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Merge branch 'transparent'

tags/v1.9
tmk 11 years ago
parent
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7054203e16

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README.md View File



Features Features
-------- --------
* Multi-layer keymap - Multiple keyboard layouts with layer switching.
* Multi-layer Keymap - Multiple keyboard layouts with layer switching.
* Mouse key - Mouse control with keyboard * Mouse key - Mouse control with keyboard
* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up * System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc * Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc


***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`. ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.


#### 1.1 Normal key
#### 1.0 Other key
- `KC_NO` for no aciton - `KC_NO` for no aciton
- `KC_TRNS` for transparent layer

#### 1.1 Normal key
- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key - `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT` - `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS` - `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac


#### 1.3 Fn key #### 1.3 Fn key
**`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***


#### 1.4 Mousekey #### 1.4 Mousekey
- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION_LAYER_SET_TAP_KEY(layer, key)
ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION_LAYER_SET_TAP_TOGGLE(layer)


`Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument.
`Layer Bit` action XOR given bits with `current layer`. `Layer Bit` action can take 0 to 15 as argument.


ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT(bits)
ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_TOGGLE(bits)
License License
------- -------
Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`. Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
LUFA and PJRC stack have their own license respectively.
LUFA, PJRC and V-USB stack have their own license respectively.

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common/action.c View File

} }
} }


static action_t get_action(key_t key)
{
action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);

/* Transparently use default layer */
if (action.code == ACTION_TRANSPARENT) {
// TODO: layer stacking
action = keymap_get_action(default_layer, key.pos.row, key.pos.col);
debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
}
return action;
}

static void process_action(keyrecord_t *record) static void process_action(keyrecord_t *record)
{ {
keyevent_t event = record->event; keyevent_t event = record->event;


if (IS_NOEVENT(event)) { return; } if (IS_NOEVENT(event)) { return; }


action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
//debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n");
action_t action = get_action(event.key);
debug("ACTION: "); debug_action(action); debug("\n"); debug("ACTION: "); debug_action(action); debug("\n");


switch (action.kind.id) { switch (action.kind.id) {
layer_switch(action.layer.val); layer_switch(action.layer.val);
} }
else { else {
// NOTE: This is needed by legacy keymap support
layer_switch(default_layer); layer_switch(default_layer);
} }
break; break;
unregister_code(action.layer.code); unregister_code(action.layer.code);
} else { } else {
//debug("LAYER_PRESSED: No tap: NO ACTION\n"); //debug("LAYER_PRESSED: No tap: NO ACTION\n");
//TODO: this is ok?
// NOTE: This is needed by legacy keymap support
debug("LAYER_PRESSED: No tap: return to default layer\n"); debug("LAYER_PRESSED: No tap: return to default layer\n");
layer_switch(default_layer); layer_switch(default_layer);
} }


bool is_tap_key(key_t key) bool is_tap_key(key_t key)
{ {
action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
action_t action = get_action(key);

switch (action.kind.id) { switch (action.kind.id) {
case ACT_LMODS_TAP: case ACT_LMODS_TAP:
case ACT_RMODS_TAP: case ACT_RMODS_TAP:

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common/action.h View File

------------- -------------
ACT_LMODS(0000): ACT_LMODS(0000):
0000|0000|000000|00 No action 0000|0000|000000|00 No action
0000|0000|000000|01 Transparent
0000|0000| keycode Key 0000|0000| keycode Key
0000|mods|000000|00 Left mods 0000|mods|000000|00 Left mods
0000|mods| keycode Key & Left mods 0000|mods| keycode Key & Left mods


ACT_RMODS(0001): ACT_RMODS(0001):
0001|0000|000000|00 No action
0001|0000|000000|00 No action(not used)
0001|0000|000000|01 Transparent(not used)
0001|0000| keycode Key(no used) 0001|0000| keycode Key(no used)
0001|mods|000000|00 Right mods 0001|mods|000000|00 Right mods
0001|mods| keycode Key & Right mods 0001|mods| keycode Key & Right mods
1000|LLLL|0000 0001 set L to layer on press 1000|LLLL|0000 0001 set L to layer on press
1000|LLLL|0000 0010 set L to layer on release 1000|LLLL|0000 0010 set L to layer on release
1000|----|0000 0011 set default to layer on both(return to default layer) 1000|----|0000 0011 set default to layer on both(return to default layer)
1000|LLLL|xxxx xxxx set L to layer while hold and send key on tap
1000|LLLL| keycode set L to layer while hold and send key on tap
1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
1000|LLLL|1111 1111 set L to default and layer(on press) 1000|LLLL|1111 1111 set L to default and layer(on press)


