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Add initial files for Phantom from Tranquilite@GH.

tags/v1.9
tmk 11 years ago
parent
commit
613fdb24fc

+ 120
- 0
keyboard/phantom/Makefile.lufa View File

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#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = hid_phantom_lufa

# Directory common source filess exist
TOP_DIR = ../..

# Directory keyboard dependent files exist
TARGET_DIR = .


# List C source files here. (C dependencies are automatically generated.)
SRC += keymap.c \
matrix.c \
led.c

CONFIG_H = config.h


# MCU name
#MCU = at90usb1287
MCU = atmega32u4

# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000


#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)


# Build Options
# comment out to disable the options.
#
#MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support


# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOT_SIZE=512


# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)

include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

+ 90
- 0
keyboard/phantom/Makefile.pjrc View File

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#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = hid_phantom_pjrc

# Directory common source filess exist
TOP_DIR = ../..

# Directory keyboard dependent files exist
TARGET_DIR = .

# keyboard dependent files
SRC = keymap.c \
matrix.c \
led.c

CONFIG_H = config.h


# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0


# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000


# Build Options
# comment out to disable the options.
#
#MOUSEKEY_ENABLE = yes # Mouse keys
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
EXTRAKEY_ENABLE = yes # Audio control and System control
#NKRO_ENABLE = yes # USB Nkey Rollover
CONSOLE_ENABLE = yes # Console for debug


# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)

include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

+ 56
- 0
keyboard/phantom/config.h View File

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/*
Copyright 2012 Jun Wako <[email protected]>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H


/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xB919
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT Phantom


/* message strings */
#define DESCRIPTION t.m.k. keyboard firmware for Phantom


/* matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 17

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* Set 0 if need no debouncing */
#define DEBOUNCE 7


/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)

// TODO: configurable
#define DEBUG_LED 0
#define DEBUG_LED_CONFIG
#define DEBUG_LED_ON
#define DEBUG_LED_OFF

#endif

+ 172
- 0
keyboard/phantom/keymap.c View File

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/*
Copyright 2011 Jun Wako <[email protected]>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

/*
* Keymap for Phantom controller
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"


// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
K5B, K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4N, K4O, K4P, K4Q, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, K2O, K2P, K2Q, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1O, K1P, K1Q, \
K0A, K0B, K0C, K0H, K0K, K0L, K0M, K0N, K0O, K0P, K0Q \
) { \
/* A B C D E F G H I J K L M N O P Q */ \
/* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO , KC_NO , KC_NO , KC_NO , KC_##K0H, KC_NO , KC_NO , KC_##K0K, KC_##K0L, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q}, \
/* 1 */ { KC_##K1A, KC_NO , KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_NO , KC_##K1N, KC_##K1O, KC_##K1P, KC_##K1Q}, \
/* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_NO , KC_##K2N, KC_##K2O, KC_##K2P, KC_##K2Q}, \
/* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q}, \
/* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_NO , KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q}, \
/* 5 */ { KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q}, \
}

#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))


// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
0, // Fn0
1, // Fn1
2, // Fn2
3, // Fn3
4, // Fn4
5, // Fn5
6, // Fn6
7 // Fn7
};

// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
KC_NO, // Fn0
KC_NO, // Fn1
KC_NO, // Fn2
KC_NO, // Fn3
KC_NO, // Fn4
KC_NO, // Fn5
KC_NO, // Fn6
KC_NO // Fn7
};

/*
* Phantom keyboard layout with winkeys and 7bit style editing block. I am
* Not in the mood to implement full 7-bit keymap.
*
*
* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
* `---' `---------------' `---------------' `---------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
* |-----------------------------------------------------------| |---|---|---|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???|
* |-----------------------------------------------------------| |---|---|---|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |???|Up |???|
* |-----------------------------------------------------------| |-----------|
* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/


static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
*
* ANSI:
*
* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
* `---' `---------------' `---------------' `---------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
* |-----------------------------------------------------------| |---|---|---|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???|
* |-----------------------------------------------------------| |---|---|---|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |???|Up |???|
* |-----------------------------------------------------------| |-----------|
* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/

KEYMAP(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, INS, HOME, PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, END, PGDN, \
FN1, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, 0, 0, 0, \
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, 0, UP, 0, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL, LEFT, DOWN, RGHT),


