@@ -40,7 +40,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
* | |||
* Other Keys(01xx) | |||
* ---------------- | |||
* ACT_USAGE(0100): | |||
* ACT_USAGE(0100): TODO: Not needed? | |||
* 0100|00| usage(10) System control(0x80) - General Desktop page(0x01) | |||
* 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C) | |||
* 0100|10| usage(10) (reserved) | |||
@@ -66,6 +66,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
* ee: on event(00:default layer, 01:press, 10:release, 11:both) | |||
* | |||
* 1001|xxxx|xxxx xxxx (reserved) | |||
* 1001|oopp|BBBB BBBB 8-bit Bitwise Operation??? | |||
* | |||
* ACT_LAYER_TAP(101x): | |||
* 101E|LLLL| keycode Invert with tap key | |||
@@ -240,8 +241,10 @@ enum layer_pram_tap_op { | |||
}; | |||
#define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f)) | |||
#define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key)) | |||
/* Default Layer */ | |||
#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4)) | |||
/* Layer Operation */ | |||
#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_AND(0x1f, (on)) | |||
#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on)) | |||
#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer) | |||
#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE) | |||
#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on)) | |||
@@ -251,21 +254,19 @@ enum layer_pram_tap_op { | |||
#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF) | |||
#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON) | |||
#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR) | |||
/* With Tapping */ | |||
#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key)) | |||
#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE) | |||
/* Bitwise Operation */ | |||
#define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on)) | |||
#define ACTION_LAYER_BIT_OR( part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on)) | |||
#define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on)) | |||
#define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on)) | |||
/* Default Layer */ | |||
#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4)) | |||
/* Default Layer Bitwise Operation */ | |||
#define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0) | |||
#define ACTION_DEFAULT_LAYER_BIT_OR( part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0) | |||
#define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0) | |||
#define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0) | |||
/* With Tapping */ | |||
#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key)) | |||
#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE) | |||
/* |
@@ -210,7 +210,7 @@ static const uint16_t PROGMEM fn_actions[] = { | |||
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout | |||
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout | |||
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout | |||
[9] = ACTION_RMOD_TAP_KEY(KC_RSFT, KC_GRV), | |||
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), | |||
}; | |||
#endif | |||
@@ -1,10 +1,9 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Keymap 0: qwerty */ | |||
/* 0: qwerty */ | |||
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ | |||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | |||
}; | |||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; | |||
static const uint16_t PROGMEM fn_actions[] = {}; |
@@ -1,49 +1,47 @@ | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Keymap 0: qwerty */ | |||
/* 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* Keymap 1: colemak */ | |||
/* 1: colemak */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* Keymap 2: dvorak */ | |||
/* 2: dvorak */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
/* Keymap: workman */ | |||
/* 3: workman */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
}; | |||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Overlay 0: Poker with Arrow */ | |||
/* 4: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | |||
/* Overlay 1: Poker with Esc */ | |||
/* 5: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
/* Overlay 2: Poker Fn | |||
/* 6: Poker Fn | |||
* ,-----------------------------------------------------------. | |||
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | |||
* |-----------------------------------------------------------| | |||
@@ -66,7 +64,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), | |||
/* Overlay 3: Layout selector | |||
/* 7: Layout selector | |||
* ,-----------------------------------------------------------. | |||
* | Lq| Lc| Ld| Lw| | | | | | | | | | | | |||
* |-----------------------------------------------------------| | |||
@@ -92,11 +90,11 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||
}; | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_OVERLAY_MOMENTARY(2), // to Fn overlay | |||
[1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay | |||
[2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay | |||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) | |||
[4] = ACTION_OVERLAY_MOMENTARY(3), // to Layout selector | |||
[0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay | |||
[1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay | |||
[2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay | |||
[3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc) | |||
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector | |||
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout | |||
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout | |||
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout |
@@ -2,37 +2,35 @@ | |||
// Fn + Esc = ` | |||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Keymap 0: qwerty */ | |||
/* 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
}; | |||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Overlay 0: Poker Default + Fn'd */ | |||
KEYMAP_ANSI( | |||
/* 4: Poker Default + Fn'd */ | |||
[4] = KEYMAP_ANSI( | |||
TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), | |||
/* Overlay 1: Poker with Arrow */ | |||
/* 5: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), | |||
/* Overlay 2: Poker with Esc */ | |||
/* 6: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||
/* Overlay 3: Poker with Arrow + Fn'd */ | |||
/* 7: Poker with Arrow + Fn'd */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
@@ -42,9 +40,9 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||
}; | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc) | |||
[1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle | |||
[2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle | |||
[3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow) | |||
[4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) | |||
[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle | |||
[2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle | |||
[3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow) | |||
[4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
}; |
@@ -2,58 +2,56 @@ | |||
// Fn + Esc = ` | |||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Keymap 0: qwerty */ | |||
/* 0: qwerty */ | |||
KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||
}; | |||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||
/* Overlay 0: Poker with Arrow */ | |||
/* 1: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), | |||
/* Overlay 1: Poker with Esc */ | |||
/* 2: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||
/* Overlay 2: Poker with Arrow and Esc */ | |||
/* 3: Poker with Arrow and Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), | |||
/* Overlay 3: Poker Fn'd */ | |||
/* 4: Poker Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), | |||
/* Overlay 4: Poker Fn'd arrow */ | |||
/* 5: Poker Fn'd arrow */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), | |||
/* Overlay 5: Poker Fn'd Esc */ | |||
/* 6: Poker Fn'd Esc */ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), | |||
/* Overlay 6: Poker Fn'd Arrow + Esc */ | |||
/* 7: Poker Fn'd Arrow + Esc */ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
@@ -67,15 +65,16 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_OVERLAY_SET(3, ON_PRESS), // FN0 move to Fn'd when press | |||
[1] = ACTION_OVERLAY_SET(4, ON_PRESS), // FN1 move to Fn'd arrow when press | |||
[2] = ACTION_OVERLAY_SET(5, ON_PRESS), // FN2 move to Fn'd Esc when press | |||
[3] = ACTION_OVERLAY_SET(6, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press | |||
[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press | |||
[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press | |||
[2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press | |||
[3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press | |||
[4] = ACTION_OVERLAY_CLEAR(ON_RELEASE), // FN4 clear overlay when release | |||
[5] = ACTION_OVERLAY_SET(0, ON_RELEASE), // FN5 move to arrow when release | |||
[6] = ACTION_OVERLAY_SET(1, ON_RELEASE), // FN6 move to Esc when release | |||
[7] = ACTION_OVERLAY_SET(2, ON_RELEASE), // FN7 move to arrow + Esc when release | |||
//[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release | |||
[4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release | |||
[5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release | |||
[6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release | |||
[7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release | |||
[8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) | |||
[8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc) | |||
}; |