Add compression share URL with lz-string
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editor/m0110/base64.js
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142
editor/m0110/base64.js
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/**
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*
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* Base64 encode / decode
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* http://www.webtoolkit.info/
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*
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**/
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var Base64 = {
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// private property
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_keyStr : "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
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// public method for encoding
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encode : function (input) {
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var output = "";
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var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
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var i = 0;
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input = Base64._utf8_encode(input);
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while (i < input.length) {
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chr1 = input.charCodeAt(i++);
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chr2 = input.charCodeAt(i++);
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chr3 = input.charCodeAt(i++);
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enc1 = chr1 >> 2;
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enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
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enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
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enc4 = chr3 & 63;
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if (isNaN(chr2)) {
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enc3 = enc4 = 64;
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} else if (isNaN(chr3)) {
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enc4 = 64;
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}
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output = output +
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this._keyStr.charAt(enc1) + this._keyStr.charAt(enc2) +
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this._keyStr.charAt(enc3) + this._keyStr.charAt(enc4);
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}
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return output;
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},
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// public method for decoding
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decode : function (input) {
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var output = "";
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var chr1, chr2, chr3;
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var enc1, enc2, enc3, enc4;
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var i = 0;
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input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
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while (i < input.length) {
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enc1 = this._keyStr.indexOf(input.charAt(i++));
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enc2 = this._keyStr.indexOf(input.charAt(i++));
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enc3 = this._keyStr.indexOf(input.charAt(i++));
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enc4 = this._keyStr.indexOf(input.charAt(i++));
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chr1 = (enc1 << 2) | (enc2 >> 4);
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chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
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chr3 = ((enc3 & 3) << 6) | enc4;
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output = output + String.fromCharCode(chr1);
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if (enc3 != 64) {
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output = output + String.fromCharCode(chr2);
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}
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if (enc4 != 64) {
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output = output + String.fromCharCode(chr3);
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}
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}
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output = Base64._utf8_decode(output);
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return output;
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},
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// private method for UTF-8 encoding
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_utf8_encode : function (string) {
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string = string.replace(/\r\n/g,"\n");
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var utftext = "";
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for (var n = 0; n < string.length; n++) {
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var c = string.charCodeAt(n);
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if (c < 128) {
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utftext += String.fromCharCode(c);
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}
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else if((c > 127) && (c < 2048)) {
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utftext += String.fromCharCode((c >> 6) | 192);
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utftext += String.fromCharCode((c & 63) | 128);
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}
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else {
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utftext += String.fromCharCode((c >> 12) | 224);
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utftext += String.fromCharCode(((c >> 6) & 63) | 128);
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utftext += String.fromCharCode((c & 63) | 128);
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}
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}
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return utftext;
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},
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// private method for UTF-8 decoding
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_utf8_decode : function (utftext) {
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var string = "";
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var i = 0;
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var c = c1 = c2 = 0;
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while ( i < utftext.length ) {
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c = utftext.charCodeAt(i);
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if (c < 128) {
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string += String.fromCharCode(c);
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i++;
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}
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else if((c > 191) && (c < 224)) {
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c2 = utftext.charCodeAt(i+1);
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string += String.fromCharCode(((c & 31) << 6) | (c2 & 63));
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i += 2;
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}
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else {
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c2 = utftext.charCodeAt(i+1);
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c3 = utftext.charCodeAt(i+2);
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string += String.fromCharCode(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
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i += 3;
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}
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}
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return string;
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}
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}
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@ -81,11 +81,9 @@ $(function() {
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var code = parseInt($(this).attr('id').match(/code-((0x){0,1}[0-9a-fA-F]+)/)[1]);
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$(this).text(keycodes[code].name);
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$(this).attr({ title: keycodes[code].desc });
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//console.log(index + ": " + code + " " + keycodes[code].desc);
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});