/*
* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Slp|
* `---' `---------------' `---------------' `---------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9|Mut|V- |V+ |Backsp | |Ins|Hom|PgU|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I|MSt|Ply|Prv|Nxt|Media| |Del|End|PgD|
* |-----------------------------------------------------------| |-----------|
* |FN1 | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???|
* |-----------------------------------------------------------| |-----------|
* |Shft | Z| X|Clc| V| B| N| M| ,| .| /|Caps | |???|Up |???|
* |-----------------------------------------------------------| |-----------|
* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/

KEYMAP(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, SLEP, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9,MUTE, VOLD, VOLU, BSPC, INS, HOME, PGUP, \
TAB, Q, W, E, R, T, Y, U, I,MSTP,MPLY, MPRV, MNXT, MSEL, DEL, END, PGDN, \
FN1, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, 0, 0, 0, \
LSFT, Z, X,CALC, V, B, N, M, COMM, DOT, SLSH, CAPS, 0, UP, 0, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL, LEFT, DOWN, RGHT),


};


uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
return KEYCODE(layer, row, col);
}

uint8_t keymap_fn_layer(uint8_t index)
{
return pgm_read_byte(&fn_layer[index]);
}

uint8_t keymap_fn_keycode(uint8_t index)
{
return pgm_read_byte(&fn_keycode[index]);
}

+ 34
- 0
keyboard/phantom/led.c View File

@@ -0,0 +1,34 @@
/*
Copyright 2012 Jun Wako <[email protected]>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include <avr/io.h>
#include "stdint.h"
#include "led.h"


void led_set(uint8_t usb_led)
{
if (!(usb_led & (1<<USB_LED_CAPS_LOCK)))
PORTB &= ~(1<<6);
else
PORTB |= (1<<6);

if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)))
PORTB &= ~(1<<7);
else
PORTB |= (1<<7);
}

+ 249
- 0
keyboard/phantom/matrix.c View File

@@ -0,0 +1,249 @@
/* Copyright 2012 Jun Wako <[email protected]>
*
* This is heavily based on phantom/board.{c|h}.
* https://github.com/BathroomEpiphanies/AVR-Keyboard
*
* Copyright (c) 2012 Fredrik Atmer, Bathroom Epiphanies Inc
* http://bathroomepiphanies.com
*
* As for liscensing consult with the original files or its author.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"


#ifndef DEBOUNCE
# define DEBOUNCE 0
#endif
static uint8_t debouncing = DEBOUNCE;

// bit array of key state(1:on, 0:off)
static matrix_row_t *matrix;
static matrix_row_t *matrix_debounced;
static matrix_row_t _matrix0[MATRIX_ROWS];
static matrix_row_t _matrix1[MATRIX_ROWS];


#define _DDRA (uint8_t *const)&DDRA
#define _DDRB (uint8_t *const)&DDRB
#define _DDRC (uint8_t *const)&DDRC
#define _DDRD (uint8_t *const)&DDRD
#define _DDRE (uint8_t *const)&DDRE
#define _DDRF (uint8_t *const)&DDRF

#define _PINA (uint8_t *const)&PINA
#define _PINB (uint8_t *const)&PINB
#define _PINC (uint8_t *const)&PINC
#define _PIND (uint8_t *const)&PIND
#define _PINE (uint8_t *const)&PINE
#define _PINF (uint8_t *const)&PINF

#define _PORTA (uint8_t *const)&PORTA
#define _PORTB (uint8_t *const)&PORTB
#define _PORTC (uint8_t *const)&PORTC
#define _PORTD (uint8_t *const)&PORTD
#define _PORTE (uint8_t *const)&PORTE
#define _PORTF (uint8_t *const)&PORTF

#define _BIT0 0x01
#define _BIT1 0x02
#define _BIT2 0x04
#define _BIT3 0x08
#define _BIT4 0x10
#define _BIT5 0x20
#define _BIT6 0x40
#define _BIT7 0x80

/* Specifies the ports and pin numbers for the rows */
static
uint8_t *const row_ddr[MATRIX_ROWS] = {_DDRB, _DDRB, _DDRB, _DDRB, _DDRB, _DDRB};

static
uint8_t *const row_port[MATRIX_ROWS] = {_PORTB, _PORTB, _PORTB, _PORTB, _PORTB, _PORTB};

static
uint8_t *const row_pin[MATRIX_ROWS] = {_PINB, _PINB, _PINB, _PINB, _PINB, _PINB};

static
const uint8_t row_bit[MATRIX_ROWS] = { _BIT0, _BIT1, _BIT2, _BIT3, _BIT4, _BIT5};

