Переглянути джерело

Add tap toggle feature to action.

tags/v1.9
tmk 11 роки тому
джерело
коміт
854c803fdd
3 змінених файлів з 145 додано та 49 видалено
  1. 127
    35
      common/action.c
  2. 14
    12
      common/action.h
  3. 4
    2
      keyboard/hhkb/keymap.c

+ 127
- 35
common/action.c Переглянути файл



/* tap term(ms) */ /* tap term(ms) */
#define TAP_TERM 200 #define TAP_TERM 200
/* number of tap which fires toggle feature */
#define TAP_TOGGLE 5


/* This counts up when tap occurs */ /* This counts up when tap occurs */
uint8_t tap_count = 0; uint8_t tap_count = 0;
waiting_buffer_head = (waiting_buffer_head + 1) % WAITING_BUFFER_SIZE; waiting_buffer_head = (waiting_buffer_head + 1) % WAITING_BUFFER_SIZE;
return true; return true;
} }
/*
static keyrecord_t waiting_buffer_deq(void) static keyrecord_t waiting_buffer_deq(void)
{ {
if (waiting_buffer_head == waiting_buffer_tail) { if (waiting_buffer_head == waiting_buffer_tail) {
return (keyrecord_t){};
return (keyrecord_t){}; // ???
} }
uint8_t last_tail = waiting_buffer_tail; uint8_t last_tail = waiting_buffer_tail;
waiting_buffer_tail = waiting_buffer_tail + 1 % WAITING_BUFFER_SIZE; waiting_buffer_tail = waiting_buffer_tail + 1 % WAITING_BUFFER_SIZE;
{ {
return (waiting_buffer_head == waiting_buffer_tail); return (waiting_buffer_head == waiting_buffer_tail);
} }
*/
static void waiting_buffer_clear(void) static void waiting_buffer_clear(void)
{ {
waiting_buffer_head = 0; waiting_buffer_head = 0;
} }
return false; return false;
} }
static void waiting_buffer_process(void)
{
}



/* Oneshot modifier /* Oneshot modifier
* *
if (!IS_NOEVENT(record.event)) debug("processed.\n"); if (!IS_NOEVENT(record.event)) debug("processed.\n");
} else { } else {
if (!IS_NOEVENT(record.event)) debug("enqueued.\n"); if (!IS_NOEVENT(record.event)) debug("enqueued.\n");
// enqueue
if (!waiting_buffer_enq(record)) { if (!waiting_buffer_enq(record)) {
// clear all in case of overflow. // clear all in case of overflow.
clear_keyboard(); clear_keyboard();
} }
} }


// TODO: need to process every time?
// process waiting_buffer // process waiting_buffer
for (; waiting_buffer_tail != waiting_buffer_head; waiting_buffer_tail = (waiting_buffer_tail + 1) % WAITING_BUFFER_SIZE) { for (; waiting_buffer_tail != waiting_buffer_head; waiting_buffer_tail = (waiting_buffer_tail + 1) % WAITING_BUFFER_SIZE) {
if (process_tap(&waiting_buffer[waiting_buffer_tail])) { if (process_tap(&waiting_buffer[waiting_buffer_tail])) {


static void process(keyrecord_t *record) static void process(keyrecord_t *record)
{ {
// TODO: use record
keyevent_t event = record->event; keyevent_t event = record->event;
uint8_t tap_count = record->tap_count; uint8_t tap_count = record->tap_count;


