New macro: ACTION_BACKLIGHT_LEVEL(level)
To have full control of the backlight level.
This commit is contained in:
parent
5c63751790
commit
589d99b448
@ -294,7 +294,7 @@ void process_action(keyrecord_t *record)
|
|||||||
#ifdef BACKLIGHT_ENABLE
|
#ifdef BACKLIGHT_ENABLE
|
||||||
case ACT_BACKLIGHT:
|
case ACT_BACKLIGHT:
|
||||||
if (!event.pressed) {
|
if (!event.pressed) {
|
||||||
switch (action.backlight.id) {
|
switch (action.backlight.opt) {
|
||||||
case BACKLIGHT_INCREASE:
|
case BACKLIGHT_INCREASE:
|
||||||
backlight_increase();
|
backlight_increase();
|
||||||
break;
|
break;
|
||||||
@ -307,6 +307,9 @@ void process_action(keyrecord_t *record)
|
|||||||
case BACKLIGHT_STEP:
|
case BACKLIGHT_STEP:
|
||||||
backlight_step();
|
backlight_step();
|
||||||
break;
|
break;
|
||||||
|
case BACKLIGHT_LEVEL:
|
||||||
|
backlight_level(action.backlight.level);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -87,7 +87,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||||||
* 1100|1111| id(8) Macro record?
|
* 1100|1111| id(8) Macro record?
|
||||||
*
|
*
|
||||||
* ACT_BACKLIGHT(1101):
|
* ACT_BACKLIGHT(1101):
|
||||||
* 1101|xxxx| id(8) Backlight commands
|
* 1101|opt |level(8) Backlight commands
|
||||||
*
|
*
|
||||||
* ACT_COMMAND(1110):
|
* ACT_COMMAND(1110):
|
||||||
* 1110|opt | id(8) Built-in Command exec
|
* 1110|opt | id(8) Built-in Command exec
|
||||||
@ -163,7 +163,9 @@ typedef union {
|
|||||||
uint8_t kind :4;
|
uint8_t kind :4;
|
||||||
} usage;
|
} usage;
|
||||||
struct action_backlight {
|
struct action_backlight {
|
||||||
uint8_t id :8;
|
uint8_t level :8;
|
||||||
|
uint8_t opt :4;
|
||||||
|
uint8_t kind :4;
|
||||||
} backlight;
|
} backlight;
|
||||||
struct action_command {
|
struct action_command {
|
||||||
uint8_t id :8;
|
uint8_t id :8;
|
||||||
@ -282,21 +284,23 @@ enum layer_pram_tap_op {
|
|||||||
/*
|
/*
|
||||||
* Extensions
|
* Extensions
|
||||||
*/
|
*/
|
||||||
enum backlight_id {
|
enum backlight_opt {
|
||||||
BACKLIGHT_INCREASE = 0,
|
BACKLIGHT_INCREASE = 0,
|
||||||
BACKLIGHT_DECREASE = 1,
|
BACKLIGHT_DECREASE = 1,
|
||||||
BACKLIGHT_TOGGLE = 2,
|
BACKLIGHT_TOGGLE = 2,
|
||||||
BACKLIGHT_STEP = 3,
|
BACKLIGHT_STEP = 3,
|
||||||
|
BACKLIGHT_LEVEL = 4,
|
||||||
};
|
};
|
||||||
/* Macro */
|
/* Macro */
|
||||||
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
|
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
|
||||||
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
|
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
|
||||||
#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
|
#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
|
||||||
/* Backlight */
|
/* Backlight */
|
||||||
#define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE)
|
#define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE << 8)
|
||||||
#define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE)
|
#define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
|
||||||
#define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE)
|
#define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
|
||||||
#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP)
|
#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
|
||||||
|
#define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | level)
|
||||||
/* Command */
|
/* Command */
|
||||||