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$(".action").click(function(ev,ui) {
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console.log("action click");
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if (!editing_key) return;
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// get matrix position from key id: key-RC where R is row and C is column in "0-v"(radix 32)
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@ -197,15 +195,24 @@ $(function() {
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/*
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* Share URL
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*/
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function encode_keymap(keymap)
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function encode_keymap(obj)
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{
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return window.btoa(JSON.stringify(keymap));
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if (typeof LZString != "undefined" && typeof Base64 != "undefined") {
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return Base64.encode(LZString.compress(JSON.stringify(obj)));
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}
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return window.btoa(JSON.stringify(obj));
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}
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function decode_keymap(hash)
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function decode_keymap(str)
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{
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try {
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return JSON.parse(window.atob(hash));
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/* lz-string-1.3.3.js: LZString.decompress() runs away if given short string. */
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if (str == null || typeof str != "string" || str.length < 30) return null;
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if (typeof LZString != "undefined" && typeof Base64 != "undefined") {
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return JSON.parse(LZString.decompress(Base64.decode(str)));
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}
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return JSON.parse(window.atob(str));
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} catch (err) {
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return null;
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}
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204
editor/m0110/lz-string-1.0.2.js
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204
editor/m0110/lz-string-1.0.2.js
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// Copyright © 2013 Pieroxy <pieroxy@pieroxy.net>
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// This work is free. You can redistribute it and/or modify it
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// under the terms of the WTFPL, Version 2
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// For more information see LICENSE.txt or http://www.wtfpl.net/
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//
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// LZ-based compression algorithm, version 1.0.2-rc1
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var LZString = {
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writeBit : function(value, data) {
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data.val = (data.val << 1) | value;
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if (data.position == 15) {
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data.position = 0;
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data.string += String.fromCharCode(data.val);
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data.val = 0;
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} else {
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data.position++;
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}
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},
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writeBits : function(numBits, value, data) {
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if (typeof(value)=="string")
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value = value.charCodeAt(0);
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for (var i=0 ; i<numBits ; i++) {
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this.writeBit(value&1, data);
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value = value >> 1;
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}
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},
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produceW : function (context) {
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if (Object.prototype.hasOwnProperty.call(context.dictionaryToCreate,context.w)) {
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if (context.w.charCodeAt(0)<256) {
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this.writeBits(context.numBits, 0, context.data);
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this.writeBits(8, context.w, context.data);
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} else {
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this.writeBits(context.numBits, 1, context.data);
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this.writeBits(16, context.w, context.data);
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}
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this.decrementEnlargeIn(context);
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delete context.dictionaryToCreate[context.w];
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} else {
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this.writeBits(context.numBits, context.dictionary[context.w], context.data);
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}
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this.decrementEnlargeIn(context);
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},
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decrementEnlargeIn : function(context) {
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context.enlargeIn--;
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if (context.enlargeIn == 0) {
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context.enlargeIn = Math.pow(2, context.numBits);
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context.numBits++;
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}
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},
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compress: function (uncompressed) {
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var context = {
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dictionary: {},
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dictionaryToCreate: {},
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c:"",
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wc:"",
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w:"",
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enlargeIn: 2, // Compensate for the first entry which should not count
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dictSize: 3,
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numBits: 2,
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result: "",
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data: {string:"", val:0, position:0}
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}, i;
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for (i = 0; i < uncompressed.length; i += 1) {
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context.c = uncompressed.charAt(i);
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if (!Object.prototype.hasOwnProperty.call(context.dictionary,context.c)) {
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context.dictionary[context.c] = context.dictSize++;
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context.dictionaryToCreate[context.c] = true;
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}
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context.wc = context.w + context.c;
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if (Object.prototype.hasOwnProperty.call(context.dictionary,context.wc)) {
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context.w = context.wc;
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} else {
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this.produceW(context);
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// Add wc to the dictionary.
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context.dictionary[context.wc] = context.dictSize++;
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context.w = String(context.c);
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}
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}
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// Output the code for w.
