Added NerD 80% (TKL) support
This commit is contained in:
parent
d9b5f5110e
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2d74020331
@ -50,9 +50,15 @@ TARGET_DIR = .
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# project specific files
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# project specific files
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SRC = keymap_common.c \
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SRC = keymap_common.c \
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matrix.c \
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matrix.c \
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backlight.c \
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backlight.c
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led.c \
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keymap_ansi150.c
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ifdef LAYOUT
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OPT_DEFS += -DNERD_LAYOUT_$(LAYOUT)
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endif
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ifdef KEYMAP
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SRC := keymap_$(LAYOUT)_$(KEYMAP).c $(SRC)
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endif
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CONFIG_H = config.h
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CONFIG_H = config.h
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@ -103,7 +109,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# comment out to disable the options.
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# comment out to disable the options.
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#
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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COMMAND_ENABLE = yes # Commands for debug and configuration
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@ -118,6 +124,3 @@ VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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include $(TOP_DIR)/rules.mk
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winkey: OPT_DEFS += -DLAYOUT_WINKEY
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winkey: all
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@ -17,6 +17,7 @@ Supported features
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* All layout options are supported
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* All layout options are supported
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* All leds are supported
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* All leds are supported
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* 60% and 80% (TKL) pcbs are supported
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Changing Bootloader
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Changing Bootloader
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@ -35,7 +36,13 @@ won't work anymore and you'll lose your warrenty. GON won't provide any support
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Build
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Build
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-----
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-----
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Move to this directory then just run `make`.
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For building you have to specify two build-options, LAYOUT and KEYMAP. The layout option defines
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pcb layout and can be either 60% or 80% at the momemnt. The keymap option selects your
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preferred keymapping.
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Move to this directory then just run `make LAYOUT=60 KEYMAP=ansi150`
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to compile a firmware for a 60% pcb with ANSI 150 key mapping.
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Jump to Bootloader
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Jump to Bootloader
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@ -17,12 +17,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <avr/io.h>
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#include <avr/io.h>
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#include "backlight.h"
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#include "backlight.h"
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#include "led.h"
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void backlight_init_ports()
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void backlight_init_ports()
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{
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{
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DDRB |= 0b11100000; // PB7 (switch), PB6 (pcb), PB5 (caps)
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DDRB |= 0b11100000; // PB7 (switch), PB6 (pcb), PB5 (caps)
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}
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}
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void led_set(uint8_t usb_led)
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{
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(usb_led & (1<<USB_LED_CAPS_LOCK)) ? backlight_caps_enable() : backlight_caps_disable();
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}
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void backlight_set(uint8_t level)
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void backlight_set(uint8_t level)
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{
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{
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(level & BACKLIGHT_SWITCH) ? backlight_switch_enable() : backlight_switch_disable();
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(level & BACKLIGHT_SWITCH) ? backlight_switch_enable() : backlight_switch_disable();
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@ -26,7 +26,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define DESCRIPTION t.m.k. keyboard firmware for NerD
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#define DESCRIPTION t.m.k. keyboard firmware for NerD
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/* key matrix size */
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_ROWS 9
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#define MATRIX_COLS 10
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#define MATRIX_COLS 10
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/* Set 0 if debouncing isn't needed */
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/* Set 0 if debouncing isn't needed */
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30
keyboard/nerd/keymap_60_ansi150.c
Normal file
30
keyboard/nerd/keymap_60_ansi150.c
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@ -0,0 +1,30 @@
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#include "keymap_common.h"
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#include "backlight.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default */
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KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
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/* Layer 1: Space Fn */
