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';' for Fn key: send ';' when key realease without using the layer

tags/v1.9
tmk 13 years ago
parent
commit
34a90769c9
3 changed files with 104 additions and 56 deletions
  1. 93
    54
      keymap_hhkb.c
  2. 8
    2
      keymap_hhkb.h
  3. 3
    0
      tmk.c

+ 93
- 54
keymap_hhkb.c View File

@@ -1,11 +1,14 @@
/*
* keymap for modified macway keyboarq
*/
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "matrix.h"
#include "keymap_hhkb.h"
#include "usb_keyboard.h"

int current_layer = 0;
bool key_sent = false;

/*
* Layer0(Default Layer)
@@ -21,7 +24,7 @@ int current_layer = 0;
* |Gui|Alt |Space |Fn3 |Gui|
* `-------------------------------------------'
*
* Layer1(Fn1) HHKB mode
* Layer1(Fn) HHKB mode
* ,-----------------------------------------------------------.
* |Pow| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
@@ -34,46 +37,68 @@ int current_layer = 0;
* |Gui |Alt |Space |Alt |Gui|
* `--------------------------------------------'
*
* Layer2(Fn2) mouse mode
* Layer3(RALT) vi mode
* ,-----------------------------------------------------------.
* |Esc| | | | | | | | | | | | | | |
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Tab | | | | | | | | | | | | |Backs|
* |Tab | | | | | |Hom|PgD|PgUlEnd| | | |Backs|
* |-----------------------------------------------------------|
* |Contro| | | | | | | |MwL|MwD|MwU|MwR|Return |
* |Contro| | | | | |Lef|Dow|Up |Rig| | |Return |
* |-----------------------------------------------------------|
* |Shift | | | | | | |McL|McD|McU|McR|xxxxxx| |
* |Shift | | | | | |McL|McD|McU|McR|Mb1|Mb2 | |
* `-----------------------------------------------------------'
* |Gui |Alt |Mb1 |Mb1 |Mb2|
* `--------------------------------------------'
*
* Layer3(Fn3) vi mode
* |Gui|Alt |Sapce |xxxxx|Mb3|
* `-------------------------------------------'
*
* Layer4(semicolon) mouse mode
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
* |Esc| | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* |Tab | | | | | |Hom|PgD|PgUlEnd| |MwD|MwU|Backs|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
* |-----------------------------------------------------------|
* |Contro| | | | | |Lef|Dow|Up |Rig| | |Return |
* |Contro| | | | | |McL|McD|McU|McR|xxx| |Return |
* |-----------------------------------------------------------|
* |Shift | | | | | | |McL|McD|McU|McR|Mb1 | |
* |Shift | | | | | | |Mb1|Mb2|Mb3| |Shift | |
* `-----------------------------------------------------------'
* |Gui|Alt |Mb1 |xxxxx|Mb2|
* `-------------------------------------------'
* |Gui |Alt |Mb1 |Alt |Gui|
* `--------------------------------------------'
*
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/

/* keycode sent when Fn key released without using layer keys. */
static const uint8_t PROGMEM FnKey[] = {
KB_NO, // this must be KB_NO. (not used)
KB_NO, // FN_1
KB_RALT, // FN_2
KB_SCOLON, // FN_3
};

