Fix tap key bug: layer stuck
- Can't use Invert action for tap key, use On/Off insted.
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@ -499,20 +499,20 @@ static void process_action(keyrecord_t *record)
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/* Keymap Bit invert with tap key */
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/* Keymap Bit invert with tap key */
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default:
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default:
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if (event.pressed) {
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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if (tap_count > 0) {
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debug("KEYMAP_TAP_KEY: Tap: register_code\n");
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debug("KEYMAP_TAP_KEY: Tap: register_code\n");
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register_code(action.layer.code);
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register_code(action.layer.code);
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} else {
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} else {
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debug("KEYMAP_TAP_KEY: No tap: invert on press\n");
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debug("KEYMAP_TAP_KEY: No tap: On on press\n");
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keymap_invert(action.layer.val);
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keymap_on(action.layer.val);
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}
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}
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} else {
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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if (tap_count > 0) {
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debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
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debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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unregister_code(action.layer.code);
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} else {
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} else {
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debug("KEYMAP_TAP_KEY: No tap: invert on release\n");
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debug("KEYMAP_TAP_KEY: No tap: Off on release\n");
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keymap_invert(action.layer.val);
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keymap_off(action.layer.val);
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}
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}
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}
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}
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break;
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break;
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@ -649,20 +649,20 @@ static void process_action(keyrecord_t *record)
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/* Overlay Bit invert with tap key */
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/* Overlay Bit invert with tap key */
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default:
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default:
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if (event.pressed) {
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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if (tap_count > 0) {
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debug("OVERLAY_TAP_KEY: Tap: register_code\n");
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debug("OVERLAY_TAP_KEY: Tap: register_code\n");
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register_code(action.layer.code);
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register_code(action.layer.code);
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} else {
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} else {
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debug("OVERLAY_TAP_KEY: No tap: invert on press\n");
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debug("OVERLAY_TAP_KEY: No tap: On on press\n");
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overlay_invert(action.layer.val);
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overlay_on(action.layer.val);
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}
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}
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} else {
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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if (tap_count > 0) {
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debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
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debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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unregister_code(action.layer.code);
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} else {
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} else {
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debug("OVERLAY_TAP_KEY: No tap: invert on release\n");
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debug("OVERLAY_TAP_KEY: No tap: Off on release\n");
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overlay_invert(action.layer.val);
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overlay_off(action.layer.val);
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}
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}
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}
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}
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break;
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break;
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