/* Specifies the ports and pin numbers for the columns */
static
uint8_t *const col_ddr[MATRIX_COLS] = { _DDRD, _DDRC, _DDRC, _DDRD, _DDRD, _DDRE,
_DDRF, _DDRF, _DDRF, _DDRF, _DDRF, _DDRF,
_DDRD, _DDRD, _DDRD, _DDRD, _DDRD};

static
uint8_t *const col_port[MATRIX_COLS] = {_PORTD, _PORTC, _PORTC, _PORTD, _PORTD, _PORTE,
_PORTF, _PORTF, _PORTF, _PORTF, _PORTF, _PORTF,
_PORTD, _PORTD, _PORTD, _PORTD, _PORTD};

static
const uint8_t col_bit[MATRIX_COLS] = { _BIT5, _BIT7, _BIT6, _BIT4, _BIT0, _BIT6,
_BIT0, _BIT1, _BIT4, _BIT5, _BIT6, _BIT7,
_BIT7, _BIT6, _BIT1, _BIT2, _BIT3};

static
inline void pull_column(int col) {
*col_port[col] &= ~col_bit[col];
}

static
inline void release_column(int col) {
*col_port[col] |= col_bit[col];
}

/* PORTB is set as input with pull-up resistors
PORTC,D,E,F are set to high output */

static
void setup_io_pins(void) {
uint8_t row, col;
for(row = 0; row < MATRIX_ROWS; row++) {
*row_ddr[row] &= ~row_bit[row];
*row_port[row] |= row_bit[row];
}
for(col = 0; col < MATRIX_COLS; col++) {
*col_ddr[col] |= col_bit[col];
*col_port[col] |= col_bit[col];
}
}

/* LEDs are on output compare pins OC1B OC1C
This activates fast PWM mode on them.
Prescaler 256 and 8-bit counter results in
16000000/256/256 = 244 Hz blink frequency.
LED_A: Caps Lock
LED_B: Scroll Lock */
/* Output on PWM pins are turned off when the timer
reaches the value in the output compare register,
and are turned on when it reaches TOP (=256). */
static
void setup_leds(void) {
TCCR1A |= // Timer control register 1A
(1<<WGM10) | // Fast PWM 8-bit
(1<<COM1B1)| // Clear OC1B on match, set at TOP
(1<<COM1C1); // Clear OC1C on match, set at TOP
TCCR1B |= // Timer control register 1B
(1<<WGM12) | // Fast PWM 8-bit
(1<<CS12); // Prescaler 256
OCR1B = 250; // Output compare register 1B
OCR1C = 250; // Output compare register 1C
// LEDs: LED_A -> PORTB6, LED_B -> PORTB7
DDRB &= 0x3F;
PORTB &= 0x3F;
}


inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}

inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}

void matrix_init(void)
{
// To use PORTF disable JTAG with writing JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
// initialize row and col
setup_io_pins();
setup_leds();

// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix0[i] = 0x00;
for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix1[i] = 0x00;
matrix = _matrix0;
matrix_debounced = _matrix1;
}

uint8_t matrix_scan(void)
{
if (!debouncing) {
matrix_row_t *tmp = matrix_debounced;
matrix_debounced = matrix;
matrix = tmp;
}

for (uint8_t col = 0; col < MATRIX_COLS; col++) { // 0-16
pull_column(col); // output hi on theline
_delay_us(3); // without this wait it won't read stable value.
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { // 0-5
bool prev_bit = matrix[row] & ((matrix_row_t)1<<col);
bool curr_bit = !(*row_pin[row] & row_bit[row]);
if (prev_bit != curr_bit) {
matrix[row] ^= ((matrix_row_t)1<<col);
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); print("\n");
}
debouncing = DEBOUNCE;
}
}
release_column(col);
}

if (debouncing) {
debouncing--;
}

return 1;
}

bool matrix_is_modified(void)
{
// NOTE: no longer used
return true;
}

inline
bool matrix_has_ghost(void)
{
return false;
}

inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix_debounced[row] & ((matrix_row_t)1<<col));
}

inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix_debounced[row];
}

void matrix_print(void)
{
print("\nr/c 01234567\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse(matrix_get_row(row));
print("\n");
}
}

uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
for (uint8_t j = 0; j < MATRIX_COLS; j++) {
if (matrix_is_on(i, j))
count++;
}
}
return count;
}

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