static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
// 0: default
/* plain keymap
{
{ KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C },
{ KB_3, KB_4, KB_R, KB_E, KB_D, KB_F, KB_V, KB_B },
{ KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO },
{ KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
{ KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO },
{ KB_BSLASH, KB_GRAVE, KB_BSPACE, FN_4, FN_1, FN_2, KB_RGUI, FN_3 },
{ KB_BSLASH, KB_GRAVE, KB_BSPACE, KB_ENTER, FN_1, KB_RSHIFT, KB_RGUI, KB_RALT },
{ KB_9, KB_0, KB_O, KB_P, KB_SCOLON, KB_L, KB_COMMA, KB_NO },
{ KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO },
},
// 1: FN_1(HHKB Fn) HHKB mode
*/
// 0: default
{
{ KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C },
{ KB_3, KB_4, KB_R, KB_E, KB_D, KB_F, KB_V, KB_B },
{ KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO },
{ KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
{ KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO },
{ KB_BSLASH, KB_GRAVE, KB_BSPACE, KB_ENTER, FN_1, KB_RSHIFT, KB_RGUI, FN_2 },
{ KB_9, KB_0, KB_O, KB_P, FN_3, KB_L, KB_COMMA, KB_NO },
{ KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO },
},
// 1: FN_1 HHKB mode(Fn)
{
{ KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_F3, KB_F4, KB_NO, KB_NO, KB_MUTE, KB_F20, KB_NO, KB_NO },
@@ -84,38 +109,27 @@ static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
{ KB_F9, KB_F10, KB_SCKLOCK, KB_BREAK, KB_LEFT, KB_PGUP, KB_END, KB_NO },
{ KB_F11, KB_F12, KB_NO, KB_UP, KB_RIGHT, KB_DOWN, KB_PGDOWN, KB_NO },
},
// 2: FN_2(Right Shift) mouse mode
// 2: FN_2 vi mode(RALT)
{
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_LEFT, KB_NO, MS_LEFT, KB_NO },
{ KB_NO, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_UP, MS_WH_DOWN, MS_DOWN, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_RIGHT,MS_RIGHT, MS_UP, KB_NO },
{ KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_F5, KB_F6, KB_HOME, KB_NO, KB_NO, KB_LEFT, MS_LEFT, KB_NO },
{ KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
{ KB_F7, KB_F8, KB_PGDOWN, KB_PGUP, KB_UP, KB_DOWN, MS_DOWN, KB_NO },
{ KB_INSERT, KB_DELETE, KB_BSPACE, KB_ENTER, KB_NO, MS_BTN2, MS_BTN3, KB_NO },
{ KB_F9, KB_F10, KB_END, KB_NO, KB_NO, KB_RIGHT, MS_UP, KB_NO },
{ KB_F11, KB_F12, MS_WH_UP, MS_WH_DOWN, KB_NO, MS_BTN1, MS_RIGHT, KB_NO },
},
// 3: FN_3(Right Alt) vi mode
// 3: FN_3 vi mouse mode(SCOLON)
{
{ KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO },
{ KB_F5, KB_F6, KB_HOME, KB_NO, KB_NO, KB_LEFT, KB_NO, KB_NO },
{ KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_F5, KB_F6, MS_WH_LEFT, KB_NO, KB_NO, MS_LEFT, KB_NO, KB_NO },
{ KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
{ KB_F7, KB_F8, KB_PGDOWN, KB_PGUP, KB_UP, KB_DOWN, MS_LEFT, KB_NO },
{ KB_INSERT, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, MS_BTN1, MS_BTN2, KB_NO },
{ KB_F9, KB_F10, KB_END, KB_NO, KB_NO, KB_RIGHT, MS_DOWN, KB_NO },
{ KB_F11, KB_F12, MS_WH_UP, MS_WH_DOWN, KB_NO, MS_RIGHT, MS_UP, KB_NO },
},
// 3: FN_4(Enter) vi mouse mode
{
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_LEFT, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_BSPACE, KB_NO, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_UP, MS_DOWN, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, KB_NO, KB_NO },
{ KB_F7, KB_F8, MS_WH_DOWN, MS_WH_UP, MS_UP, MS_DOWN, MS_BTN1, KB_NO },
{ KB_NO, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, KB_RSHIFT, KB_RGUI, KB_RALT },
{ KB_F9, KB_F10, MS_WH_RIGHT,KB_NO, KB_NO, MS_RIGHT, MS_BTN2, KB_NO },
{ KB_F11, KB_F12, KB_NO, KB_NO, KB_NO, KB_NO, MS_BTN3, KB_NO },
},
};

@@ -130,21 +144,46 @@ uint8_t get_keycode(int layer, int row, int col)
}

int get_layer(void) {
// keep modifier state when Fn key pressed
static uint8_t preserved_modifiers = 0;
int layer = 0;
uint8_t modifiers = 0;
for (int row = 0; row < MATRIX_ROWS; row++) {
for (int col = 0; col < MATRIX_ROWS; col++) {
if (matrix[row] & 1<<col) continue;
if (get_keycode(0, row, col) == FN_1) layer = 1;
if (get_keycode(0, row, col) == FN_2) layer = 2;
if (get_keycode(0, row, col) == FN_3) layer = 3;
if (get_keycode(0, row, col) == FN_4) layer = 4;
if (matrix[row] & 1<<col) continue; // NOT pressed
uint8_t code = get_keycode(0, row, col);
if (code == FN_1) layer = 1;
else if (code == FN_2) layer = 2;
else if (code == FN_3) layer = 3;
else if (code == FN_4) layer = 4;
else if (KB_LCTRL <= code && code <= KB_RGUI)
modifiers |= 1<<(code & 0x07);
}
}

if (layer == 0)
current_layer = 0;
else if (current_layer == 0)
// TODO: this logic should go anywhere
// TODO: need timeout for key_sent
// send key when Fn key reloeased without used
if (layer != current_layer) {
if (layer == 0 && !key_sent) {
uint8_t code = pgm_read_byte(&FnKey[current_layer]);
if (code) {
// send modifiers when Fn key pressed.
keyboard_modifier_keys = preserved_modifiers;
for (int i = 0; i < 6; i++) keyboard_keys[i] = KB_NO;

if (KB_LCTRL <= code && code <= KB_RGUI) {
keyboard_modifier_keys |= 1<<(code & 0x07);
} else {
keyboard_keys[0] = code;
}
usb_keyboard_send();
}
}
current_layer = layer;
key_sent = false;
preserved_modifiers = modifiers;
}

return current_layer;
}

+ 8
- 2
keymap_hhkb.h View File

@@ -4,10 +4,16 @@
#include <stdint.h>
#include "usb_keycodes.h"

int get_layer(void);
uint8_t get_keycode(int layer, int row, int col);

#define MATRIX_ROWS 8
#define MATRIX_COLS 8


extern int current_layer;
extern bool key_sent;


int get_layer(void);
uint8_t get_keycode(int layer, int row, int col);

#endif

+ 3
- 0
tmk.c View File

@@ -176,6 +176,7 @@ int main(void)
if (mouse_x || mouse_y || mouse_wheel || mouse_hwheel || mouse_btn != mouse_buttons) {
mouse_buttons = mouse_btn;
usb_mouse_move(mouse_x, mouse_y, mouse_wheel, mouse_hwheel);
key_sent = true;

// acceleration
_delay_ms(MOUSE_DELAY_MS >> (mouse_repeat < MOUSE_DELAY_ACC ? mouse_repeat : MOUSE_DELAY_ACC));
@@ -191,6 +192,8 @@ int main(void)
//Rollover
}
usb_keyboard_send();
if (keyboard_keys[0])
key_sent = true;

// LED flash for debug
LED_CONFIG;

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