----------------------------------------------------------| | |||||
| | | | | | | | | | | | | | | | |||||
|-----------------------------------------------------------| | |||||
| | | | | | | | | | | | | | | |||||
|-----------------------------------------------------------| | |||||
| | | | | | | | | | | | | | |||||
|-----------------------------------------------------------| | |||||
| | | | |Fn | | | | | |||||
`-----------------------------------------------------------' | |||||
#### 2.1 Poker Fn Layer | #### 2.1 Poker Fn Layer | ||||
,-----------------------------------------------------------. | ,-----------------------------------------------------------. | ||||
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | ||||
|-----------------------------------------------------------| | |-----------------------------------------------------------| | ||||
| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | | | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | | ||||
|-----------------------------------------------------------| | |-----------------------------------------------------------| | ||||
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | | |||||
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| Up | | |||||
|-----------------------------------------------------------| | |-----------------------------------------------------------| | ||||
| | | | FnS |Fn | | | | | |||||
| | | | FnS |Fn |Left|Down|Righ| | |||||
`-----------------------------------------------------------' | `-----------------------------------------------------------' | ||||
### 3. Funky keymap | |||||
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. | |||||
See [keymap.c](keymap.c) for detail. | |||||
### 3. Hasu keymap | |||||
This is my keymap with HHKB, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail. | |||||
#### 3.0 Funky Default Layer | #### 3.0 Funky Default Layer | ||||
,-----------------------------------------------------------. | ,-----------------------------------------------------------. |
/* | |||||
Copyright 2012,2013 Jun Wako <[email protected]> | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "keymap_common.h" | |||||
/* translates key to keycode */ | |||||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) | |||||
{ | |||||
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); | |||||
} | |||||
/* translates Fn keycode to action */ | |||||
action_t keymap_fn_to_action(uint8_t keycode) | |||||
{ | |||||
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) }; | |||||
} |
/* | |||||
Copyright 2012,2013 Jun Wako <[email protected]> | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef KEYMAP_COMMON_H | |||||
#define KEYMAP_COMMON_H | |||||
#include <stdint.h> | |||||
#include <stdbool.h> | |||||
#include <avr/pgmspace.h> | |||||
#include "keycode.h" | |||||
#include "action.h" | |||||
#include "action_macro.h" | |||||
#include "report.h" | |||||
#include "host.h" | |||||
#include "print.h" | |||||
#include "debug.h" | |||||
#include "keymap.h" | |||||
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS]; | |||||
extern const uint16_t fn_actions[]; | |||||
/* GH60 keymap definition macro | |||||
* K2C, K31 and K3C are extra keys for ISO | |||||
*/ | |||||
#define KEYMAP( \ | |||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ | |||||
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ | |||||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||||
) { \ | |||||
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \ | |||||
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \ | |||||
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \ | |||||
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \ | |||||
{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \ | |||||
} | |||||
/* ANSI valiant. No extra keys for ISO */ | |||||
#define KEYMAP_ANSI( \ | |||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \ | |||||
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \ | |||||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||||
) KEYMAP( \ | |||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \ | |||||
K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \ | |||||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||||
) | |||||
#endif |
/* | |||||
Copyright 2012,2013 Jun Wako <[email protected]> | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include <stdint.h> | |||||
#include <stdbool.h> | |||||
#include <avr/pgmspace.h> | |||||
#include "keycode.h" | |||||
#include "action.h" | |||||
#include "action_macro.h" | |||||
#include "report.h" | |||||
#include "host.h" | |||||
#include "print.h" | |||||
#include "debug.h" | |||||
#include "keymap.h" | |||||
/* GH60 keymap definition macro | |||||
* K2C, K31 and K3C are extra keys for ISO | |||||
*/ | |||||
#define KEYMAP( \ | |||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ | |||||
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ | |||||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||||
) { \ | |||||
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \ | |||||
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \ | |||||
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \ | |||||
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \ | |||||
{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \ | |||||
} | |||||
#include "keymap_common.h" | |||||
/* ANSI valiant. No extra keys for ISO */ | |||||
#define KEYMAP_ANSI( \ | |||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \ | |||||