1001|BBBB|0000 0001 bit-xor layer with B on press 1001|BBBB|0000 0001 bit-xor layer with B on press
1001|BBBB|0000 0010 bit-xor layer with B on release 1001|BBBB|0000 0010 bit-xor layer with B on release
1001|BBBB|0000 0011 bit-xor layer with B on both(momentary) 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
1001|BBBB|xxxx xxxx bit-xor layer with B while hold and send key on tap
1001|BBBB| keycode bit-xor layer with B while hold and send key on tap
1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
1001|BBBB|1111 1111 bit-xor default with B and set layer(on press) 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)




/* action utility */ /* action utility */
#define ACTION_NO 0 #define ACTION_NO 0
#define ACTION_TRANSPARENT 1
#define ACTION(kind, param) ((kind)<<12 | (param)) #define ACTION(kind, param) ((kind)<<12 | (param))
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)


/* Key */ /* Key */
#define ACTION_KEY(key) ACTION(ACT_LMODS, key) #define ACTION_KEY(key) ACTION(ACT_LMODS, key)
/* Mods & key */ /* Mods & key */
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key))
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
/* Mod & key */ /* Mod & key */
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) #define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
/* /*
* Set layer * Set layer
*/ */
/* set layer on press and set default on release */
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_MOMENTARY(layer)
/* set layer on press and none on release */
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
/* set layer on press and set default on release (This is needed by legacy keymap support.) */
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY) #define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
/* set layer on press and none on release */ /* set layer on press and none on release */
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer) #define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)

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common/command.c View File

#endif #endif
case KC_0: case KC_0:
case KC_F10: case KC_F10:
clear_keyboard();
switch_layer(0); switch_layer(0);
break; break;
case KC_1:
case KC_F1:
switch_layer(1);
break;
case KC_2:
case KC_F2:
switch_layer(2);
break;
case KC_3:
case KC_F3:
switch_layer(3);
case KC_1 ... KC_9:
clear_keyboard();
switch_layer((code - KC_1) + 1);
break; break;
case KC_4:
case KC_F4:
switch_layer(4);
case KC_F1 ... KC_F9:
clear_keyboard();
switch_layer((code - KC_F1) + 1);
break; break;
default: default:
print("?"); print("?");

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common/keycode.h View File

#define IS_KEY(code) (KC_A <= (code) && (code) <= KC_EXSEL) #define IS_KEY(code) (KC_A <= (code) && (code) <= KC_EXSEL)
#define IS_MOD(code) (KC_LCTRL <= (code) && (code) <= KC_RGUI) #define IS_MOD(code) (KC_LCTRL <= (code) && (code) <= KC_RGUI)



#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
#define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE)
#define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV)
#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN31) #define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN31)
#define IS_MOUSEKEY(code) (KC_MS_UP <= (code) && (code) <= KC_MS_ACCEL2) #define IS_MOUSEKEY(code) (KC_MS_UP <= (code) && (code) <= KC_MS_ACCEL2)
#define IS_MOUSEKEY_MOVE(code) (KC_MS_UP <= (code) && (code) <= KC_MS_RIGHT) #define IS_MOUSEKEY_MOVE(code) (KC_MS_UP <= (code) && (code) <= KC_MS_RIGHT)
#define IS_MOUSEKEY_WHEEL(code) (KC_MS_WH_UP <= (code) && (code) <= KC_MS_WH_RIGHT) #define IS_MOUSEKEY_WHEEL(code) (KC_MS_WH_UP <= (code) && (code) <= KC_MS_WH_RIGHT)
#define IS_MOUSEKEY_ACCEL(code) (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2) #define IS_MOUSEKEY_ACCEL(code) (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2)


#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
#define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV)
#define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE)