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
|
#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
|
||||||
/* Function */
|
/* Function */
|
||||||
|
@ -75,3 +75,11 @@ void backlight_step(void)
|
|||||||
dprintf("backlight step: %u\n", backlight_config.level);
|
dprintf("backlight step: %u\n", backlight_config.level);
|
||||||
backlight_set(backlight_config.level);
|
backlight_set(backlight_config.level);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void backlight_level(uint8_t level)
|
||||||
|
{
|
||||||
|
backlight_config.level ^= level;
|
||||||
|
backlight_config.enable = !!backlight_config.level;
|
||||||
|
eeconfig_write_backlight(backlight_config.raw);
|
||||||
|
backlight_set(backlight_config.level);
|
||||||
|
}
|
||||||
|
@ -24,18 +24,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||||||
typedef union {
|
typedef union {
|
||||||
uint8_t raw;
|
uint8_t raw;
|
||||||
struct {
|
struct {
|
||||||
bool enable:1;
|
bool enable :1;
|
||||||
uint8_t level:7;
|
uint8_t level :7;
|
||||||
};
|
};
|
||||||
} backlight_config_t;
|
} backlight_config_t;
|
||||||
|
|
||||||
void backlight_init(void);
|
void backlight_init(void);
|
||||||
|
|
||||||
void backlight_increase(void);
|
void backlight_increase(void);
|
||||||
void backlight_decrease(void);
|
void backlight_decrease(void);
|
||||||
void backlight_toggle(void);
|
void backlight_toggle(void);
|
||||||
void backlight_step(void);
|
void backlight_step(void);
|
||||||
|
|
||||||
void backlight_set(uint8_t level);
|
void backlight_set(uint8_t level);
|
||||||
|
void backlight_level(uint8_t level);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -444,6 +444,10 @@ Step through backlight levels.
|
|||||||
|
|
||||||
ACTION_BACKLIGHT_STEP()
|
ACTION_BACKLIGHT_STEP()
|
||||||
|
|
||||||
|
Turn a specific backlight level on or off.
|
||||||
|
|
||||||
|
ACTION_BACKLIGHT_LEVEL(1)
|
||||||
|
|
||||||
#### 2.5.2 Turn on / off backlight
|
#### 2.5.2 Turn on / off backlight
|
||||||
Turn the backlight on and off without changing level.
|
Turn the backlight on and off without changing level.
|
||||||
|
|
||||||
|
@ -26,8 +26,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||||||
* Backside PD6 (high)
|
* Backside PD6 (high)
|
||||||
* TopRight PD7 (low)
|
* TopRight PD7 (low)
|
||||||
* F-Row PE6 (high)
|
* F-Row PE6 (high)
|
||||||
*
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void backlight_set(uint8_t level)
|
void backlight_set(uint8_t level)
|
||||||
{
|
{
|
||||||
// Set as output.
|
// Set as output.
|
||||||
@ -35,22 +35,52 @@ void backlight_set(uint8_t level)
|
|||||||
DDRD |= (1<<6) | (1<<7);
|
DDRD |= (1<<6) | (1<<7);
|
||||||
DDRE |= (1<<6);
|
DDRE |= (1<<6);
|
||||||
|
|
||||||
if(level & (1<<0))
|
if (level & BACKLIGHT_ALPHA)
|
||||||
{
|
{
|
||||||
PORTB &= ~(1<<1);
|
PORTB |= (1<<1);
|
||||||
PORTB &= ~(1<<2);
|
|
||||||
PORTB &= ~(1<<3);
|
|
||||||
PORTD &= ~(1<<6);
|
|
||||||
PORTD |= (1<<7);
|
|
||||||
PORTE &= ~(1<<6);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PORTB |= (1<<1);
|
PORTB &= ~(1<<1);
|
||||||
|
}
|
||||||
|
if (level & BACKLIGHT_NUMERIC)
|
||||||
|
{
|
||||||
PORTB |= (1<<2);
|
PORTB |= (1<<2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PORTB &= ~(1<<2);
|
||||||
|
}
|
||||||
|
if (level & BACKLIGHT_MODNUM)
|
||||||
|
{
|
||||||
PORTB |= (1<<3);
|
