Преглед изворни кода

Added NerD 80% (TKL) support

tags/v1.9
Ralf Schmitt пре 9 година
родитељ
комит
2d74020331

+ 10
- 7
keyboard/nerd/Makefile Прегледај датотеку

# project specific files # project specific files
SRC = keymap_common.c \ SRC = keymap_common.c \
matrix.c \ matrix.c \
backlight.c \
led.c \
keymap_ansi150.c
backlight.c

ifdef LAYOUT
OPT_DEFS += -DNERD_LAYOUT_$(LAYOUT)
endif

ifdef KEYMAP
SRC := keymap_$(LAYOUT)_$(KEYMAP).c $(SRC)
endif


CONFIG_H = config.h CONFIG_H = config.h


# comment out to disable the options. # comment out to disable the options.
# #
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400) CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration COMMAND_ENABLE = yes # Commands for debug and configuration
include $(TOP_DIR)/protocol/lufa.mk include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk include $(TOP_DIR)/rules.mk

winkey: OPT_DEFS += -DLAYOUT_WINKEY
winkey: all

+ 8
- 1
keyboard/nerd/README.md Прегледај датотеку



* All layout options are supported * All layout options are supported
* All leds are supported * All leds are supported
* 60% and 80% (TKL) pcbs are supported




Changing Bootloader Changing Bootloader
Build Build
----- -----


Move to this directory then just run `make`.
For building you have to specify two build-options, LAYOUT and KEYMAP. The layout option defines
pcb layout and can be either 60% or 80% at the momemnt. The keymap option selects your
preferred keymapping.

Move to this directory then just run `make LAYOUT=60 KEYMAP=ansi150`

to compile a firmware for a 60% pcb with ANSI 150 key mapping.




Jump to Bootloader Jump to Bootloader

+ 6
- 0
keyboard/nerd/backlight.c Прегледај датотеку



#include <avr/io.h> #include <avr/io.h>
#include "backlight.h" #include "backlight.h"
#include "led.h"


void backlight_init_ports() void backlight_init_ports()
{ {
DDRB |= 0b11100000; // PB7 (switch), PB6 (pcb), PB5 (caps) DDRB |= 0b11100000; // PB7 (switch), PB6 (pcb), PB5 (caps)
} }


void led_set(uint8_t usb_led)
{
(usb_led & (1<<USB_LED_CAPS_LOCK)) ? backlight_caps_enable() : backlight_caps_disable();
}

void backlight_set(uint8_t level) void backlight_set(uint8_t level)
{ {
(level & BACKLIGHT_SWITCH) ? backlight_switch_enable() : backlight_switch_disable(); (level & BACKLIGHT_SWITCH) ? backlight_switch_enable() : backlight_switch_disable();

+ 2
- 2
keyboard/nerd/config.h Прегледај датотеку

#define DESCRIPTION t.m.k. keyboard firmware for NerD #define DESCRIPTION t.m.k. keyboard firmware for NerD


/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_ROWS 9
#define MATRIX_COLS 10 #define MATRIX_COLS 10


/* Set 0 if debouncing isn't needed */ /* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#define DEBOUNCE 5


/* number of backlight levels */ /* number of backlight levels */
#define BACKLIGHT_LEVELS 2 #define BACKLIGHT_LEVELS 2

+ 30
- 0
keyboard/nerd/keymap_60_ansi150.c Прегледај датотеку

#include "keymap_common.h"
#include "backlight.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default */
KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
/* Layer 1: Space Fn */
KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS),
/* Layer 2: Functions */
KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MUTE, \
TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,BRK, HOME,INS, END, MPLY,VOLD,VOLU,FN3, \
CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,MPRV,MNXT, FN2, \
UP, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS)
};

const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(2),
[1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
[2] = ACTION_LAYER_TOGGLE(1),
[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
};