#define MOD_BIT(code) (1<<MOD_INDEX(code)) #define MOD_BIT(code) (1<<MOD_INDEX(code))
#define MOD_INDEX(code) ((code) & 0x07) #define MOD_INDEX(code) ((code) & 0x07)
#define FN_BIT(code) (1<<FN_INDEX(code)) #define FN_BIT(code) (1<<FN_INDEX(code))
#define KC_WSTP KC_WWW_STOP #define KC_WSTP KC_WWW_STOP
#define KC_WREF KC_WWW_REFRESH #define KC_WREF KC_WWW_REFRESH
#define KC_WFAV KC_WWW_FAVORITES #define KC_WFAV KC_WWW_FAVORITES
/* Transparent */
#define KC_TRANSPARENT 1
#define KC_TRNS KC_TRANSPARENT





/* USB HID Keyboard/Keypad Usage(0x07) */ /* USB HID Keyboard/Keypad Usage(0x07) */

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common/keymap.c View File

#include "keymap.h" #include "keymap.h"
#include "report.h" #include "report.h"
#include "keycode.h" #include "keycode.h"
#include "action.h"




/* layer */ /* layer */
uint8_t current_layer = 0; uint8_t current_layer = 0;




#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* legacy support with weak reference */
__attribute__ ((weak))
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
action_t keymap_keycode_to_action(uint8_t keycode)
{ {
/* convert from legacy keycode to action */
uint8_t key = keymap_get_keycode(layer, row, col);
action_t action; action_t action;
switch (key) {
switch (keycode) {
case KC_A ... KC_EXSEL: case KC_A ... KC_EXSEL:
action.code = ACTION_KEY(key);
action.code = ACTION_KEY(keycode);
break; break;
case KC_LCTRL ... KC_LGUI: case KC_LCTRL ... KC_LGUI:
action.code = ACTION_LMOD(key);
action.code = ACTION_LMOD(keycode);
break; break;
case KC_RCTRL ... KC_RGUI: case KC_RCTRL ... KC_RGUI:
action.code = ACTION_RMOD(key);
action.code = ACTION_RMOD(keycode);
break; break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break; break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES: case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break; break;
case KC_MS_UP ... KC_MS_ACCEL2: case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(key);
action.code = ACTION_MOUSEKEY(keycode);
break; break;
case KC_FN0 ... KC_FN31:
{
uint8_t layer = keymap_fn_layer(FN_INDEX(key));
uint8_t code = keymap_fn_keycode(FN_INDEX(key));
action.code = ACTION_LAYER_SET_TAP_KEY(layer, code);
}
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break; break;
case KC_NO ... KC_UNDEFINED:
default: default:
action.code = ACTION_NO; action.code = ACTION_NO;
break; break;
} }
return action; return action;
} }

#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* legacy support with weak reference */
__attribute__ ((weak))
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{
/* convert from legacy keycode to action */
uint8_t keycode = keymap_get_keycode(layer, row, col);
action_t action;
switch (keycode) {
case KC_FN0 ... KC_FN31:
{
uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
if (key) {
action.code = ACTION_LAYER_SET_TAP_KEY(layer, key);
} else {
action.code = ACTION_LAYER_SET_MOMENTARY(layer);
}
}
return action;
default:
return keymap_keycode_to_action(keycode);
}
}
#endif #endif


__attribute__ ((weak)) __attribute__ ((weak))

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common/keymap.h View File

extern uint8_t default_layer; extern uint8_t default_layer;




/* translates key_t to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
/* translates keycode to action */
action_t keymap_keycode_to_action(uint8_t keycode);
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode);


/* action for key */ /* action for key */
// TODO: should use struct key_t?
// TODO: should use struct key_t? move to action.h?
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col); action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);


/* user defined special function */ /* user defined special function */
void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt); void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt);





#ifndef NO_LEGACY_KEYMAP_SUPPORT #ifndef NO_LEGACY_KEYMAP_SUPPORT
/* keycode of key */ /* keycode of key */
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);

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keyboard/gh60/Makefile.lufa View File

include $(TOP_DIR)/common.mk include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk include $(TOP_DIR)/rules.mk


plain: OPT_DEFS += -DPLAIN_MAP
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all plain: all

poker: OPT_DEFS += -DKEYMAP_POKER
poker: all

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keyboard/gh60/Makefile.pjrc View File

include $(TOP_DIR)/common.mk include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk include $(TOP_DIR)/rules.mk


plain: OPT_DEFS += -DPLAIN_MAP
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all plain: all

poker: OPT_DEFS += -DKEYMAP_POKER
poker: all

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keyboard/gh60/README.md View File



$ make -f Makfile.[pjrc|lufa] $ make -f Makfile.[pjrc|lufa]


Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.



