add debouncing into macway/matrix.c.
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@ -33,6 +33,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_COLS 8
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#define MATRIX_COLS 8
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/* define if matrix has ghost */
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/* define if matrix has ghost */
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#define MATRIX_HAS_GHOST
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#define MATRIX_HAS_GHOST
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/* Set 0 if need no debouncing */
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#define DEBOUNCE 5
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/* key combination for command */
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/* key combination for command */
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@ -23,6 +23,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <avr/io.h>
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#include <avr/io.h>
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#include <util/delay.h>
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#include <util/delay.h>
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#include "print.h"
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#include "print.h"
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#include "debug.h"
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#include "util.h"
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#include "util.h"
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#include "matrix.h"
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#include "matrix.h"
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@ -35,6 +36,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#endif
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#endif
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#ifndef DEBOUNCE
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# define DEBOUNCE 0
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#endif
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static uint8_t debouncing = DEBOUNCE;
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// matrix state buffer(1:on, 0:off)
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// matrix state buffer(1:on, 0:off)
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#if (MATRIX_COLS <= 8)
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#if (MATRIX_COLS <= 8)
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static uint8_t *matrix;
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static uint8_t *matrix;
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@ -85,27 +91,40 @@ void matrix_init(void)
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uint8_t matrix_scan(void)
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uint8_t matrix_scan(void)
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{
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{
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uint8_t *tmp;
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if (!debouncing) {
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uint8_t *tmp = matrix_prev;
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tmp = matrix_prev;
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matrix_prev = matrix;
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matrix_prev = matrix;
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matrix = tmp;
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matrix = tmp;
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}
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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unselect_rows();
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unselect_rows();
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select_row(i);
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select_row(i);
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_delay_us(30); // without this wait read unstable value.
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_delay_us(30); // without this wait read unstable value.
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matrix[i] = ~read_col();
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if (matrix[i] != (uint8_t)~read_col()) {
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matrix[i] = (uint8_t)~read_col();
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if (debouncing) {
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debug("bounce!: "); debug_hex(debouncing); print("\n");
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}
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debouncing = DEBOUNCE;
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}
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}
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}
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unselect_rows();
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unselect_rows();
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if (debouncing) {
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debouncing--;
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}
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return 1;
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return 1;
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}
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}
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bool matrix_is_modified(void)
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bool matrix_is_modified(void)
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{
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{
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if (debouncing) return false;
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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if (matrix[i] != matrix_prev[i])
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if (matrix[i] != matrix_prev[i]) {
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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}
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}
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