PORTB |= (1<<3);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PORTB &= ~(1<<3);
|
||||||
|
}
|
||||||
|
if (level & BACKLIGHT_BACKSIDE)
|
||||||
|
{
|
||||||
PORTD |= (1<<6);
|
PORTD |= (1<<6);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PORTD &= ~(1<<6);
|
||||||
|
}
|
||||||
|
if (level & BACKLIGHT_TOPRIGHT)
|
||||||
|
{
|
||||||
PORTD &= ~(1<<7);
|
PORTD &= ~(1<<7);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PORTD |= (1<<7);
|
||||||
|
}
|
||||||
|
if (level & BACKLIGHT_FROW)
|
||||||
|
{
|
||||||
PORTE |= (1<<6);
|
PORTE |= (1<<6);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PORTE &= ~(1<<6);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
9
keyboard/lightsaber/backlight.h
Normal file
9
keyboard/lightsaber/backlight.h
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
|
||||||
|
enum backlight_level {
|
||||||
|
BACKLIGHT_ALPHA = 0b0000001,
|
||||||
|
BACKLIGHT_NUMERIC = 0b0000010,
|
||||||
|
BACKLIGHT_MODNUM = 0b0000100,
|
||||||
|
BACKLIGHT_BACKSIDE = 0b0001000,
|
||||||
|
BACKLIGHT_TOPRIGHT = 0b0010000,
|
||||||
|
BACKLIGHT_FROW = 0b0100000,
|
||||||
|
};
|
@ -1,3 +1,5 @@
|
|||||||
|
#include "backlight.h"
|
||||||
|
|
||||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
KEYMAP(\
|
KEYMAP(\
|
||||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, PSCR, SLCK, BRK, \
|
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, PSCR, SLCK, BRK, \
|
||||||
@ -8,14 +10,20 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||||||
LCTL,LGUI,LALT, SPC, NO, RALT,RGUI,RCTL, KP_0, NO, KP_DOT, NO), \
|
LCTL,LGUI,LALT, SPC, NO, RALT,RGUI,RCTL, KP_0, NO, KP_DOT, NO), \
|
||||||
KEYMAP(\
|
KEYMAP(\
|
||||||
CALC,MYCM,WSCH,WHOM,MAIL,MUTE,VOLD,VOLU,MSEL,MSTP,MPLY,MPRV,MNXT,TRNS, TRNS, WAKE, PWR, SLEP, \
|
CALC,MYCM,WSCH,WHOM,MAIL,MUTE,VOLD,VOLU,MSEL,MSTP,MPLY,MPRV,MNXT,TRNS, TRNS, WAKE, PWR, SLEP, \
|
||||||
TRNS,TRNS,TRNS,TRNS,END ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
|
FN1, FN2, FN3, FN4, FN5, FN6, FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
|
||||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
|
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
|
||||||
TRNS,TRNS,TRNS,TRNS,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
|
TRNS,TRNS,TRNS,TRNS,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
|
||||||
TRNS, TRNS,TRNS,TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
|
TRNS, TRNS,TRNS,TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
|
||||||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS)
|
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS)
|
||||||
};
|
};
|
||||||
|
|
||||||
static const uint16_t PROGMEM fn_actions[] = {
|
static const uint16_t PROGMEM fn_actions[] = {
|
||||||
[0] = ACTION_LAYER_MOMENTARY(1),
|
[0] = ACTION_LAYER_MOMENTARY(1),
|
||||||
[1] = ACTION_BACKLIGHT_STEP()
|
[1] = ACTION_BACKLIGHT_TOGGLE(),
|
||||||
|
[2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_ALPHA),
|
||||||
|
[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_MODNUM),
|
||||||
|
[4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_NUMERIC),
|
||||||
|
[5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FROW),
|
||||||
|
[6] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_BACKSIDE),
|
||||||
|
[7] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_TOPRIGHT)
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user