## Boot Magic ## Boot Magic
Plugin pressing these `Boot Magic` key.

- `Fn` key for bootloader kick up. - `Fn` key for bootloader kick up.
- `D` key for Debug enable. - `D` key for Debug enable.




## Keymap ## Keymap
Two version of keymap are available. `Plan` and `Funky`.
Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
See keymap.c to define your own favourite keymap. See keymap.c to define your own favourite keymap.


$ make -f Makefile.[pjrc|lufa] [plain|poker]

### 1. Plain keymap ### 1. Plain keymap
This will be useful if you want to use key mapping tool like AHK. This will be useful if you want to use key mapping tool like AHK.
To get this plain keymap do `make`:


$ make -f Makefile.[pjrc|lufa] plain
See [keymap_plain.h](keymap_plain.h) for detail.


### Layer 0
#### 1.0 Plain Default Layer
,-----------------------------------------------------------. ,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------| |-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------' `-----------------------------------------------------------'


### 2 Poker keymap
Poker layer emulation without Esc/grave bug :)

See [keymap_poker.h](keymap_poker.h) for detail.

#### 2.0 Poker Default Layer
,-----------------------------------------------------------.
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|-----------------------------------------------------------|
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
`-----------------------------------------------------------'

#### 2.1 Poker Arrow Layer
,-----------------------------------------------------------.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | Up |
|-----------------------------------------------------------|
| | | | |Fn |Left|Down|Righ|
`-----------------------------------------------------------'

#### 2.2 Poker Esc Layer
,-----------------------------------------------------------.
|Esc| | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | |Fn | | | |
`-----------------------------------------------------------'


### 2. Funky layers.
#### 2.1 Poker Fn Layer
,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
|-----------------------------------------------------------|
| |FnQ| Up| | | | | | |Cal| |Hom|Ins| |
|-----------------------------------------------------------|
| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
|-----------------------------------------------------------|
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
|-----------------------------------------------------------|
| | | | FnS |Fn | | | |
`-----------------------------------------------------------'


$ make -f Makefile.[pjrc|lufa]


#### Layer 0: Default Layer

### 3. Funky keymap
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.

See [keymap.h](keymap.h) for detail.

#### 3.0 Funky Default Layer
,-----------------------------------------------------------. ,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------| |-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 | |Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 |
`-----------------------------------------------------------' `-----------------------------------------------------------'


#### Layer 1: HHKB mode
#### 3.1 Funky HHKB mode
,-----------------------------------------------------------. ,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|-----------------------------------------------------------| |-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 | |Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 |
`-----------------------------------------------------------' `-----------------------------------------------------------'


#### Layer 2: Vi mode
#### 3.2 Funky Vi mode
,-----------------------------------------------------------. ,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------| |-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------' `-----------------------------------------------------------'


#### Layer 3: Mouse mode
#### 3.3 Funky Mouse mode
,-----------------------------------------------------------. ,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------| |-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl| |Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl|
`-----------------------------------------------------------' `-----------------------------------------------------------'
Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel


+ 57
- 63
keyboard/gh60/keymap.c View File

/* /*
Copyright 2012 Jun Wako <[email protected]>
Copyright 2012,2013 Jun Wako <[email protected]>


This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
#include <stdbool.h> #include <stdbool.h>
#include <avr/pgmspace.h> #include <avr/pgmspace.h>
#include "keycode.h" #include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h" #include "print.h"
#include "debug.h" #include "debug.h"
#include "util.h"
#include "keymap.h" #include "keymap.h"




K40, K41, K42, K45, K4A, K4B, K4C, K4D \ K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) )


#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))


// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
0, // Fn0
1, // Fn1
2, // Fn2
3, // Fn3
3, // Fn4
0, // Fn5
0, // Fn6
0 // Fn7
};

// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
KC_NO, // Fn0
KC_NO, // Fn1
KC_SLSH, // Fn2
KC_SCLN, // Fn3
KC_NO, // Fn4
KC_NO, // Fn5
KC_NO, // Fn6
KC_NO // Fn7
};