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KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS),
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/* Layer 2: Functions */
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KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MUTE, \
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TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,BRK, HOME,INS, END, MPLY,VOLD,VOLU,FN3, \
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CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,MPRV,MNXT, FN2, \
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UP, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS)
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(2),
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[1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
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[2] = ACTION_LAYER_TOGGLE(1),
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[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
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};
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33
keyboard/nerd/keymap_80_ansi150.c
Normal file
33
keyboard/nerd/keymap_80_ansi150.c
Normal file
@ -0,0 +1,33 @@
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#include "keymap_common.h"
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#include "backlight.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default */
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KEYMAP_ANSI150(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK, BRK, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME, PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, \
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LCTL,LGUI,LALT, SPC, RALT,FN0, RCTL, LEFT,DOWN,RGHT),
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/* Layer 1: Space Fn */
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KEYMAP_ANSI150(TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
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ESC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS, TRNS,TRNS,TRNS),
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/* Layer 2: Functions */
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KEYMAP_ANSI150(SLEP, MYCM,WSCH,WHOM,MAIL,VOLD,VOLU,MUTE,MSEL,MPLY,MPRV,MNXT,MSTP, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,END, TRNS,TRNS,TRNS,TRNS,TRNS,HOME,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
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TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,TRNS,TRNS,INS, TRNS,TRNS,TRNS,TRNS,FN3, TRNS,TRNS,TRNS, \
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CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, FN2, \
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TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(2),
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[1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
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[2] = ACTION_LAYER_TOGGLE(1),
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[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
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};
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@ -1,39 +0,0 @@
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#include "keymap_common.h"
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#include "action_layer.h"
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#include "backlight.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default */
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KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
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/* Layer 1: Arrow keys */
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KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS),
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/* Layer 2: Space Fn */
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KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS),
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/* Layer 3: Functions */
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KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, FN4, \
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TRNS,TRNS,UP, END, PSCR,SLCK,BRK, TRNS,INS, HOME,TRNS,VOLD,VOLU,FN5, \
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CAPS,LEFT,DOWN,RGHT,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, TRNS, \
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TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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MPRV,MPLY,MNXT, TRNS, FN2,TRNS,FN3),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(3), // Switch to function layer
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[1] = ACTION_LAYER_TAP_KEY(3, KC_SPACE), // Switch to function layer (Space Fn)
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[2] = ACTION_LAYER_TOGGLE(1), // Toggle "Arrow keys" layer
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[3] = ACTION_LAYER_TOGGLE(2), // Toggle "Space fn" layer
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[4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH), // Toggle switch leds
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[5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_PCB), // Toggle pcb leds
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};
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@ -33,35 +33,57 @@ extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
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extern const uint16_t fn_actions[];
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extern const uint16_t fn_actions[];
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#define KEYMAP( \
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#define KEYMAP( \
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K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
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K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
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K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
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K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
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K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
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K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K71, K65, \
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K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K71, K65, \
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K07, K79, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, \
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K07, K79, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, K86, \
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K06, K05, K78, K70, K72, K73, K74, K75 \
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K06, K05, K78, K70, K72, K73, K74, K75, K76, K77, K87 \
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) { \
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) { \
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/* 0 1 2 3 4 5 6 7 8 9 */\