+ 33
- 0
keyboard/nerd/keymap_80_ansi150.c Прегледај датотеку

#include "keymap_common.h"
#include "backlight.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default */
KEYMAP_ANSI150(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK, BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME, PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, \
LCTL,LGUI,LALT, SPC, RALT,FN0, RCTL, LEFT,DOWN,RGHT),
/* Layer 1: Space Fn */
KEYMAP_ANSI150(TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
ESC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS, TRNS,TRNS,TRNS),
/* Layer 2: Functions */
KEYMAP_ANSI150(SLEP, MYCM,WSCH,WHOM,MAIL,VOLD,VOLU,MUTE,MSEL,MPLY,MPRV,MNXT,MSTP, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,END, TRNS,TRNS,TRNS,TRNS,TRNS,HOME,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,TRNS,TRNS,INS, TRNS,TRNS,TRNS,TRNS,FN3, TRNS,TRNS,TRNS, \
CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, FN2, \
TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS),
};

const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(2),
[1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
[2] = ACTION_LAYER_TOGGLE(1),
[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
};

+ 0
- 39
keyboard/nerd/keymap_ansi150.c Прегледај датотеку

#include "keymap_common.h"
#include "action_layer.h"
#include "backlight.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default */
KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
/* Layer 1: Arrow keys */
KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS),
/* Layer 2: Space Fn */
KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS),
/* Layer 3: Functions */
KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, FN4, \
TRNS,TRNS,UP, END, PSCR,SLCK,BRK, TRNS,INS, HOME,TRNS,VOLD,VOLU,FN5, \
CAPS,LEFT,DOWN,RGHT,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, TRNS, \
TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
MPRV,MPLY,MNXT, TRNS, FN2,TRNS,FN3),
};

const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(3), // Switch to function layer
[1] = ACTION_LAYER_TAP_KEY(3, KC_SPACE), // Switch to function layer (Space Fn)
[2] = ACTION_LAYER_TOGGLE(1), // Toggle "Arrow keys" layer
[3] = ACTION_LAYER_TOGGLE(2), // Toggle "Space fn" layer
[4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH), // Toggle switch leds
[5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_PCB), // Toggle pcb leds
};

+ 49
- 27
keyboard/nerd/keymap_common.h Прегледај датотеку

extern const uint16_t fn_actions[]; extern const uint16_t fn_actions[];


#define KEYMAP( \ #define KEYMAP( \
K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K71, K65, \
K07, K79, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, \
K06, K05, K78, K70, K72, K73, K74, K75 \
K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K71, K65, \
K07, K79, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, K86, \
K06, K05, K78, K70, K72, K73, K74, K75, K76, K77, K87 \
) { \ ) { \
/* 0 1 2 3 4 5 6 7 8 9 */\
/* 0 */ { KC_NO, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_NO }, \
/* 1 */ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_NO, KC_NO }, \
/* 2 */ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_NO, KC_NO }, \
/* 3 */ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_NO, KC_NO }, \
/* 4 */ { KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_NO, KC_NO }, \
/* 5 */ { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, KC_NO, KC_NO }, \
/* 6 */ { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, KC_NO, KC_NO }, \
/* 7 */ { KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_NO, KC_NO, KC_##K78, KC_##K79 } \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09 }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19 }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29 }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39 }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49 }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, KC_##K58, KC_##K59 }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, KC_##K68, KC_##K69 }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, KC_##K78, KC_##K79 }, \
{ KC_##K80, KC_##K81, KC_##K82, KC_##K83, KC_##K84, KC_##K85, KC_##K86, KC_##K87, KC_##K88, KC_##K89 } \
} }


#define KEYMAP_ANSI150( \
K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, \
K06, K05, K78, K70, K73, K74, K75 \
) KEYMAP( \
K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, \
K06, K05, K78, K70, NO, K73, K74, K75 \
)
#ifdef NERD_LAYOUT_60
#define KEYMAP_ANSI150( \
K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, \
K06, K05, K78, K70, K73, K74, K75 \
) KEYMAP( \
K08, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, NO, NO, NO, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, NO, NO, NO, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, NO, \
K06, K05, K78, K70, NO, K73, K74, K75, NO, NO, NO \
)
#endif