#if defined(KEYMAP_PLAIN)
#include "keymap_plain.h"
#elif defined(KEYMAP_POKER)
#include "keymap_poker.h"
#else
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#ifdef PLAIN_MAP
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
/*
* Funky
*/ */
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
#else
/* Layer 0: Default Layer /* Layer 0: Default Layer
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift | * |Shift | | | | | | +| -|End|PgD|Dow|Shift |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx |
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 |
* `-----------------------------------------------------------' * `-----------------------------------------------------------'
*/ */
KEYMAP_ANSI( KEYMAP_ANSI(
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \ CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \ LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1),
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
/* Layer 2: Vi mode (Slash) /* Layer 2: Vi mode (Slash)
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift |
* |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------' * `-----------------------------------------------------------'
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT, \
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
/* Layer 3: Mouse mode (Semicolon/App) /* Layer 3: Mouse mode (Semicolon/App)
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|xxx| |Return |
* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space | |xxx |xxx | |
* |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | |
* `-----------------------------------------------------------' * `-----------------------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/ */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \ TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \
LCTL,LGUI,LALT, BTN1, NO, FN4, FN4, NO ),
#endif
LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ),
}; };


/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_DEFAULT, // FN0
ACTION_LAYER_SET(1), // FN1
ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
ACTION_LAYER_SET(3), // FN4
};
#endif




uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{ {
return KEYCODE(layer, row, col);
return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
} }


uint8_t keymap_fn_layer(uint8_t index)
/* translates Fn index to action */
action_t keymap_fn_to_action(uint8_t keycode)
{ {
return pgm_read_byte(&fn_layer[index]);
action_t action;
if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
} }


uint8_t keymap_fn_keycode(uint8_t index)
/* convert key to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{ {
return pgm_read_byte(&fn_keycode[index]);
key_t key;
key.pos.row = row;
key.pos.col = col;
uint8_t keycode = keymap_key_to_keycode(layer, key);
switch (keycode) {
case KC_FN0 ... KC_FN31:
return keymap_fn_to_action(keycode);
default:
return keymap_keycode_to_action(keycode);
}
} }

+ 24
- 0
keyboard/gh60/keymap_plain.h View File

static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Plain
*/
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
};


+ 88
- 0
keyboard/gh60/keymap_poker.h View File

static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Poker Layer
*/
/* Layer x000: Poker Default Layer
* ,-----------------------------------------------------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
* `-----------------------------------------------------------'
*/
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
/* Layer x001: Poker with Arrow */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
/* Layer x010: Poker with Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
/* Layer x011: Poker with Arrow and Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
/*
* Poker Momentary Fn Layer
*/
/* Layer x100: Poker Default + Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
/* Layer x101: Poker with Arrow + Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
/* Layer x110: Poker with Esc + Fn'd */
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
/* Layer x111: Poker with Arrow and Esc + Fn'd */
KEYMAP_ANSI(
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
};

/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
};


+ 30
- 33
keyboard/hhkb/keymap.c View File

#include "keycode.h" #include "keycode.h"
#include "action.h" #include "action.h"
#include "action_macro.h" #include "action_macro.h"
#include "report.h"
#include "host.h" #include "host.h"
#include "debug.h" #include "debug.h"
#include "keymap.h" #include "keymap.h"
} }




// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer /* Layer 0: Default Layer
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
} }
} }


/* convert keycode to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));


/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
}

/* translates Fn index to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action; action_t action;
switch (key) {
case KC_A ... KC_EXSEL:
action.code = ACTION_KEY(key);
break;
case KC_LCTRL ... KC_LGUI:
action.code = ACTION_LMOD(key);
break;
case KC_RCTRL ... KC_RGUI:
action.code = ACTION_RMOD(key);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(key);
break;
if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
}

/* convert key to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{
key_t key;
key.pos.row = row;
key.pos.col = col;
uint8_t keycode = keymap_key_to_keycode(layer, key);
switch (keycode) {
case KC_FN0 ... KC_FN31: case KC_FN0 ... KC_FN31:
if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
} else {
action.code = ACTION_NO;
}
break;
case KC_NO ... KC_UNDEFINED:
return keymap_fn_to_action(keycode);
default: default:
action.code = ACTION_NO;
break;
return keymap_keycode_to_action(keycode);
} }
return action;
} }

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