1
0

alps64: Fix keymap(plain and editor)

This commit is contained in:
tmk 2016-03-12 07:49:06 +09:00
parent 75ca495c01
commit 81c3c1082a
3 changed files with 79 additions and 44 deletions

View File

@ -1,4 +1,5 @@
# build firmware for keymap editor # build firmware for keymap editor
# #
KEYMAP_SECTION_ENABLE = yes # fixed address keymap for keymap editor KEYMAP_SECTION_ENABLE = yes # fixed address keymap for keymap editor
KEYMAP = editor
include Makefile include Makefile

View File

@ -0,0 +1,66 @@
#include "keymap_common.h"
#ifdef KEYMAP_SECTION_ENABLE
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
#else
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
#endif
/* 0: qwerty
* ,-----------------------------------------------------------.
* |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| #|Bsp|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter |
* |-----------------------------------------------------------|
* |Shft| \| Z| X| C| V| B| N| M| ,| .| /|Shift |Esc|
* |-----------------------------------------------------------'
* |Ctrl|Gui |Alt | Space |App |Alt |Gui |Ctrl |
* `-----------------------------------------------------------'
*/
KEYMAP( \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \
LCTL,LGUI,LALT, SPC, APP, RALT,RGUI,RCTL),
};
#ifdef KEYMAP_SECTION_ENABLE
const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
#else
const uint16_t fn_actions[] PROGMEM = {
#endif
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_LAYER_MOMENTARY(2),
[2] = ACTION_LAYER_MOMENTARY(3),
[3] = ACTION_LAYER_MOMENTARY(4),
[4] = ACTION_LAYER_MOMENTARY(5),
[5] = ACTION_LAYER_MOMENTARY(6),
[6] = ACTION_LAYER_MOMENTARY(7),
[7] = ACTION_LAYER_TOGGLE(1),
[8] = ACTION_LAYER_TOGGLE(2),
[9] = ACTION_LAYER_TOGGLE(3),
[10] = ACTION_LAYER_TAP_TOGGLE(1),
[11] = ACTION_LAYER_TAP_TOGGLE(2),
[12] = ACTION_LAYER_TAP_TOGGLE(3),
[13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
[14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
[15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
[19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
[20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
[21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
[22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
[23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
[24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
[25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
[26] = ACTION_MODS_ONESHOT(MOD_LCTL),
[27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
[30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
[31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
};

View File

@ -1,10 +1,6 @@
#include "keymap_common.h" #include "keymap_common.h"
#ifdef KEYMAP_SECTION_ENABLE
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
#else
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = { const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
#endif
/* 0: qwerty /* 0: qwerty
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
* |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| #|Bsp| * |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| #|Bsp|
@ -18,48 +14,20 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
* |Ctrl|Gui |Alt | Space |App |Alt |Gui |Ctrl | * |Ctrl|Gui |Alt | Space |App |Alt |Gui |Ctrl |
* `-----------------------------------------------------------' * `-----------------------------------------------------------'
*/ */
KEYMAP( \ [0] = KEYMAP( \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS, BSPC, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \ LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
LCTL,LGUI,LALT, SPC, APP, RALT,RGUI,RCTL), LCTL,LGUI,LALT, SPC, APP, RALT,RGUI,FN0),
[1] = KEYMAP( \
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS, UP, TRNS,BSPC, \
TRNS,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,PENT, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
}; };
#ifdef KEYMAP_SECTION_ENABLE
const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = { const uint16_t fn_actions[] PROGMEM = {
[0] = ACTION_LAYER_MOMENTARY(1), [0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_LAYER_MOMENTARY(2),
[2] = ACTION_LAYER_MOMENTARY(3),
[3] = ACTION_LAYER_MOMENTARY(4),
[4] = ACTION_LAYER_MOMENTARY(5),
[5] = ACTION_LAYER_MOMENTARY(6),
[6] = ACTION_LAYER_MOMENTARY(7),
[7] = ACTION_LAYER_TOGGLE(1),
[8] = ACTION_LAYER_TOGGLE(2),
[9] = ACTION_LAYER_TOGGLE(3),
[10] = ACTION_LAYER_TAP_TOGGLE(1),
[11] = ACTION_LAYER_TAP_TOGGLE(2),
[12] = ACTION_LAYER_TAP_TOGGLE(3),
[13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
[14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
[15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
[19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
[20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
[21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
[22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
[23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
[24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
[25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
[26] = ACTION_MODS_ONESHOT(MOD_LCTL),
[27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
[30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
[31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
}; };
#else
const uint16_t fn_actions[] PROGMEM = {};
#endif