} }
break; break;
case 0xF0: case 0xF0:
// TODO: tap toggle
// tap toggle
if (event.pressed) {
if (tap_count < TAP_TOGGLE) {
layer_switch(action.layer.opt);
}
} else {
if (tap_count >= TAP_TOGGLE) {
debug("LAYER_PRESSED: tap toggle.\n");
layer_switch(action.layer.opt);
}
}
break; break;
case 0xFF: case 0xFF:
// change default layer
if (event.pressed) { if (event.pressed) {
default_layer = action.layer.opt; default_layer = action.layer.opt;
layer_switch(default_layer); layer_switch(default_layer);
default: default:
// with tap key // with tap key
if (event.pressed) { if (event.pressed) {
if (IS_TAPPING_KEY(event.key)) {
if (tap_count > 0) {
debug("LAYER_PRESSED: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_PRESSED: No tap: layer_switch\n");
layer_switch(action.layer.opt);
}
} else {
// TODO: while other key tapping
debug("LAYER_PRESSED: No tap: layer_switch\n");
layer_switch(action.layer.opt);
}
/*
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
if (tap_count > 0) {
debug("LAYER_PRESSED: Tap: register_code\n"); debug("LAYER_PRESSED: Tap: register_code\n");
register_code(action.layer.code); register_code(action.layer.code);
} else {
} else {
debug("LAYER_PRESSED: No tap: layer_switch\n"); debug("LAYER_PRESSED: No tap: layer_switch\n");
layer_switch(action.layer.opt); layer_switch(action.layer.opt);
}
*/
}
} else { } else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
if (tap_count > 0) {
debug("LAYER_PRESSED: Tap: unregister_code\n"); debug("LAYER_PRESSED: Tap: unregister_code\n");
unregister_code(action.layer.code); unregister_code(action.layer.code);
} else { } else {
} }
break; break;
case 0xF0: case 0xF0:
// Ignored. LAYER_RELEASED with tap toggle is invalid action.
// tap toggle
if (event.pressed) {
if (tap_count >= TAP_TOGGLE) {
debug("LAYER_RELEASED: tap toggle.\n");
layer_switch(action.layer.opt);
}
} else {
if (tap_count < TAP_TOGGLE) {
layer_switch(action.layer.opt);
}
}
break; break;
case 0xFF: case 0xFF:
// change default layer
if (!event.pressed) { if (!event.pressed) {
default_layer = action.layer.opt; default_layer = action.layer.opt;
layer_switch(default_layer); layer_switch(default_layer);
} }
break; break;
default: default:
// Ignored. LAYER_RELEASED with tap key is invalid action.
// with tap key
if (event.pressed) {
if (tap_count > 0) {
debug("LAYER_RELEASED: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_RELEASED: No tap: NO ACTION\n");
}
} else {
if (tap_count > 0) {
debug("LAYER_RELEASED: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("LAYER_RELEASED: No tap: layer_switch\n");
layer_switch(action.layer.opt);
}
}
break; break;
} }
break; break;
} }
break; break;
case 0xF0: case 0xF0:
// TODO: tap toggle
// tap toggle
if (event.pressed) {
if (tap_count < TAP_TOGGLE) {
debug("LAYER_BIT: tap toggle(press).\n");
layer_switch(current_layer | action.layer.opt);
}
} else {
if (tap_count < TAP_TOGGLE) {
debug("LAYER_BIT: tap toggle(release).\n");
layer_switch(current_layer & ~action.layer.opt);
} else {
debug("LAYER_BIT: tap toggle.\n");
layer_switch(current_layer | action.layer.opt);
}
}
break; break;
case 0xFF: case 0xFF:
// change default layer // change default layer
} }
break; break;
} }
break;
case ACT_LAYER_EXT: case ACT_LAYER_EXT:
switch (action.layer.opt) { switch (action.layer.opt) {
case 0x00: case 0x00:
} }
break; break;
case 0xF0: case 0xF0:
// TODO: tap toggle
// tap toggle
if (event.pressed) {
if (tap_count < TAP_TOGGLE) {
layer_switch(default_layer);
}
} else {
if (tap_count >= TAP_TOGGLE) {
debug("LAYER_EXT_PRESSED: tap toggle.\n");
layer_switch(default_layer);
}
}
break; break;
case 0xFF: case 0xFF:
// change default layer
if (event.pressed) { if (event.pressed) {
default_layer = current_layer; default_layer = current_layer;
layer_switch(default_layer); layer_switch(default_layer);
} }
break; break;
default: default:
// TODO: tap key
// with tap key
if (event.pressed) {
if (tap_count > 0) {
debug("LAYER_EXT_PRESSED: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_EXT_PRESSED: No tap: layer_switch\n");
layer_switch(default_layer);
}
} else {
if (tap_count > 0) {
debug("LAYER_EXT_PRESSED: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("LAYER_EXT_PRESSED: No tap: NO ACTION\n");
}
}
break; break;
} }
break; break;
layer_switch(default_layer); layer_switch(default_layer);
} }
break; break;
case 0xF0:
// tap toggle
if (event.pressed) {
if (tap_count >= TAP_TOGGLE) {
debug("LAYER_EXT_RELEASED: tap toggle.\n");
layer_switch(default_layer);
}
} else {
if (tap_count < TAP_TOGGLE) {
layer_switch(default_layer);
}
}
break;
case 0xFF: case 0xFF:
// change default layer
if (!event.pressed) { if (!event.pressed) {
default_layer = current_layer; default_layer = current_layer;
layer_switch(default_layer); layer_switch(default_layer);
} }
break; break;
case 0xF0:
default: default:
// Ignore tap.
if (!event.pressed) {
layer_switch(default_layer);
// with tap key
if (event.pressed) {
if (tap_count > 0) {
debug("LAYER_EXT_RELEASED: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_EXT_RELEASED: No tap: NO ACTION\n");
}
} else {
if (tap_count > 0) {
debug("LAYER_EXT_RELEASED: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("LAYER_EXT_RELEASED: No tap: layer_switch\n");
layer_switch(default_layer);
}
} }
break; break;
} }