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{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09 }, \
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/* 0 */ { KC_NO, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_NO }, \
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{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19 }, \
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/* 1 */ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_NO, KC_NO }, \
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{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29 }, \
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/* 2 */ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_NO, KC_NO }, \
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{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39 }, \
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/* 3 */ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_NO, KC_NO }, \
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{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49 }, \
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/* 4 */ { KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_NO, KC_NO }, \
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{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, KC_##K58, KC_##K59 }, \
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/* 5 */ { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, KC_NO, KC_NO }, \
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{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, KC_##K68, KC_##K69 }, \
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/* 6 */ { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, KC_NO, KC_NO }, \
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{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, KC_##K78, KC_##K79 }, \
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/* 7 */ { KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_NO, KC_NO, KC_##K78, KC_##K79 } \
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{ KC_##K80, KC_##K81, KC_##K82, KC_##K83, KC_##K84, KC_##K85, KC_##K86, KC_##K87, KC_##K88, KC_##K89 } \
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}
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}
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#define KEYMAP_ANSI150( \
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#ifdef NERD_LAYOUT_60
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#define KEYMAP_ANSI150( \
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K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
|
K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
|
||||||
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
|
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
|
||||||
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
|
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
|
||||||
K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, \
|
K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, \
|
||||||
K06, K05, K78, K70, K73, K74, K75 \
|
K06, K05, K78, K70, K73, K74, K75 \
|
||||||
) KEYMAP( \
|
) KEYMAP( \
|
||||||
K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
|
K08, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
|
||||||
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
|
NO, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, NO, NO, NO, \
|
||||||
|
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, NO, NO, NO, \
|
||||||
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
|
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
|
||||||
K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, \
|
K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, NO, \
|
||||||
K06, K05, K78, K70, NO, K73, K74, K75 \
|
K06, K05, K78, K70, NO, K73, K74, K75, NO, NO, NO \
|
||||||
)
|
)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef NERD_LAYOUT_80
|
||||||
|
#define KEYMAP_ANSI150( \
|
||||||
|
K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
|
||||||
|
K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
|
||||||
|
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
|
||||||
|
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
|
||||||
|
K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K86, \
|
||||||
|
K06, K05, K78, K70, K73, K74, K75, K76, K77, K87 \
|
||||||
|
) KEYMAP( \
|
||||||
|
K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
|
||||||
|
K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
|
||||||
|
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
|
||||||
|
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
|
||||||
|
K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, K86, \
|
||||||
|
K06, K05, K78, K70, NO, K73, K74, K75, K76, K77, K87 \
|
||||||
|
)
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif // KEYMAP_COMMON_H
|
#endif // KEYMAP_COMMON_H
|
||||||
|
@ -1,25 +0,0 @@
|
|||||||
/*
|
|
||||||
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <avr/io.h>
|
|
||||||
#include "stdint.h"
|
|
||||||
#include "led.h"
|
|
||||||
|
|
||||||
void led_set(uint8_t usb_led)
|
|
||||||
{
|
|
||||||
(usb_led & (1<<USB_LED_CAPS_LOCK)) ? backlight_caps_enable() : backlight_caps_disable();
|
|
||||||
}
|
|
@ -142,19 +142,20 @@ static void init_inputs(void)
|
|||||||
DDRE &= ~0b01000000; // PE6 (Col 0)
|
DDRE &= ~0b01000000; // PE6 (Col 0)
|
||||||
DDRB &= ~0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4)
|
DDRB &= ~0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4)
|
||||||
DDRF &= ~0b00000001; // PF0 (Col 5)
|
DDRF &= ~0b00000001; // PF0 (Col 5)
|
||||||
DDRD &= ~0b00100001; // PD0 (Col 6), PD5 (Col 7)
|
DDRD &= ~0b00100011; // PD0 (Col 6), PD1 (Col 8 TKL), PD5 (Col 7)
|
||||||
}
|
}
|
||||||
|
|
||||||
static uint16_t read_inputs(void)
|
static uint16_t read_inputs(void)
|
||||||
{
|
{
|
||||||
return (PINE&(1<<6) ? 0 : (1<<0)) | // PE6 (Row 0)
|
return (PINE&(1<<6) ? 0 : (1<<0)) | // PE6 (Col 0)
|
||||||
(PINB&(1<<0) ? 0 : (1<<1)) | // PB0 (Row 1)
|
(PINB&(1<<0) ? 0 : (1<<1)) | // PB0 (Col 1)
|
||||||
(PINB&(1<<1) ? 0 : (1<<2)) | // PB1 (Row 2)
|
(PINB&(1<<1) ? 0 : (1<<2)) | // PB1 (Col 2)
|
||||||
(PINB&(1<<2) ? 0 : (1<<3)) | // PB2 (Row 3)
|
(PINB&(1<<2) ? 0 : (1<<3)) | // PB2 (Col 3)
|
||||||
(PINB&(1<<3) ? 0 : (1<<4)) | // PB3 (Row 4)
|
(PINB&(1<<3) ? 0 : (1<<4)) | // PB3 (Col 4)
|
||||||
(PINF&(1<<0) ? 0 : (1<<5)) | // PF0 (Row 5)
|
(PINF&(1<<0) ? 0 : (1<<5)) | // PF0 (Col 5)
|
||||||
(PIND&(1<<0) ? 0 : (1<<6)) | // PD0 (Row 6)
|
(PIND&(1<<0) ? 0 : (1<<6)) | // PD0 (Col 6)
|
||||||
(PIND&(1<<5) ? 0 : (1<<7)); // PD5 (Row 7)
|
(PIND&(1<<5) ? 0 : (1<<7)) | // PD5 (Col 7)
|
||||||
|
(PIND&(1<<1) ? 0 : (1<<8)); // PD1 (Col 8 TKL)
|
||||||
}
|
}
|
||||||
|
|
||||||
static void reset_inputs(void)
|
static void reset_inputs(void)
|
||||||
@ -162,7 +163,7 @@ static void reset_inputs(void)
|
|||||||
PORTE |= 0b01000000; // PE6 (Col 0)
|
PORTE |= 0b01000000; // PE6 (Col 0)
|
||||||
PORTB |= 0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4)
|
PORTB |= 0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4)
|
||||||
PORTF |= 0b00000001; // PF0 (Col 5)
|
PORTF |= 0b00000001; // PF0 (Col 5)
|
||||||
PORTD |= 0b00100001; // PD0 (Col 6), PD5 (Col 7)
|
PORTD |= 0b00100011; // PD0 (Col 6), PD1 (Col 8 TKL), PD5 (Col 7)
|
||||||
}
|
}
|
||||||
|
|
||||||
static void init_outputs(void)
|
static void init_outputs(void)
|
||||||
|
Loading…
Reference in New Issue
Block a user