#ifdef NERD_LAYOUT_80
#define KEYMAP_ANSI150( \
K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K86, \
K06, K05, K78, K70, K73, K74, K75, K76, K77, K87 \
) KEYMAP( \
K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, K86, \
K06, K05, K78, K70, NO, K73, K74, K75, K76, K77, K87 \
)
#endif


#endif // KEYMAP_COMMON_H #endif // KEYMAP_COMMON_H

+ 0
- 25
keyboard/nerd/led.c Прегледај датотеку

/*
Copyright 2014 Ralf Schmitt <[email protected]>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include <avr/io.h>
#include "stdint.h"
#include "led.h"

void led_set(uint8_t usb_led)
{
(usb_led & (1<<USB_LED_CAPS_LOCK)) ? backlight_caps_enable() : backlight_caps_disable();
}

+ 11
- 10
keyboard/nerd/matrix.c Прегледај датотеку

DDRE &= ~0b01000000; // PE6 (Col 0) DDRE &= ~0b01000000; // PE6 (Col 0)
DDRB &= ~0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4) DDRB &= ~0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4)
DDRF &= ~0b00000001; // PF0 (Col 5) DDRF &= ~0b00000001; // PF0 (Col 5)
DDRD &= ~0b00100001; // PD0 (Col 6), PD5 (Col 7)
DDRD &= ~0b00100011; // PD0 (Col 6), PD1 (Col 8 TKL), PD5 (Col 7)
} }


static uint16_t read_inputs(void) static uint16_t read_inputs(void)
{ {
return (PINE&(1<<6) ? 0 : (1<<0)) | // PE6 (Row 0)
(PINB&(1<<0) ? 0 : (1<<1)) | // PB0 (Row 1)
(PINB&(1<<1) ? 0 : (1<<2)) | // PB1 (Row 2)
(PINB&(1<<2) ? 0 : (1<<3)) | // PB2 (Row 3)
(PINB&(1<<3) ? 0 : (1<<4)) | // PB3 (Row 4)
(PINF&(1<<0) ? 0 : (1<<5)) | // PF0 (Row 5)
(PIND&(1<<0) ? 0 : (1<<6)) | // PD0 (Row 6)
(PIND&(1<<5) ? 0 : (1<<7)); // PD5 (Row 7)
return (PINE&(1<<6) ? 0 : (1<<0)) | // PE6 (Col 0)
(PINB&(1<<0) ? 0 : (1<<1)) | // PB0 (Col 1)
(PINB&(1<<1) ? 0 : (1<<2)) | // PB1 (Col 2)
(PINB&(1<<2) ? 0 : (1<<3)) | // PB2 (Col 3)
(PINB&(1<<3) ? 0 : (1<<4)) | // PB3 (Col 4)
(PINF&(1<<0) ? 0 : (1<<5)) | // PF0 (Col 5)
(PIND&(1<<0) ? 0 : (1<<6)) | // PD0 (Col 6)
(PIND&(1<<5) ? 0 : (1<<7)) | // PD5 (Col 7)
(PIND&(1<<1) ? 0 : (1<<8)); // PD1 (Col 8 TKL)
} }


static void reset_inputs(void) static void reset_inputs(void)
PORTE |= 0b01000000; // PE6 (Col 0) PORTE |= 0b01000000; // PE6 (Col 0)
PORTB |= 0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4) PORTB |= 0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4)
PORTF |= 0b00000001; // PF0 (Col 5) PORTF |= 0b00000001; // PF0 (Col 5)
PORTD |= 0b00100001; // PD0 (Col 6), PD5 (Col 7)
PORTD |= 0b00100011; // PD0 (Col 6), PD1 (Col 8 TKL), PD5 (Col 7)
} }


static void init_outputs(void) static void init_outputs(void)

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