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \ | |||||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||||
) KEYMAP( \ | |||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ | |||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ | |||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \ | |||||
K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \ | |||||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ | |||||
) | |||||
#if defined(KEYMAP_PLAIN) | |||||
#include "keymap_plain.h" | |||||
#elif defined(KEYMAP_POKER) | |||||
#include "keymap_poker.h" | |||||
#elif defined(KEYMAP_POKER_SET) | |||||
#include "keymap_poker_set.h" | |||||
#elif defined(KEYMAP_POKER_BIT) | |||||
#include "keymap_poker_bit.h" | |||||
#else | |||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* | /* | ||||
* Funky | |||||
* Hasu | |||||
*/ | */ | ||||
/* Keymap 0: Default Layer | /* Keymap 0: Default Layer | ||||
* ,-----------------------------------------------------------. | * ,-----------------------------------------------------------. | ||||
/* | /* | ||||
* Fn action definition | * Fn action definition | ||||
*/ | */ | ||||
static const uint16_t PROGMEM fn_actions[] = { | |||||
const uint16_t PROGMEM fn_actions[] = { | |||||
[0] = ACTION_LAYER_MOMENTARY(4), | [0] = ACTION_LAYER_MOMENTARY(4), | ||||
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH), | [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH), | ||||
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN), | [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN), | ||||
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout | [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout | ||||
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), | [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), | ||||
}; | }; | ||||
#endif | |||||
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) | |||||
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) | |||||
/* translates key to keycode */ | |||||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) | |||||
{ | |||||
if (layer < KEYMAPS_SIZE) { | |||||
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); | |||||
} else { | |||||
// XXX: this may cuaes bootlaoder_jump inconsistent fail. | |||||
//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n"); | |||||
// fall back to layer 0 | |||||
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); | |||||
} | |||||
} | |||||
/* translates Fn keycode to action */ | |||||
action_t keymap_fn_to_action(uint8_t keycode) | |||||
{ | |||||
action_t action; | |||||
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { | |||||
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); | |||||
} else { | |||||
action.code = ACTION_NO; | |||||
} | |||||
return action; | |||||
} |
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
#include "keymap_common.h" | |||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* 0: qwerty */ | /* 0: qwerty */ | ||||
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | ||||
}; | }; | ||||
static const uint16_t PROGMEM fn_actions[] = {}; | |||||
const uint16_t PROGMEM fn_actions[] = {}; |
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
#include "keymap_common.h" | |||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* 0: qwerty */ | /* 0: qwerty */ | ||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | ||||
}; | }; | ||||
static const uint16_t PROGMEM fn_actions[] = { | |||||
const uint16_t PROGMEM fn_actions[] = { | |||||
/* Poker Layout */ | /* Poker Layout */ | ||||
[0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay | [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay | ||||
[1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay | [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay |
#include "keymap_common.h" | |||||
// Poker fix with toggle and bit operation | // Poker fix with toggle and bit operation | ||||
// Fn + Esc = ` | // Fn + Esc = ` | ||||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | // Fn + {left, down, up, right} = {home, pgdown, pgup, end} | ||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* 0: qwerty */ | /* 0: qwerty */ | ||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | ||||
}; | }; | ||||
static const uint16_t PROGMEM fn_actions[] = { | |||||
const uint16_t PROGMEM fn_actions[] = { | |||||
/* Poker Layout */ | /* Poker Layout */ | ||||
[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) | [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) | ||||
[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle | [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle |
#include "keymap_common.h" | |||||
// Poker fix with set(state transition) | // Poker fix with set(state transition) | ||||
// Fn + Esc = ` | // Fn + Esc = ` | ||||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | // Fn + {left, down, up, right} = {home, pgdown, pgup, end} | ||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* 0: qwerty */ | /* 0: qwerty */ | ||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
/* | /* | ||||
* Fn action definition | * Fn action definition | ||||
*/ | */ | ||||
static const uint16_t PROGMEM fn_actions[] = { | |||||
const uint16_t PROGMEM fn_actions[] = { | |||||
/* Poker Layout */ | /* Poker Layout */ | ||||
[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press | [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press | ||||
[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press | [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press |