+ 14
- 12
common/action.h Переглянути файл

1011|0001|0000 0000 set default layer when released 1011|0001|0000 0000 set default layer when released


1000|LLLL|1111 0000 set layer L when pressed + tap toggle 1000|LLLL|1111 0000 set layer L when pressed + tap toggle
1001|LLLL|1111 0000 set layer L when released[tap is ignored/not used]
1001|LLLL|1111 0000 set layer L when released + tap toggle
1010|BBBB|1111 0000 on/off bit B when pressed/released + tap toggle 1010|BBBB|1111 0000 on/off bit B when pressed/released + tap toggle
1011|0000|1111 0000 set default layer when pressed + tap toggle 1011|0000|1111 0000 set default layer when pressed + tap toggle
1011|0001|1111 0000 set default layer when released[tap is ignored/not used]
1011|0001|1111 0000 set default layer when released + tap toggle


1000|LLLL|1111 1111 set L to default layer when pressed 1000|LLLL|1111 1111 set L to default layer when pressed
1001|LLLL|1111 1111 set L to default layer when released 1001|LLLL|1111 1111 set L to default layer when released
1011|0001|1111 1111 set current to default layer when released 1011|0001|1111 1111 set current to default layer when released


1000|LLLL| keycode set layer L when pressed + tap key 1000|LLLL| keycode set layer L when pressed + tap key
1001|LLLL| keyocde set layer L when released[tap is ignored/not used]
1001|LLLL| keyocde set layer L when released + tap key
1010|BBBB| keyocde on/off bit B when pressed/released + tap key 1010|BBBB| keyocde on/off bit B when pressed/released + tap key
1011|0000| keyocde set default layer when pressed + tap key 1011|0000| keyocde set default layer when pressed + tap key
1011|0001| keyocde set default layer when released[tap is ignored/not used]
1011|0001| keyocde set default layer when released + tap key


Extensions(11XX) Extensions(11XX)
#define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | (key)) #define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | (key))
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | ONE_SHOT) #define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | ONE_SHOT)
#define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MOD_BITS(mods)<<8 | (key)) #define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MOD_BITS(mods)<<8 | (key))
#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MOD_BITS(mods)<<8 | ONE_SHOT)


/* Layer Switch */
/* Switch current layer */
#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00) #define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00) #define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0x00) #define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0x00)
#define ACTION_LAYER_TO_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00) #define ACTION_LAYER_TO_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
#define ACTION_LAYER_TO_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00) #define ACTION_LAYER_TO_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)

#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)

#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
/* Switch default layer */
#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF) #define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF) #define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF) #define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF) #define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF)
/* Layer switch with tap key */
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key)) #define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (layer)<<8 | (key)) #define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (layer)<<8 | (key))
#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key)) #define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
/* with tap toggle */
#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)


/* HID Usage */ /* HID Usage */
#define ACTION_USAGE_PAGE_SYSTEM 0 #define ACTION_USAGE_PAGE_SYSTEM 0

+ 4
- 2
keyboard/hhkb/keymap.c Переглянути файл

ACTION_RMODS_TAP(MOD_BIT(KC_RCTL), KC_ENT), // Fn7 ACTION_RMODS_TAP(MOD_BIT(KC_RCTL), KC_ENT), // Fn7


ACTION_LMODS_TAP(MOD_BIT(KC_LSFT), ONE_SHOT), // Fn8 ACTION_LMODS_TAP(MOD_BIT(KC_LSFT), ONE_SHOT), // Fn8
ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(1), // Fn9
ACTION_LAYER_BIT_TAP_TOGGLE(1), // Fn10
}; };




KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \ FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \
FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \
FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN10, \
LGUI,LALT, FN5, RALT,FN4), LGUI,LALT, FN5, RALT,FN4),


/* Layer 1: HHKB mode (HHKB Fn) /* Layer 1: HHKB mode (HHKB Fn)
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \ CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN10, \
LGUI,LALT, SPC, RALT,RGUI), LGUI,LALT, SPC, RALT,RGUI),


/* Layer 2: Vi mode (Slash) /* Layer 2: Vi mode (Slash)

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