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if (context.w !== "") {
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this.produceW(context);
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}
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// Mark the end of the stream
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this.writeBits(context.numBits, 2, context.data);
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// Flush the last char
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while (context.data.val>0) this.writeBit(0,context.data)
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return context.data.string;
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},
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readBit : function(data) {
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var res = data.val & data.position;
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data.position >>= 1;
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if (data.position == 0) {
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data.position = 32768;
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data.val = data.string.charCodeAt(data.index++);
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}
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//data.val = (data.val << 1);
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return res>0 ? 1 : 0;
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},
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readBits : function(numBits, data) {
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var res = 0;
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var maxpower = Math.pow(2,numBits);
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var power=1;
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while (power!=maxpower) {
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res |= this.readBit(data) * power;
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power <<= 1;
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}
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return res;
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},
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decompress: function (compressed) {
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var dictionary = {},
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next,
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enlargeIn = 4,
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dictSize = 4,
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numBits = 3,
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entry = "",
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result = "",
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i,
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w,
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c,
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errorCount=0,
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literal,
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data = {string:compressed, val:compressed.charCodeAt(0), position:32768, index:1};
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for (i = 0; i < 3; i += 1) {
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dictionary[i] = i;
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}
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next = this.readBits(2, data);
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switch (next) {
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case 0:
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c = String.fromCharCode(this.readBits(8, data));
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break;
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case 1:
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c = String.fromCharCode(this.readBits(16, data));
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break;
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case 2:
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return "";
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}
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dictionary[3] = c;
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w = result = c;
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while (true) {
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c = this.readBits(numBits, data);
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switch (c) {
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case 0:
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if (errorCount++ > 10000) return "Error";
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c = String.fromCharCode(this.readBits(8, data));
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dictionary[dictSize++] = c;
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c = dictSize-1;
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enlargeIn--;
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break;
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case 1:
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c = String.fromCharCode(this.readBits(16, data));
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dictionary[dictSize++] = c;
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c = dictSize-1;
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enlargeIn--;
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break;
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case 2:
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return result;
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}
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if (enlargeIn == 0) {
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enlargeIn = Math.pow(2, numBits);
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numBits++;
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}
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if (dictionary[c]) {
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entry = dictionary[c];
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} else {
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if (c === dictSize) {
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entry = w + w.charAt(0);
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} else {
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return null;
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}
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}
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result += entry;
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// Add w+entry[0] to the dictionary.
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dictionary[dictSize++] = w + entry.charAt(0);
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enlargeIn--;
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w = entry;
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if (enlargeIn == 0) {
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enlargeIn = Math.pow(2, numBits);
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numBits++;
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}
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}
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return result;
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}
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};
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@ -8,8 +8,9 @@
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<script src="keymap_editor.js"></script>
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<script src="keycodes.js"></script>
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<script src="m0110.js"></script>
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<script>
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</script>
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<!-- lz-string-1.3.3.js: LZString.decompress() runs away if given short string. -->
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<script src="lz-string-1.0.2.js"></script>
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<script src="base64.js"></script>
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</head>
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<body>
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@ -530,13 +531,13 @@
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<a id="hex-download" style="display:none" ></a>
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<h3>Share URL:</h3>
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<textarea id="share-url" rows="10" cols="80"></textarea>
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<textarea id="share-url" rows="10" cols="80" readonly></textarea>
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<br/>
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<button id="keymap-share" title="Share">Share</button>
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<button id="shorten-url" title="Shorten">Shorten</button>
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<h3>Keymap Output(for debug):</h3>
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<textarea id="keymap-output" rows="20" cols="80"></textarea>
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<textarea id="keymap-output" rows="20" cols="80" readonly></textarea>
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<br/>
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<button id="keymap-json-generate" title="generate JSON">JSON</button>
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<button id="keymap-source-generate" title="generate C source code">C source</button>
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@ -8,8 +8,9 @@
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<script src="keymap_editor.js"></script>
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<script src="keycodes.js"></script>
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<script src="m0110.js"></script>
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<script>
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</script>
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<!-- lz-string-1.3.3.js: LZString.decompress() runs away if given short string. -->
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<script src="lz-string-1.0.2.js"></script>
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<script src="base64.js"></script>
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</head>
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<body>
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@ -531,13 +532,13 @@
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<a id="hex-download" style="display:none" ></a>
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<h3>Share URL:</h3>
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<textarea id="share-url" rows="10" cols="80"></textarea>
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<textarea id="share-url" rows="10" cols="80" readonly></textarea>
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<br/>
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<button id="keymap-share" title="Share">Share</button>
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<button id="shorten-url" title="Shorten">Shorten</button>
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<h3>Keymap Output(for debug):</h3>
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<textarea id="keymap-output" rows="20" cols="80"></textarea>
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<textarea id="keymap-output" rows="20" cols="80" readonly></textarea>
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<br/>
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<button id="keymap-json-generate" title="generate JSON">JSON</button>
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<button id="keymap-source-generate" title="generate C source code">C source</button>
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